Gallery: Call of Duty: World at War
Call of Duty: World at War is the upcoming shooter from Treyarch that brings of the series back to its World War II roots. Utilizing the engine that debuted with the successful Call of Duty 4: Modern Warfare, World at War hopes to capture some of the multiplayer magic found in the modern Infinity Ward developed title.
World at War looks similar to, and in some cases better than, Modern Warfare with different map environments that showcase solid lighting effects. The major difference between World at War and Modern Warfare is gameplay.
Yes, both titles have the same control scheme and abilities – sprinting and knife kills included – but the era changes the way the game performs. The core difference if the feel of battle due to the authentic World War II weaponry. Many of the weapons of the era were both low capacity and slow firing and this detail is not lost on World at War. In the beginning this adds to the strategy of battle but soon unlocking attachments bring a sense of familiarity as many feel specifically included to bring players a nearly identical experience to Modern Warfare.
World at War feels a lot like Modern Warfare; it isn't a problem but it leaves us feeling that World at War is being developed as a copy rather than its own experience. Certain aspects of the online experience are different in World at War but are showing early stages of frustration. Located on Roundhouse, one of the three maps in the online beta, two players can jump into a tank and bring the opposition to its knees. It looks as though the map was designed with enough peaks and valleys to offset a tank-killing spree but the vehicle feels extremely overpowered. While weaponry exists to rid the map of the treaded menace they either force a long set up time (multiple rockets) or getting too close (anti-tank designed grenade) and often result in multiple deaths. It also doesn't help that Roundhouse has already been glitched by players who have discovered a way to go under the map undetected and have the ability to kill anyone and never be killed.
Jumping into the experience we wanted to check out the highly touted weapon that set the game apart from its Modern Warfare brethren, the M2 Flamethrower. Unfortunately for us – but probably for the best of the experience – the weapon has been assigned as a Level 65 perk. Other perks in the game are essentially renamed perks from Modern Warfare with a few original items; again leaving us feeling we're playing a Modern Warfare expansion rather than its own game.
The beta includes three maps: Roundhouse, Castle and Makin. As mentioned above, Roundhouse includes a pair of tanks – one per side – and takes place at a train yard that appears to have seen the wrong end of an artillery strike. Castle is a large area map with a bombed out building in the southern region and Makin takes place on the waterfront at night. The majority of our time was spent on Makin and while it became our favorite of the three maps other players almost always vetoed it.
Special bonuses are still available in the game for multiple kills. The most interesting of the additions is a pack of rabid dogs that hunt the opposition has replaced the lurking helicopter from Modern Warfare. The dogs may sound like a strange addition and while they are less powerful than the helicopter they include the added bonus of leading players to the enemy if followed which balances out the ability – on the flip side defenders are able to kill the wave of dogs who usually take 2-3 bites out of a soldier before they fall for good. Hearing a group of angry dogs barking for your blood in the distance as the fight rages on works and it adds a much needed unique twist to the experience.
From our short time with the beta we were left thinking there are some good ideas with the multiplayer mode of World at War but we hope that Treyarch can find a way to differentiate itself from its successful modern cousin. The game attempts to feel as familiar as possible in so many ways that some of the additions or differences feel difficult to grasp in the beginning when it shouldn't be so easily compared to begin with.
In the end we're willing to agree the era and weaponry warrant a solid multiplayer experience but as it stands we've walked away feeling Treyarch wanted to stick so closely to Modern Warfare the game may have a difficult time setting itself apart as the unique experience as we'd hoped it would. Sticking closely to Modern Warfare may not be a bad idea considering the experience was so well developed but the problem with that is we're already playing that game and it's already sitting on our shelf.





Reader Comments (Page 1 of 3)
10-20-2008 @ 10:58AM
RockerAnimeFreak said...
Nice impression! I am so looking forward to getting this game! =)
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10-20-2008 @ 5:22PM
Mikey G said...
I still don't get why anyone is saying this game being like COD4 is a bad thing at all. Look at any game that has sequels, they are usually alike, the only time people change things is when its broken, and COD4 is far from broken. Also to everyone who is saying this is just expansion maps with new weapons, Did you forget about a whole new campaign mode with 4 player co-op?
Sorry I attached this to the first guy :-P I r cheater.
10-20-2008 @ 11:07AM
eric said...
I hate those dogs! They are a seemingly neverending wave of death for me...
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10-20-2008 @ 11:07AM
Justin W said...
The only thing i want to add, is that you haven't experienced terror till you're in the middle of a battle, and you can see dogs running at you while playing hardcore. One bite from the dog and you're gone. I'm tired of modern warfare. Infinity ward has let us all down by their lack of DLC or even playlist changes.
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10-20-2008 @ 11:12AM
Jim Halpert DM said...
Let "us" all down? Speak for yourself, I'm satisfied. By the way, they have been testing new playlist for months now.
10-20-2008 @ 11:42AM
TORO said...
I wouldn't say I'm tired but maybe looking for a new experience, nothing GoW2 couldn't fix.
