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Valve distances themselves from PS3 development

Big Xbox 360 fanboy brownie points goes to developer Valve, not only for giving the 360 a superior version of the Orange Box, but because they openly diss the PS3. Now that's the kind of developer we love.

Chatting with CVG at a recent Left 4 Dead preview event, Valve's Doug Lombardi was blatantly honest about why they aren't planning a PS3 version of the game, saying that "we're not PS3 developers - we're doing PC and 360 like with Orange Box." Zing! Lombardi explained that "EA came to us and said 'wow, Orange box was an incredible project, can we do a PS3 version?'", so that's why a (craptacular) PS3 version was created without Valve's magic touch. Though, it's still possible we'll see Left 4 Dead on the PS3 if it becomes a huge hit on the 360 and PC, just don't expect Valve to be involved ... mwahahahaha!

[Via NeoGAF]

Microsoft rejected Portal from XBLA lineup

GamesIndustry.biz is reporting that Valve's Orange Box hit Portal was rejected by Microsoft after Valve made an effort to get the title on the Xbox Live Arcade.

Valve's Doug Lombardi recently told GamesIndustry.biz that he'd "love to sell Portal on Xbox live" but that "the platform holders aren't doing that right now" because of "size limit and all kinds of other things." Because, if you recall, Microsoft has strict rules on XBLA games maxing out at 150MB in size. Though, Lombardi is optimistic about Portal hitting the XBLA, saying that "it always happens once it's been proven and I think it's been proven now on Steam, so I'm sure it'll migrate back to the consoles just like everything else does." Meh ...

So, there you have it, Microsoft crushed our Portal XBLA dreams. Those evil monkeys. Maybe the N+ guys were right about MS and their iron-fisted rule over the XBLA. Maybe?

Valve: No Portal sequel in 2008

Sad news fellow Companion Cube lovers, Valve just confirmed that gamers won't be able to experience a second round of Portal fun anytime this year. The reason? They simply don't want to make it a rush job.

Speaking with Eurogamer, Valve's Doug Lombardi broke down their decision by saying that they don't want to "quickly replicate it [a Portal sequel] and stick it out there - do the opportunistic thing and cash in on it", and will instead be sticking to a formula where a Portal "successor has to be equally as revolutionary as the first." Lombardi went on to say that "you won't see a new Portal at retail this Christmas because of that. That's the trade off. People want more, but we don't want to give them more of the same right away because that would just be boring."

There you have it, no new Portal funnery this year. But we have a feeling a fully beefed out and revolutionary Aperture Science experience will be headed our way come 2009.

Team Fortress 2: Meet the Scout


Brooklyn Boston born and raised let us introduce you to the Scout; one of the stars of the hit title Team Fortress 2. While you may have thought the scrawny Southie kid was another pawn in the game of tactical shooters, you'd be wrong. In the informative video above we get to learn the truth about the kid who might run like the wind, but won't back down from any fight. You might think this video is a little late to the party, but we dare you to not laugh when the Scout puts a beating on that poor Heavy.

Rock Band: 'Still Alive' DLC tomorrow ... for FREE!


We have super, fantastic, amazing, glorious, superb and geeky Rock Band news for you today. Hmxsean just announced tomorrow's Rock Band downloadable content (seeing that it wasn't announced last Friday) and folks, it's finally here. Revealed back during GDC, Portal's hit song "Still Alive" by Jonathan Coulton will be available for download tomorrow off the XBLM for (get this) 0 Microsoft points. Yes sir, they're offering the "Still Alive" Rock Band DLC for FREE! And even though it's April Fool's day tomorrow, we don't expect this announcement to be a fool. Because, if it were, Harmonix employees would have to fear for their lives. We just have to say it again, but this time in caps ... "STILL ALIVE" WILL BE A FREE ROCK BAND DOWNLOAD TOMORROW! W00T!

Also, just to fuel the fanboy fires, the rockers over on the Playstation 3 will have to wait a few weeks to get their "Still Alive" DLC fix. Mwahahaha, enjoy!

