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Posts with tag treyarch

Treyarch's James Bond 007: Quantum of Solace in motion


Utilizing the Call of Duty 4: Modern Warfare engine, James Bond returns to gaming in James Bond 007: Quantum of Solace from developer Treyarch. Shown off at Activision's non-E3 press conference, Quantum of Solace takes place within the story of both Casino Royale and the upcoming Bond film of the same name. Starring new Bond, Daniel Craig, the game is presented in a first-person perspective but uses a cover system that snaps to a third-person view -- a la Tom Clancy's Rainbox Six Vegas style. Surprisingly (because it is based on a license) the game looks fantastic and we can't wait to see more. James Bond 007: Quantum of Solace hits shelves this November.

Treyarch up to the Call of Duty

When it comes to public perception, Call of Duty: World at War developer, Treyarch isn't naive. Speaking with Develop Magazine, Treyarch senior producer Noah Heller discussed the developer's decision to bring the Call of Duty franchise back into the World War II setting that made it popular even though the series has found new success in a modern setting with Call of Duty 4: Modern Warfare -- developed by Infinity Ward.

"Call of Duty 4 comes along and it is a fantastic game, so how can we live up to that? How do we do World War II after that? We want to show people what we're capable of," Heller told Develop.

Call of Duty fans remember Treyarch best for Call of Duty 3 which, the team is quick to remind fans, saw a very short development cycle due to Activision's decision to make the series an annual franchise. "[Look at] BioShock, GTA IV, Modern Warfare of course ... what all these games have is a lot of love and polish." Polish -- which some point at Call of Duty 3 for lacking despite garnering generally favorable reviews.

Polish and love added to Call of Duty: World at War or not, fans and critics have labeled the latest installment of the franchise a step backwards but Heller says the team is aiming for the best WWII based title in the market, arguing, "there are stories in WWII we haven't told yet."

[via Next Gen]

World at War four player online co-op confirmed

After all the excitement of this weekend's big Call of Duty: World at War debut trailer reveal, we somehow looked over Activision's announcement of one of the game's biggest features. Four player online co-op. Yes sir, World at War will sport four player online co-op as well as two player local split screen as part of the game's main campaign storyline and features the added benefit of allowing you to rack up the experience points for use in multiplayer. Press release after the break.

Oh, and there will be a flamethrower as well. For reals. Promise.

Continue reading World at War four player online co-op confirmed

Call of Duty: World at War Teaser Trailer


With COD4 still so popular, Activision and Treyarch needed to take the series in another direction if they wanted to see another installment sell well this fall. Since the announcement of Call of Duty: World at War there really hasn't been much seen of the game. Sadly while the teaser trailer does give us a short glimpse of the game, it is only that, a teaser. So for those of you who haven't gotten the trailer from the Marketplace, GameTrailers TV has a teaser trailer up too (which is embedded after the break due to GTTV's flash player being a bit finicky these days.)

Continue reading Call of Duty: World at War Teaser Trailer

First James Bond: Quantum of Solace image


So far, we know next to nothing about Treyarch's upcoming James Bond: Quantum of Solace. Now we have this single screenshot thanks to GamesRadar. And still, know next to nothing about it. It's pretty. It's obvious that Daniel Craig's mug has been licensed for the game. There is a pool. That's about all really. GamesRadar promises that there will be plenty more where this came from though, as the next issue of Official Xbox Magazine is set to contain a "powerful amount" of details and screens," whatever that means.

[Via Joystiq]

World at War trailer to debut via XBL this weekend

Call of Duty fanboys be prepared to get your Xbox Live downloading fingers ready this weekend, because Activision is set to premiere a brand new Call of Duty: World at War trailer via Xbox Live this weekend.

A new World at War game trailer will be available for download exclusively from the Xbox Live Marketplace beginning Saturday, June 21st and will be available until Sunday, June 22nd. So, we advise hopping on the XBLM sometime during your ritualistic Saturday morning cartoon viewing and Lucky Charms eating to download the latest glimpse at what Acti has planned for the CoD franchise. Here's to hoping World at War knocks our socks, shoes and pants off.

Call of Duty: World at War announced


It appears that the rumors were half-true. Late Friday evening OXM UK posted the first details for the next installment of the Call of Duty franchise and new scans confirm the magazine's exclusive cover story. Call of Duty: World at War will bring the series back to World War II and include new weapons in the series' first foray into single player co-op territory; two-player split-screen and four player online is planned. In development at Treyarch (Call of Duty 3) the Call of Duty 4: Modern Warfare engine based title will focus on a Pacific campaign as US forces battle Japanese adversaries while the Soviet Army invades Germany.

Having been in development for two years--with the lead platform being the Xbox 360-- Call of Duty: World at War features enhanced environments that bend, break and burn during the historic battle (an example of the new flamethrower weapon burning flesh as well as the world was given in the 4-page story). Multiplayer fans have something to look forward to as the series makes it's return to World War II. Treyarch, having taken cues from Infinity Ward (Call of Duty 4: Modern Warfare) will include a perks accomplishment system which was made famous by the current Xbox Live leader. Strap into the De Lorean gamers, looks like we're hitting 88MpH back to World War II.

[Thanks Nathan G and Private Ryan]

New setting for Call of Duty 5, Bond game powered by Call of Duty 4 engine


After a recent earnings call, Activision outlined plans to release a new entry into the Call of Duty series by the end of its 2009 fiscal year, which ends March 31, 2009. "We'll launch on all four platforms we've participated on in fiscal [year] 2008," Activision Publishing CEO Mike Griffith said, refering to Call of Duty 4: Modern Warfare's debut on the Xbox 360, PS3, PC and Nintendo DS; a PS2 and Wii version are also in the works.