10-20-2008 @ 11:57AM
Justin W said...
Sorry Jim, I didn't realize people were still getting pissy over one word these days. I too have been happy with CoD4, but when you compare the amount of DLC infinity ward has given us compared to Halo 3, it makes infinity ward look like fisher price. Granted I'm not a huge halo fan anymore, but people like us (sorry, don't want to group you in the US catergory), erm, people like ME, who played cod4 every day, are what helped bring it to the most played xbox live game. They could at least kick it into high gear with the PR stuff for some DLC.
I know they've been working on some new playlist changes, woopdy doo! I'm sure they'll release those right at holiday season to try and keep some people playing cod4. Honestly, I'm gonna pick up world at war and play the hell out of it. And when I'm tired of it, I'll go back to cod4. Maybe then they would have actually changed something.
10-20-2008 @ 12:25PM
Grant said...
Yeah, stupid game only providing me with a year of playability! what were they thinking!
Seriously? personally i've done over 48 hours of online game time and probably about half of that in single player. Any game that can give you good game play for over 30 hours these days is well worth it these days.
10-20-2008 @ 12:29PM
Grant said...
"but when you compare the amount of DLC infinity ward has given us compared to Halo 3, it makes infinity ward look like fisher price"
But you can't compare the two, H3 was the highest profile game launch for xbox ever, with more money put towards it and more after thought than any game before. COD4 had a ton of hype, but it didn't have the amount of financial or personnel support need to create the same amount of content. The halo franchise is just as much MS's baby as it is Bungie's, the COD series is just another game for MS.
10-20-2008 @ 4:10PM
offday said...
I agree. They could make a lot more money if they would just release some more maps like Halo. I'm done with Halo, though. Bungie has been sucking it up lately with stupid decisions.
10-20-2008 @ 11:14AM
Alex said...
Friend gave me a beta key. I played it for about an hour and then went back to COD4. In my opinion, it's not enough of a change to go from COD4 to COD5, at least as far the multiplayer is concerned. I also thought the weapons were very unbalanced when compared to COD4. I shot a guy no less than 6 times with a Thompson within 10 seconds time, and he kills me with two shots from his BAR (no headshot). He didn't have juggernaut, so I don't know what happened there.
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10-20-2008 @ 12:32PM
Grant said...
pray and spray maybe?
out of effective range for a Thompson?
a BAR is a rifle and a Thompson is an SMG, so while the BAR fires slower, it has higher damage, range, and accuracy.
10-20-2008 @ 3:24PM
Alex said...
No, that's what was annoying about the whole thing. I wasn't pray and spraying. On the big map with the tanks on it, this guy was up on one of those catwalks lying prone. He apparently didn't see me. I was crouched with the Thompson, took careful aim at his head, and fired multiple 1-2 bullet bursts. As I said, I hit him at least six times. He finally caught on that someone was shooting at him and took me out with two shots. I was well within range and regardless, I HIT HIM AT LEAST SIX TIMES with carefully aimed shots. He was prone, so all I could really see was his head. I guess I only hit him in the pinky six times.
10-20-2008 @ 11:28AM
ryan said...
@0:35 was that a knife sound effect or someone bobbing for apples? perhaps the axis power is made out of wood? sounded pretty...comical...and not like stabbing a knife into flesh at all.
also, we can now call in pack of dogs?? lol
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10-20-2008 @ 11:31AM
xenocidic said...
lol, i thought i recognized the voice but wasn't sure
that's awesome
a must buy now
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10-20-2008 @ 11:37AM
goo goo said...
If Treyarch can iron out the glitches and perhaps the annoying millisecond delay between shooting somene and their dropping, it will be a great game.
I think most of us were largely disappointed with the bonus maps in COD4 so this 'update' (or perhaps 'backdate') will be eagerly anticipated.
Cant wait till Nov 14th.
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10-20-2008 @ 12:57PM
joeybeast said...
the delay is probably a new feature.
10-20-2008 @ 11:45AM
MrMuggs said...
It's a cool game and while it's a bonus that the gameplay mechanics are nearly identical to COD4 it also makes it feel like I've been there and done that. If no other games were coming out I would pick it up but with so many games coming out in November, namely GOW2, I don't see this game getting much traction.
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10-20-2008 @ 11:47AM
ZEBRA NINER said...
rabid.
Seems cool, can't wait to try it.
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10-20-2008 @ 11:47AM
fernando said...
totally lame . i feel so frustrated that smartA** players with the turbo trigger can kill you with the slowest and steady: the first rifle (SVT-40) or the G3 rifle weapon on COD 4. The glitch of Roundhouse makes the game impossible to win when the whole team is hiding under it. the artillery takes way to long to land and when it finally does nobody gets hit is just guess where the enemy are and shoot there. Tanks are so hard to destroy when you are about to destroy it the enemy can get out so fast that you are death no matter what, even thought you die 5 times trying to destroy it. well this are the points that it needs to be improve and i'm not the only one who thinks so. for me it feels like a bad copy of COD 4 and i might consider on switch to gears 2
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