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Posts with tag CliffyB

Gears of War 2 multiplayer detail explosion

The July issue of Electronic Gaming Monthly has an extensive 13-page blowout of Gears of War 2 multiplayer details. Earlier last week, some information leaked from and article in X360 Magazine, but the EGM cover-story by outgoing editorial director Dan Hsu includes a world of new information ripe for the picking.

Some information between the X360 and EGM article is slightly different. Most notably, some of the buttons involved in getting rid of a downed enemy are strangely different. However, since we don't talk about Gears 2 enough around here, we have all the info you need here.

From new weapon stats, the possibility of bots and the ability to blow you and your enemies up with a diabolical grenade--here is the newest info from EGM's fantastic July cover story. The issue also includes an extensive interview with Cliff Bleszinski, so any Gears fan should check it out.

All the info we got from EGM's cover story, after the jump!

Continue reading Gears of War 2 multiplayer detail explosion

2008 Yearbook: Microsoft Game Studios

After a solid year for the Xbox 360 in 2007 many thought the system could never showcase the same amount of quality exclusives in a single year.

In the 2008 Microsoft Game Studios Yearbook, we've compiled a list of this year's graduating class with a detailed account of each title's current status and the stories surrounding them.

From heartbreaking cancellations, surprise feature announcements and expected sequels, the 2008 MGS Yearbook is filled with fun facts and information on your soon-to-be favorite titles. Also included in the yearbook are special joke awards given to each title that releases in 2008 that poke fun at the details most commonly argued about in the comments.

From Ninja Gaiden II to Alan Wake, the 2008 Microsoft Game Studios Yearbook will have something for everyone.

Ladies and gentlemen allow us to introduce the 2008 Microsoft Game Studios graduating class ...

Bleszinski gets questioned on all things Gears 2

Epic's Cliff Bleszinski recently sat down with GameDaily for a feature called 10 Questions, where an esteemed member of the gaming industry is asked ten fan submitted questions. Cliff was thrown Q's from everything related to breaking into the industry, why he ditched a Dodge Viper and how to make it in today's gaming world.

Of course Gears of War 2 was a hot topic and fans asked how it will stand-up to it's Game of the Year winning predecessor. "With the sequel, we're able to significantly streamline the online experience with a far more robust package that enables players to kick more ass online with their friends," Cliff answered.

Without giving away too much information on the single-player experience, Cliff said the game must throw more interesting scenarios at players in between combat situations to stay fresh, "In Gears 2, we've got dozens of surprises in every level that will keep people talking for months to come."

With changes to Epic's premier gaming engine fans wondered how updates to Unreal Engine 3 will change the Gears experience. While Cliff was tight-lipped, he assured gamers the environments would add to the experience with a wider capacity for damage. "Players will really feel like they're in a sci-fi multiplayer version of Black Hawk Down."

Gears of War 2
hits Xbox 360 this Novemeber.

Cliff Bleszinski gets serious, kills CliffyB

Today marks a sad day for gaming journalists as we're forced to learn the proper spelling of Gears of War 2 lead designer Cliff Blezinski, um, Kowalski, crap, Bleszinski, there we go. Speaking with MTV Multiplayer blogger Steven Totilo, Cliff confirmed that he would be dropping his CliffyB moniker, which he's used since the 90's.

It's "time to grow up a bit," Cliff wrote in a note stating the nickname doesn't suit his 30-something lifestyle and that he's more focused on working to perfect Gears of War 2 and doesn't have time for silly nicknames. At least nicknames he'll publicly endorse.

Pour one out for CliffyB folks, it was a wild ride.

GDC08: Dennis Dyack is worried about GDC

During the Game Developers Conference, was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering.

"I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

Continue reading GDC08: Dennis Dyack is worried about GDC

CliffyB wants charismatic Marcus for Gears movie

Speaking with GameDaily, Gears of War maestro Clff Bleszinski recently discussed the upcoming film adaptation of the mammoth new franchise. While he gives the typical spiel about how much care is going into creating the film and how the screenwriter knows everything about the game (that's what they said about Silent Hill, remember), his comments on the casting prove to be the most interesting. Specifically, CliffyB notes that the man who plays Marcus Fenix should not be someone who is "buff or six foot five," but rather someone who is "charismatic." According to Cliffy, the important part of casting Marcus is that whoever plays him can act. A shocking and innovative idea, we know, but it just might work. Hit the "read" link for the full interview and details on the upcoming movie.

[Via Joystiq. Image credit: ICHB]

BioShock is Cliffy's GOTY

Cliffy B has been busy busily working up a storm in North Carolina as of late, probably working on a super secret project (ahem, Gears of War 2). But all that busyness doesn't stop him from giving his thoughts on the industry's blockbuster games and giving out his official Cliffy B game of the year honors to none other than BioShock.

Over on, Mr. Cliff gives his brutally honest yet professional take on BioShock discussing the good (art design, story narration and evil dudes who make you feel bad about yourself) along with the bad (somewhat sloppy telekinesis and annoying bees who don't make honey). Overall though, Cliffy thinks that this Unreal Engine 3 based game deserves game of the year honors for perfecting the blend of gameplay and immersive story that all next gen game should strive for. But then again it's only September and Cliffy has yet to play Halo 3, so we'll see if he retracts his GOTY honors next week. We kid, we kid Cliffy, BioShock is good times and we all know it (ahem, Halo 3).

