It has been far too long since we've talked Castle Crashers (eight days to be exact), so we figured we'd jump over to the Castle Crashers dev blog to see what's new. Upon arriving, we found out that our The Behemoth friends have attempted a first pour cast of the promised Castle Crashersbronze trophies. So far, they have a few kinks to work out, but nobody ever said bronze casting was an easy process. The other piece of newsy news is the reveal of the Seahorse animal orb! Not only will this little guy make you move quicker in water, but it'll also melt your enemy's hearts with its stone-faced smile.
Okay, we're good. That should be enough Castle Crashers news for at least twelve hours.
Read - First Bronze Trophy Pour Read - It's a Seahorse!
Alien Hominid HDplayers will no doubt remember the trophies developer The Behemoth awarded to players for completing various alien tasks, etc. And good news fanboys, they'll be doing the whole trophy thing with Castle Crashers too, but this time in bronze! That means that when Castle Crashers makes its way to the XBLA later this year (it is this year, right?) we'll be trying our darnedest to earn a coveted trophy ... no matter the task. Let's just hope The Behemoth's crew learns how to cast bronze statues by release day. Because, per the photographic evidence above, their attempts thus far haven't been successful.
Don't hate us because we love Castle Crashers and their dev blog's entertainingly mesmerizing animation videos. Hate us because we force them down your throat. We say this because we're bringing you three (count 'em) three new Castle Crashers animation videos done by Mr. Dan Paladin himself. Watch in awe as he draws, paints and colors a Tall Grass Field or make your way towards the break to view the King's Boat get completed in an epic twopart saga! It's Castle Crashers. It's video. It's awesome.
Read - Tall Grass Field video Read - King's Boat 1 video Read - King's Boat 2 video
Just look at him, he's ... beautiful. Behold the 3D rendering artwork of Andre Mercier who, after suffering from a serious case of boredom, decided to create the traditionally 2D Castle Crashers red knight into a fully rotatable 3D model. The thirteen minute video showcases the two and a half hours that were spent creating the 3D knight and well, just watch and be amazed. If The Behemoth ever wants to take the Castle Crashers crew into the third dimension, we recommend Mercier for the job.
Dev blogs are becoming more and more popular these days, as devs are learning that community managers have much more diverse tools at their fingertips to hold consumer attention and interest, while at the same time informing them about the upcoming game's inner workings and mechanics. The Castle Crashers dev blog has done a great job at this, giving the community a consistent flow of news. The blog has been updated several times since we last updated on its contents and now includes a few new weapons (as well as the names of all those so far revealed), a new animal orb (the cat, who will add to your agility and strength) and a new playable character (the bear, who wields the deadly fish).
We've seen Dan Paladin of The Behemoth create levels before, and here he is back again. The Castle Crasher's dev blog was recently updated with a video of Dan building the Industrial Castle level, as well as a few scans of OXM's pages on the game in their most recent issue. As with any demonstration of this sort its amazing to watch the artist at work, and we're just glad that this has been sped up to a decent speed. Our only complaint is that there is no music to this one!
Other than the video, there were the scans, which revealed a few interesting, previously unknown things. First, there's the Arena Multiplayer mode with it's four different competitive modes: Free for All, Arrow Challenge, Beefy Beat-Up and Treasure Battle. Second are some smaller things, like the fact that there is an unlockable fish for a weapon, and that you can get a shovel that will yet you dig for treasure. We can't wait for this game, and the more info that gets released, the more our anticipation grows!
The Castle Crashers dev blog has had some fun and interesting things, keeping the media flowing and the interest high. Their latest reveal is a feature they're calling Animal Orbs. During the game you'll find these animal-limbed orbs and they will imbue you with an enhancement, or help you in combat, or aid you in some manner not unlike a power-up. As with the Periwinke Knight, there was a reveal of a single orb, along with it's unique power, visible above. Though it was explained that there is currently a total of 23 different orbs with a variety of powers, there has only been one official reveal, and the dev blog suggests that not all of them will be unveiled there. However, the top banner of the blog has been changed to include some animal orbs, and from the looks of things there's going to be a cardinal, a dog or wolf, and cat or small tiger tagging along with you as well.
Given the recent launch of their dev blog, the guys over at The Behemoth are interested in getting news about Castle Crashersout there. Recently updated, the blog now contains a video of the game artist Dan Paladin painting pieces of the game in real-time. The video is well worth the watch for any artistic types, or even those who just like the game's art style. We watch about 30-40 minutes of work fly by in 9 minutes as Dan paints rocks, walls, tombstones and more, as well as place them right into the game environment. It's a fascinating view into the creation process of the game as it seems to be unique to The Behemoth, though of course there may be other companies that use the same process. Either way, if you liked this video, there's another one embedded after the break, this time showcasing Dan creating the Castle Crashers world map.
