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Posts with tag dishwasher-dead-samurai

Silva reviews Dishwasher, falls short of expectations


We're being told that there's this a new shift in our industry for how video game reviews are being done. With old iron side, Peter Molyneux leading the movement, gone are the days where game reviews are done by those who haven't worked on the game, and in are game reviews actually done by the developers themselves.

And following in Molyneux's footsteps is James Silva, The Dishwasher: Dead Samurai creator who figured he'd do his own review of his own game. But before you scream "bias!", understand that most every developer is an honest soul (it's true). This developer honesty can be seen in Silva's review of The Dishwasher, where he gives his own game 1 out of 10, calling it "a mess" admitting that "not only are 2D graphics completely inadequate at capturing our imaginations, but 2D–by definition–is not HD." No truer words have been spoken. Make the jump to read creator James Silva's review of his own game and learn how truly bad it is. Any game that doesn't have a reasonably sized manskirt or nudity is "basically broken."

Deadly fresh Dishwasher: Dead Samurai screens

Mr. James Silva, wearer of all the development hats for upcoming XBLA game The Dishwasher: Dead Samurai, just sent us ten, you heard right, ten fresh screenshots from The Dishwasher. And again, we have to admit, we're extremely impressed! The art style sells us instantly and the not so subtle touches of gory violence makes us get a tingly feeling in our stomachs. Yup, it's Dishwasher and it better release soon before our patience wears thin and we're forced to partake in our own real life samurai-style killing spree. Admittedly though, new screenshots like these do take the edge off those urges.

Gallery: The Dishwasher: Dead Samurai (XBLA)

All of Dishwasher's crazy modes and 3 player co-op

Mr. James Silva updated his The Dishwasher: Dead Samurai developer blog a bit ago (yeah, it has been a week, sue us!) and has revealed all the game modes that are going to be included in the game. Confirmed for inclusion in Dishwasher are game modes Dish Challenge (a wave after wave, kill, kill, kill type mode), Story Mode and Arcade. And Arcade is rather interesting, featuring various challenges comprised of different modes including Insta Kill, Vampire and the slow motion Bullet Time. Make your way over to the dev blog to read all the game mode details.

Also, for whatever reason, we didn't actually acknowledge the fact that The Dishwasher: Dead Samurai is confirmed to sport three player online story mode co-op! Huzzah! That's like, one more player than we expected. Thanks for that Silva.

The Dishwasher is still samurai killings its bugs

In a "Status Update!" over at Ska Studios' little corner of webspace, Mr. James Silva finally posted update news regarding the development of XBLA title The Dishwasher: Dead Samurai. In his update, Silva tells us that Dishwasher has a "million, billion bugs" that are in the process of being squashed and that he has locked in Dishwasher to a super solid 60 frames per second. That isn't all, Dishwasher will be native 1280x720 resolution, will include a new (and hellza difficult) ranked story mode and showcase some newly prettified blood staining effects. Jump over to the Ska Studios blog to get your "dishwasheriffic" The Dishwasher: Dead Samurai game update.

XNA community games downloaded 750,000 times

Today, as we churned through February's NPD numbers, we came across an interesting number that was included as part of Microsoft's NPD press release. The magic number is 750,000 and it's the number of times the seven free XNA games were downloaded the week after GDC. Microsoft's internal estimates peg the seven XNA games (including gems like Dishwasher: Dead Samurai, JellyCar and Little Gamers) were downloaded around 750,000 times over Xbox Live and, by our internal calculations, that sounds like a lot! Hopefully the exposure these downloads received not only got gamers excited for their release, but excited for the big XNA community games rollout later this Fall. Bring on the free XNA goodness already, bring it!

GDC08: Dishwasher - Dead Samurai impressions


Rounding out our extensive GDC08 coverage we end up where we began, talking about James Silva's Dishwasher: Dead Samurai. Eager to promote their upcoming Community Games feature slated to hit this holiday season, Microsoft released a number of demos made from their XNA development platform for free via Xbox Live Marketplace. One of the demos, Dishwasher, is one of four top prizes awarded by Microsoft for an XBLA release contract made by one extremely creative and passionate guy.

After spending the better part of a week "chopping dudes up," we've finally been able to put the controller down and tell you exactly how Dishwasher stacks up as a future, full-fledged, XBLA title.