Griffith also revealed that Call of Duty 5 will see the franchise move into a new "military theater." Long-standing suspicion has been that Call of Duty 3 developer Treyarch would return the franchise to its World War II roots but Griffith's comments seem to debunk that setting rumor. Griffith did not mention whether Call of Duty 4: Modern Warfare developer Infinity Ward or rumored Treyarch would take the reins as the Call of Duty 5 developer.

On the subject of Call of Duty 4: Modern Warfare, Griffith revealed the James Bond licensed title that is currently in development by Treyarch will be powered by the CoD4 engine and release around the time of the latest Bond film, Quantum of Solace, this fall.

The only question to answer now is which war could Call of Duty 5 be based on. The answer? Civil. Muskets = Win.

Activision sniper kills Call of Duty rumor


A few days ago a rumor was swirling about a claim an ex-Activison employee made to Next Gen about developer Infinity Ward. According to the insider, Infinity Ward had renegotiated their contract with Activision to be the sole developer of all things Call of Duty.

As it stand now, Infinity Ward has only developed Call of Duty, Call of Duty 2 and Call of Duty 4: Modern Warfare while developer Treyarch was behind Call of Duty: Big Red One, Call of Duty 3 and are rumored to be developing Call of Duty 5.

For a moment the world was at peace. Birds were chirping, sun was shining and food tasted better; then Activision shot it down. Describing the rumor as "erroneous information regarding the CoD franchise," Activision has essentially promised for CoD in quantity and not quality. Next stop, Call of Duty: Aerosmith!

Update: During editing the names of the titles were moved and I somehow placed COD4:MW with Treyarch. We all know IW made it. Mistake fixed.

[via Joystiq]

Spider-Man: Web of Shadows, Trailer and Info

With the earlier reveal by Gamestop, it was assumed that we wouldn't be seeing much of Spidey for awhile, at least until the game was officially confirmed. Well that is what happened, just a little sooner than we thought. Revolving around the free roaming exploration of New York City, Spider-Man: Web of Shadows is supposed to give the player more freedom over the game's "direction and outcome." Coming to us courtesy of Shaba Games and Treyarch, the idea seems to be to give the player control over the character as never before, with customizable powers and the ability to ally with various members of the Marvel Universe.

New COD3 maps storm Xbox Live


For those of you who have yet to tire of fighting it out in the trenches, new content has arrived for Call of Duty 3. Specifically, the Bravo Map Pack can now be downloaded for 800 points. The pack contains 5 maps, including 2 maps from the original Call of Duty and Call of Duty: United Offensive. The old maps, for old-school COD fans that are dying to know, are Gare Centrale and Marseilles. Gare Centrale features a train depot, which seems like the hot thing in multiplayer maps these days, while Marseilles utilizes open space and lots of vehicles.

Anyone plan on grabbing the new maps, or are you comfortable waiting for Call of Duty 4?

[Via Joystiq]

Spider-Man 3 trailer, now with more Venom


The media hounds over at GameTrailers have uncovered a new trailer for Spider-Man 3 (available in HD here). The video shows off a massive city and some very detailed characters. The trailer gives us glimpses of all the villains in the movie, including the Sandman and the new Goblin. Venom, one of the best villains evar, is in there too, but you'll have to keep your eyes open to spot him. All in all the game is looking pretty sharp, and as long as it plays as well as Spider-Man 2, we'll be first in line to check it out. Having watched the new trailer, who's ready for some new gen webslinging?

New shots of Spider-Man 3


Gamertag Radio has posted some new screens of Spider-Man 3. Releasing this summer alongside the movie, Spider-Man 3 promises to return to the incredible gameplay and swing dynamics of Spider-Man 2. While the video we've seen so far is a little too pastel for our taste, there is no denying that webslinging, when done well, is some of the most fun you can have playing a video game. Here's hoping the game (and the movie) deliver. Hit the "read" link to check out the shots.

New Spider-Man 3 info revealed


TeamXbox recently sat down to speak with Treyarch's Chris Archer to discuss Spider-Man 3. The game should launch with the movie this May. Webheads will be happy to know that the swing system is based heavily on Spider-Man 2. The game also features a new spider sense, which allows you to see criminals and points of interest, rather than merely spotting icons on a map. Of course, the talk of the town is the new black Spidey suit. Players can look forward to spending up to 1/3 of Spider-Man 3 as the symbiote infested Peter Parker. Black suit Spider-Man will be capable of stronger attacks, including special "rage" attacks that have to be charged. Treyarch promises the biggest Spider-Man game yet with Spider-Man 3. There is also the possibility of some secret playable characters (one of which seems to be found). Embedded after the break is a newly released trailer for the game.

Continue reading New Spider-Man 3 info revealed

COD3 Valor Map Pack return to Marketplace


Dan Bunting, developer for Call of Duty 3, updated his post on the Xbox.com forums to announce that the Valor Map pack's issues. The problems people were having have now been fixed and some bugs regarding Ranked Lobbies and Ranked Matches have been addressed as well in an Auto-Update. It's good to see developers taking actions and keeping the community well informed on issues like this, and we here at Fanboy Towers have been there every step of the way. How do you think the developers handled the situation, and after all is said and done, are the maps really worth all the trouble?

[Via QJ.net]

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