[Thanks, to everyone who sent this in]

Valve hopes to release upcoming TF2 DLC for free

More news on the Team Fortress 2 front as Valve busily plans the release of a new set of DLC and how they are planning on offering the content for free

Speaking with Eurogamer, Valve's VP of marketing Doug Lombardi mentioned that their development team is hard at work on new TF2 multiplayer maps for the 360 version and that their plan is to offer the content for free. Lombardi tells Eurogamer that "free is the way to go. The gamers play the game, they want to keep playing the game, so we've collected their fifty bucks at the start, and once they're in the park, they can ride any ride they want in the park. So, for us that's been the philosophy." And a DLC philosophy we whole-heartily agree with. But nothing is set in stone just yet as Microsoft has certain rules pertaining to free content and we all know how much Orange Box publisher EA loves to make a quick buck off of DLC. In a perfect world we would see TF2 DLC for free, but we have a feeling we're in for another Hidden Fronts disagreement either between Valve and Microsoft or between Valve and EA.

Valve gives us Team Fortress 2 update specifics

Yesterday, we mentioned that a new Team Fortress 2 title update was released via Xbox Live but that we were in the dark pertaining to any of the specifics. We went as far as to call out Valve on their lack of information support surrounding the Orange Box for consoles. But today, we eat our words. Valve developer Kerry hopped onto the Xbox.com forums to inform the masses about the TF2 update and tell us exactly what it fixes. We've posted Kerry's complete list of changes after the break as we're sure our fellow TF2 exploiters are ever so curious to know which exploits in their vast exploit arsenal are no longer effective. Anyway, check out the update list as we go on to officially retract out "evil Valve" comment that we made yesterday. We acknowledge that our name calling was a bit much, but we still stand behind our request at having some sort of Valve supported news hub for getting Orange Box updates. We still cool?

[Thanks, Will]

Continue reading Valve gives us Team Fortress 2 update specifics

Latest Team Fortress 2 update is now live [update]

Update: We're now more informed about the changes that went into effect with this latest update. Check out all the details here.

Recently, Valve's magical Orange Box received a title update with its sole purpose being fixification of Team Fortress 2. Though, sadly, we don't know exactly what changes the update made seeing that Valve has no central news hub for Xbox 360 Orange Box owners. All we get are PC centric updates like this. Evil Valve. But we're guessing the update has something to do with changes that were mentioned a few months back. We're also hearing from our oh so reliable X3F tipsters that the TF2 update adds the option for 14 player games, auto-balance management and other general class enhancements. Again, we can't be exactly sure what modifications were made seeing that Valve doesn't have a central news hub. Did we get that point across yet? Ahem, Valve, we need you to update us on things like this. Mmkay? And until they do, if while surfing the internets you spot a list or breakdown of what changes were put in place with the latest auto-update, please drop us a line. Thanks much.

[Thanks, to everyone who sent this in]

GDC08: Portal designer talks "Portal 2"

In a GDC interview with X-Play, Portal lead designer Kim Swift has seemingly confirmed the existence of Portal 2. Now, this isn't exactly shocking, as only weeks ago Valve's Doug Lombardi stated that "more Portal" was definitely on the way, though he did not confirm exactly what shape it would take. This led to speculation that it could either be downloadable content for the game or a full blown sequel. There is a wrinkle worth mentioning though, as Swift's "confirmation" was derived from the statement, "I believe Doug Lombardi, who's our lead marketing director at Valve, has announced Portal 2." And therein, dear readers, lies the rub. Was she referring to Doug's "more Portal" comment or something else? Given that Swift is the lead designer of the original game, and Lombardi's previous quotes noted that upcoming Portal-related content would be more than just "a bunch of new puzzles," we'd say Portal 2 is all but assured at this point.

[Thanks, Steve G.]

GDC08: Portal's "Still Alive" to be Rock Band DLC


Filed under news that'll make Portal fans squeal with joy, Rock Band's hmxsean just confirmed that the Portal hit "Still Alive" by GLaDOS will be releasing as Rock Band DLC in the near future. And that deserves a w00tacular! The news was revealed last night at Harmonix's GDC party where the man behind "Still Alive", Jonathan Coulton took the stage to make the announcement and play through the song with a few Harmonix developers. We guess this time the cake ended up not being a lie. Sweet.

