Update: It looks like the high prices of Braid and Castle Crashers are "incorrect" according to Microsoft. Click here for the full story.
If you're anything like us you stocked up on MS Points in preparation for August's extensive XBLA release list. With releases like Galaga Legions, Braid and Castle Crashers around the corner it looks like it's going to be a good time for the Arcade. There is some potential bad news however, the Summer of Arcade is going to missile-dropkick your wallet.
According to the official Japanese Xbox 360 blog, Braid (August 6) lists a purchase price of 1200MS Points ($15 US), while the highly anticipated Castle Crashes clocks in at a hefty 1800MS Points ($22.50 US) -- making it the most costly XBLA title to date.
While these prices have only been set for the Japanese market, readers should keep in mind that prices are generally the same in Europe and North America. While -- based on hands-on impressions of both titles -- we can't wait to play Braid and Castle Crashers, we wonder if anyone feels too burned to throw down $37.50 (US) for a pair of Arcade releases.
Galaga Legions and Bionic Commando: Rearmed are both priced at 800MS Points each.
[via GameBytes]














Reader Comments (Page 1 of 3)
7-30-2008 @ 11:49AM
Shogan said...
Well I won't be getting Castle Crashers or Braid...
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7-30-2008 @ 1:08PM
Kevin Gass said...
Yup 1800 points means myself and probably a few other people will not be getting this
7-30-2008 @ 2:40PM
dmb360 said...
I agree, at 1800 points no sale for me. I'll bite at the 800 point price.
7-30-2008 @ 11:53AM
iLuvUrOpinion said...
castle crashers for 1800MS points?! i'm having a hard time seeing how anyone could justify 800MS points for a soft copy (no resale value) of an arcade game, let alone 1800MS pts!
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7-30-2008 @ 1:26PM
Sean said...
I can't resell Steam (or Stardock) games and yet I use those services to buy retail softcopy games. If a game is worth it, then it will sell. If it's not, it won't sell well and then it will be discounted.
Digital distribution is, for better or worse, the future of the industry.
I'm curious why so many people have this problem expensive games on the Arcade service. Is it the name? If it were titled 360ware or 360store, would people have a different opinion?
To me, games like Castle Crashers and Braid could have be released to retail. Heck if they were on Wii they probably would have been.
I think if we want really cool innovative games on the service then we should also be willing to pay for them. If were not, we are going to keep getting crappy ports of arcade classics or other shovelware because no one is willing to pay anything more that 800 points.
7-30-2008 @ 3:16PM
dmb360 said...
And..... for this price I should be able to purchase the game on a credit card for the exact price and not have goofy left over points.
The purpose of the points were to allow companies to do micro-transactions, the points would allow them to avoid the credit card transaction fees for purchases under $5.
Now MS seems to be happy fixing prices and pushing the bar higher and higher on pricing to see what they can get away with. Lets say you have to buy 2 1600 point cards to buy castle crashers you will have to spend $40 to get a ~$20 game. So not only do they get the sale, they also come out of the deal $20 ahead.
Would this make sense if any other business would do this? Imagine going to McDonalds to buy a Double Cheeseburger Meal for $4 and them forcing you to buy a $10 Gift Card to make the purchase.
I understand using points are a great way for people without credit card to buy games and they allow companies to charge less than $5 for content to avoid credit card fees (but it seems that MS has forgotten about that marketing bullet point).
Imagine if Bungie charged $1 - $2 for the map packs (or even better use an Itunes business model and make it $1 a map), nobody would hesitate to buy the content. Look at how the community balied on GRAW and GOW when they launched the paid map packs. The other benefit of doing this would be the community would not fracture into haves and have nots. And if you keep a strong community your business will prosper (i.e. Valve and Epic who have supported the PC community with free content for years). Imagine a game lobby that will launch into a game without blinking that someone hasn't purchased the content, its awkward and divides the community. Someone should try to take advantage of the knee jerk purchase reaction that happens at .99, many people may not feel they play COD or Halo enought to justify and $10+ map purchase, but if it was only .99 a map people could feel if they played the maps once they got their value out of the content. Were talking digital downloads where the cost of distribution is low, why not take advantage of it?
7-30-2008 @ 12:05PM
Ben said...
Ouch! Looks like I'll be trying before I'm buying those two games.
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7-30-2008 @ 12:05PM
Tony said...
I don't know if this true, but it does seem inevitable. $10 for games on XBLA isn't sustainable for these companies in the long run... particularly when their PC counterparts often sell for twice that.
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7-30-2008 @ 2:44PM
Triforceowner said...
Oh come on. Two guys made this game over two or three years. What's the budget on that, $500,000. That means you only need to sell 50,000 copies at $10 to make up that cost. That wouldn't be a difficult feat for a game as hyped as Castle Crashers. No need hurting those sales with a high price point.
7-30-2008 @ 12:05PM
msusig said...
Why not charge an ass load!...We know that there is a lot of hype for this game and there will be tons of people buying no matter what the cost. "Supply and Demand"
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7-30-2008 @ 1:26PM
YoRone22 said...
Too bad the supply is unlimited. It's more like demand.
7-30-2008 @ 12:07PM
Glitch W said...
That might go out of my price range for Castle Crashers and Braid
Reply
7-30-2008 @ 12:07PM
Glitch W said...
Hey, Xav is posting again!
Reply
7-30-2008 @ 12:12PM
ZEBRA NINER said...
w00t!
7-30-2008 @ 7:14PM
Xav de Matos said...
Damn right I am!
7-30-2008 @ 12:10PM
ZEBRA NINER said...
How much was the Penny Arcade game? $20 right?
Meh, I have been excited for Castle Crashers for a long time. From all the praise it's received so far, I'm still looking forward to it. The great thing about all these titles is that you can try them before you buy them.
Now that I think about it, with as long as it took to develop Castle Crashers, we are lucky they aren't charging more money to cover all the expenses. ;)
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7-30-2008 @ 12:35PM
Dirty said...
I dont think that it is too much for that game. Pending reviews it looks like it has quite a bit of depth and fun for everyone to play together which gives it replayablitity.
These people are far to price sensitive around here. He hand drew every animation for Christ sakes.
7-30-2008 @ 1:00PM
joey said...
Penny Arcade has a fan base.
Castle Crashers doesn't.
Richard, Dustin, Alexander
Is the game worth it at this price?
7-30-2008 @ 1:23PM
Mike Schramm said...
I played Castle Crashers at E3, and 1800 points is expensive, but IMO still worth it. For anything above $20, I'd kind of like to get a disc and a case, but for Castle Crashers, I'll make an exception.
I can't think of another arcade game I'd do that for, though. I also played Braid, and it's terrific, but not $15 terrific. They do a disservice by making these so expensive. Braid is a great experience and a great example of how developers can break new ground on smaller platforms like XBLA, but not nearly as many people will experience it at that price.
Of course, people will still buy Castle Crashers, because it's co-op, and just that good. But innovative games like Braid will get murdered by a high price like this.
7-30-2008 @ 12:13PM
Xoviet chiK said...
I really, really, really hope the 1800 is a typo on MS Japan's part. It's one of my most anticipated games, and I'd have a hard time justifying my purchase of another $20 arcade game... Let alone getting at least three other friends on board to buy, especially with all these games coming out around the same time.
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