Gallery: The Dishwasher: Dead Samurai (XBLA)

Continue reading GDC08: Dishwasher - Dead Samurai impressions

X3F interviews James Silva, creator of Dishwasher: Dead Samurai


The annual Game Developer's Conference played host to something of a Cinderella story this year, plunging a once unknown game developer into the limelight. We're talking, of course, about James Silva, creator of Dishwasher: Dead Samurai and Microsoft's new poster child for XNA Community Games. We managed to catch up with James during the conference and ask him how things have changed since the last time we spoke. We also discussed just how James feels about Peter Molyneux and whether or not he's still considering the "Pulling a Peter Moore" achievement for Dishwasher's guitar segments (see 360 Fancast 044 at around 1:05:00). Find the interview after the break. The audio version of the interview is also available in our latest Fancast.

Continue reading X3F interviews James Silva, creator of Dishwasher: Dead Samurai

GDC08: The man behind The Dishwasher


From what we can tell post XNA demo release, the buzz surrounding James Silva's The Dishwasher: Dead Samurai has been overwhelmingly positive. And rightfully so.

After our Fancast chat with James a few months back, we knew he was onto something and were confident that trusty Silva wouldn't let us down. During that same Fancast we learned a little bit about The Dishwasher's history, where the idea came from and how he got involved with XNA development. Though, sadly, we felt that we never got a chance to know the real James Silva. But now we feel we have a better understanding of the man behind The Dishwasher thanks to a "James Silva - A Life" documentary video that was shown during Microsoft's GDC keynote. And after giving it a watch, we're much more spiritually connected to James and The Dishwasher, so much that we're thinking about leaving our cushy blogging job just to become dishwashers ourselves. Go ahead, give Silva's story a watch but be warned that it's a very touching tale. So touching that it may make you (or at least Major Nelson) shed a tear.

GDC08: How to download free XNA game previews

The mysterious XNA curtain has been pulled back revealing not only a new community friendly XNA / Xbox Live service, but also seven XNA game demos for everyone to enjoy. But you don't have to be on the GDC show floor to try out these little XNA gems, no sir. All you need to do is hop onto Xbox Live and get your download on. Though, the process for downloading XNA games is a bit different, so let us break it down for you.

First, you'll have to download the XNA Game Launcher off the XBLM. You can find the this little doodad by going to New Releases > Game Content > XNA Creators Club. Once that 7MB file downloads, make your way to your XNA Game Launcher by heading to your Games blade > Games Library > My Games > XNA Creators Club. Here you'll be able to press "Y" and download all seven XNA trial games for free. Once you find a game and download it, you'll then be able to launch your demo from the same location. That's it, all done. And to get you started, we've posted a description of all seven downloadable XNA game demos after the break. Find something that appeals to you and give 'er a download. Oh, and have some fun too.

Continue reading GDC08: How to download free XNA game previews

GDC08: Microsoft brings XNA together with Live

Microsoft just announced plans to bridge the gap between the XNA development community with the Xbox Live community by allowing XNA games to be tested, tried and shared over Xbox Live. This new service will be rolled out "soon" and will allow Live members to access, rate, review and play new community created XNA Arcade games which will greatly increase the XBLA's current library. And, as a sampling of what's to come when the service debuts, Microsoft has just placed seven beta versions of XNA created games onto the XBLA so that the developers can get important feedback about their projects. Games including JellyCar, Little Gamers, TriLinea, RocketBall, ProximityHD, Culture and our personal love, The Dishwasher: Dead Samurai. Now THIS is what we call user created content. Bravo!

Bloody good Dishwasher: Dead Samurai screens

While taking a stroll through the dirty, dank and dark streets of the intertubes we came across Fancast alum James Silva's development blog and some rather new Dishwasher: Dead Samurai screenshots. We do admit that they are a few weeks old, but in the grand scheme of an entire development cycle, these images are only lightly browned bananas of screenshot nourishment. High in potassium and hella' delicious. We say good job to you Mr. (XNA all-star) Silva, Dead Samurai looks amazing and the extreme amount of blood and blurring effects makes our eyes water with happiness. We say, bring on the dish washing!

Gallery: The Dishwasher: Dead Samurai (XBLA)

Dishwasher: Dead Samurai, best XBLA game ever?

More XBLA news today, as we bring you a fresh trailer for The Dishwasher: Dead Samurai. One of the two winning titles in the Dream-Build-Play contest held earlier this year, the game looks to be a hack-n-slash shoot 'em up with elements of Guitar Hero thrown in to boot. Yes, you read that correctly. The 2D action game features katanas, chainsaws, guns, and at least one guitar. How exactly the guitar sections -- in which players match button inputs with corresponding prompts -- meld with the game proper we have no idea, and honestly don't care. All we know is it looks like glorious, violent fun. Check out the video to see what we mean.

[Via XBLArcade]

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