[Via Joystiq]

Left 4 Dead New Screens and Impressions


Now that Left 4 Dead has been confirmed as being console exclusive to 360, it's time that we really saw some screens and read someones hands-on impressions. The folks over at shacknews got their grubby little paws on the game and have given it an (unsurprisingly) glowing preview. For those not following it, the game's situation is similar to a cross between Dead Rising and typical FPS multiplayer. Your and your teammates' goal is survive against a hoard of zombies while other players (or AI characters, depending) control the legions of zombies attempting to make a meal of you. The concept sounds awesome, and with a release target of August/September, the game should have plenty of time before the winter glut to take hold.

Gallery: Left 4 Dead

Left 4 Dead confirmed console exclusive to 360


The new game from the newly-acquired-by-Valve studio Turtle Rock Studios, Left 4 Dead has had a fair bit of press from the PC side of the gaming press, but we've heard relatively little in relation to a console version. Well that's over, as OXM recently revealed that the game will not only be appearing on PCs, but that the 360 version will be the only one appearing on any console. The folks from OXM got to play two scenario's (read: levels) on PC and one level on a 360 dev kit. As a minor point (but a good sign) the names of those levels recall the game's horror roots: "The Hospital" and "Cornfield."

The second part to this news is the identity of the developer who will be handling the 360 port (Valve and Turtle Rock won't be working with it hands-on). That dev is the creator of Halo 2 DLC, Certain Affinity. The 16 man team with former Halo team members will be "handle(ing) 360-specific elements like matchmaking, Live support, console customization, and 360 gameplay tweaks."

Valve confirms more Portal to come


It's a good thing too, because most of you would like to see more Portal. Speaking to Eurogamer, Valve spokesperson Doug Lombardi confirmed that there will be more Portal and, furthermore, it won't simply be "a bunch of new puzzles." When exactly we'll see the next installment of Portal remains a mystery. Also a mystery is exactly what form it will take. At this point, it's unclear if Valve intends to create a full blown sequel or if the company plans to stick to an episodic format in the vein of Half-Life 2. Speaking of Half-Life 2, Lombardi notes that Episode 3 details are still a long way away -- "months not weeks," according to Lombardi. Lombardi also reasserts that Valve wants additional content for its games to be free. That's a good to hear with new Team Fortress 2 content in the pipeline.

Now that we know there will be more Portal, allow us to create a subtitle for the sequel: The Quest for Cake. What would you call it?

Video: A day in the life of a Portal turret


Portal
deservedly earned the respect of many gamers this year. One of the primary reasons for this is undoubtedly its dark sense of humor and excellent writing. One of the more brilliant ideas was to turn the game's turrets into actual characters. Spouting lines like "are you still there?" and "I don't hate you," the turrets provided an ample share of chuckles. Smooth Few Films has taken this idea and run with it, creating "Portal: a Day in the Life of a Turret," a short film about (you guessed it) Portal's turrets. Imagine two turrets shooting the breeze around the Aperture Science water cooler and you'll have a pretty good idea of what the film is about. Watch the (not safe for work) video after the break. Oh, and keep an eye out for a special appearance by the Weighted Companion Cube.

Continue reading Video: A day in the life of a Portal turret

More TF2 tweaks for Pyro, Soldier


We knew some changes were headed to Team Fortress 2, namely to the Medic, but CVG is now reporting some of the planned changes for other classes as well. Specifically, we're talking about the Pyro and Soldier classes. So far, the only change announced for the Pyro has to do with scoring. Basically, Pyros will now be rewarded with points when they successfully light an enemy on fire. The idea, according to Valve's Robin Walker is to reward the player for foiling enemy plans even when doing so didn't necessarily end in their death. The Soldier class is due for an interesting change as well, as Walker notes that Valve "is focused on making Soldiers a little more careful firing their rockets at point blank targets." We're not exactly sure what that would entail, especially when factoring in rocket jumps, so we'll just have to wait and see. The changes should be rolling out within the next two months.

[Via Joystiq]

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