The Castle Crashers news keeps on flowing from The Behemoth's recently launched dev blog with news of weapon count and another playable character getting the "big reveal" treatment.
Today, we learn that Castle Crashers will feature 40 (count 'em), 40 different unlockable weapons to dish out the pwnage and can be discovered via a shop purchase, in hidden treasure chests, buried underground and bosses will even give up their weaponry. Not only will Castle Crashers be overflowing with weapons galore, we also get a first glimpse at another playable character (seen above) and even though it doesn't have an official name (The Behemoth admits they hate naming things) we're going with "periwinkle knight". And yes, he is holding a blue lightsaber.
Read - Weapons list Read - It's the periwinkle knight.
We thought gamers got excited for upcoming releases, but it seems that designers go crazy waiting for their game to go gold as well. Tom Fulp, lead designer at The Behemoth, has refused to shave his beard until his team's upcoming XBLA title, Castle Crashers, is released. That's the old news, the new news (well, it's been around for a bit) is the Newgrounds (where Tom Fulp is the founder and CEO, by the way) flash game dedicated to both Castle Crashers and Tom Fulp's playoff release beard.
Castle Crashing "The Beard" is an independently created flash game that pits players against the floating head of Tom Fulp who attacks you using a variety of beard based attacks and eye lasers, of course. As you level up throughout the epic battle players assume the role of a different Castle Crashers hero. The best, and funniest, part of the game is Tom Fulp voice-acted his role in the game and proceeds to mock you throughout the fight. Anyone looking to pass the time while they wait for the arrival of Castle Crashers should check this one out.
Putting their newly launched Castle Crashers dev blog to good use, The Behemoth posted news that our little XBLA game will allow players to unlock a handful of new characters. Twenty-two new characters to fight alongside our four colorful knights, all unlocked through various means and all completely playable. The new characters are still shrouded in mystery, but we've been promised that a few unlockables will be revealed in the future and, of course ... we just can't wait! This is exactly why we have the Castle Crashers dev blog added to our bookmark list, because edible bits of info like this just need to be consumed.
We've just been sent word that our buddies over at The Behemoth have launched a super new and super informative Castle Crashers development blog over on their official site. A blog aimed at giving fans and insider's look into the development process and the crazy minds behind one of the most highly anticipated XBLA games this year.
Currently, the Castle Crashers dev blog is a little bare bones (it did just launch, so be understanding), but already they've posted a brief introduction and an intriguing video where we get to watch artist extraordinaire Dan Paladin create the game's world map in super fast motion. Man does that guy have talent. The Behemoth promises regular weekly updates and a behind the scenes look at the game, so be sure to place a bookmark and refresh often. We know we will, because, truth be told, we have a Castle Crashers addiction that needs to be fed. Feed us The Behemoth, feed us until our tummy hurts with painful joy.
Coming straight from the GDC floor and onto your computer screen is actual gameplay video of The Behemoth's little XBLA game that could, Castle Crashers. And it's an informative video at that. In the vid, The Behemoth briefly shows off some of the game's hack and slash combat as they string together a few combos, kill some baddies and explain how the magic system works. We also get to see the game's level map that encompasses twenty levels and get to preview what the character stats screen looks like. But most interesting of all is the fact that Castle Crashers will incorporate some mild RPG elements that'll allow you to level up your character, gain experience points and unlock new abilities. Enough talk though, just start viewing. It's Castle Crashers ... 'nuff said.
Coming straight from the digital pages of today's GDC press release, we learn that The Behemoth'sCastle Crashers will in fact be making an Xbox Live Arcade release sometime this year. More specifically, this Summer! Castle Crashers has been at the foreverdelayed end of the release spectrum and now we finally have a four month window to look forward to. You seriously do not know how excited we are right now, we're almost giddy enough to dress up like our favorite colored knight. Almost ... we did say almost.
Move over Companion Cube plushie, there's a new video game collectible in town and it's taking your spotlight.
Over at the new and improved The Behemoth store they released some new Castle Crashers knight figurines in all four yummy knight colors. Actually, these figures released back in December, quickly sold out, but are now in stock (except for the blue knight, he's the popular one). Each figure comes with a display case, stand and a set of four interchangeable weapons for $20 each. Otherwise, you can buy any three knights and The Behemoth will give you the fourth free. They're cool like that.
We're not sure how we missed the release of these figures last month, but we're sad we did. The holidays would have been much merrier for us and a few close Castle Crashers friends. Oh well, it'll be a merry January present to ourselves.