[Via Joystiq]

Cliffy B's adolescent story inspires comedic skit

We knew Cliffy B liked the spotlight, but we didn't know he also enjoyed comedic improv. The other night, during a DSI Comedy Theatre performance in North Carolina, the improv crew invited Cliffy B on stage to tell of his childhood, his Nintendo roots, and how badass he thought the Nintendo Power Glove was back in the day. As expected, Cliff's storytelling is pretty darn good, but the improv crews' rendition of his story leaves us scratching our heads a little. No matter, it's Cliffy B taking the stage, so be amazed and give the storytelling and improv a watch. Video ever so conveniently embedded above.

[Via Digg]

GoW's new Annex gametype to feature respawning [update 1]

Yesterday, on Epic's official Gears of War forums, Cliffy B decided to shake things up a little. On the forums there has been a lot of discussion about the addition of the new Annex gametype and how it'll end up working. So, in one of the Annex threads, Cliffy B came to the rescue by stirring the speculation pot and simply posting a one word answer to what Annex will include, "::respawning::". Yup, that's all Cliffy posted, but it is one post that could change how we think of Gears as it pertains to Annex.

So, let's recap. Annex will probably be a territory or land grab based game and will be the only gametype to include a respawn feature. Anyone excited about the twist on traditional Gears gameplay or do you shun Epic and vow to never play Annex ... ever?

Update 1: It's official, Annex details revealed.

Post-release GoW interview with the Bleszinski bros.

If you're like us, you can never get too much Gears of War coverage or too many Cliffy B interviews. The other day Gearheads of War founder Tyler Bleszinski interviewed his brother Cliff after their recent Friday Night FragFest. Tyler asks some of the typical questions about the Gears universe and the game's success, but gets other information from Cliffy we haven't heard before. Cliffy discusses the cliche sci-fi storyline, delves into what his favorite maps and weapons are (Fuel Depot and the torque bow), but still refuses to confirm a sequel or a time frame for when new content will be released. He's kind of like a clam that just won't open even though we know he's holding a pretty pearl inside. Just crack already! Overall, it's a darn good interview with dashes of brotherly love sprinkled throughout ... check it out.

GDC 07: CliffyB on designing Gears of War

CliffyB hosted a panel at GDC to discuss the design process for Gears of War. While the panel didn't exactly contain much in the way of news (apart from Jazz Jackrabbit), it was interesting to see the beginnings of Gears of War and see how it became the phenomenal success that it is today. Cliff shared some early design work from Gears of War and how it changed and evolved over time. For instance, the Locust were originally called Geist. However, the name was trademarked by Nintendo, so we wound up with the Locust we know today. Cliffy also discussed the inspirations for Gears of War, which was originally designed as an extension of the Unreal franchise. In fact, many of the original concepts for Gears of War made it into Unreal Tournament 3. He uses the phrase "Resident Killswitch" to describe the title's inspirations from both Resident Evil and Killswitch.

A few more entertaining tidbits of information were revealed, too. For one, the cinematic Y button was actually created by accident. Epic originally decided to emulate the Halo control scheme. After mapping the weapons to the D-pad, the team was left with an empty Y button. So, they had to figure out what to do with it. As Cliffy put it, one of his leads suggested that it become the "look at cool sh*t" button. And so, the "points of interest" function was born. Finally, Cliffy revealed that the infamous "roadie run" is very misleading. You see, the roadie run is, in fact, only 1.2 times faster than regular movement. The illusion of speed is created by the camera angle and the wobble effect.

Just remember that next time you rush the torque bow.

Continue reading GDC 07: CliffyB on designing Gears of War

GDC: CliffyB wants Jazz Jackrabbit on XBLA

Speaking at GDC, Cliff Bleszinski, the mad genius behind Gears of War, noted that he'd like to see his classic platformer, Jazz Jackrabbit, on Xbox Live Arcade. Cliffy noted that many people have told him the game would be good for Live arcade. "Honestly, I'd love to see it, too," said Bleszinski, but noted that Epic is too busy to take on the task themselves. "If anybody knows a person out there that can do it for us, more power to them," he said, stating that Epic was currently focusing on Unreal Tournament 3 and a "potential sequel" to Gears of War. "Potential sequel," by the way, was said with tongue planted firmly in cheek.

So, any developers out there want to take on Jazz Jackrabbit?

GDC Awards: Gears takes home the hardware

The GDC's Game Developer's Choice Awards were announced last night and our very own Gears of War came away with a handful of metal statuettes. Gears walked off stage with a few trophies for best in technology, visual arts, and of course game of the year. Gamespot reports that when Cliffy B went on stage to accept the game of the year trophy for Gears he, in all his Cliffy B glory, exclaimed "holy sh**!". We congratulate you Epic Games (again) for the numerous awards you've received for Gears of War. Though, you'll probably have to invest in a new trophy case pretty soon.

Cliffy B looks back on GoW's success

In an interview with The Mercury News' own Dean Takahashi, Cliff Blezinski talks about Gears of War's success, its future, life in general, and how he deals with the infamous internet vacuum. We don't learn too much more than we've already known from the interview, but we get a candid Cliffy B who talks openly about the creative process and how he has progressed as a video game designer. Noteworthy is Dean's attempt at trying to coerce Cliffy into confirming a Gears sequel, but comes away unsuccessful as Cliffy dances around the question. Though, our favorite quote from the interview would have to be Cliffy's analysis of growing older stating that "when you grow up, you still act stupid. You just pace your stupidity. When you're young and you don't give a f..., you act stupid all the time". Another great Cliffy B quote you can add to your scrapbook.

UK gamers: take on GOW developers, CliffyB

Everyone wants to take out CliffyB in Gears of War. It's a natural inclination, really. Whether you love him or hate him, something about the guy just makes you want to shoot him (virtually, of course). If you find yourself in this particular mood and you happen to live in the UK, then have we got news for you! Starting next Saturday (Feb. 24th) at 19:00 GMT until 22:00 GMT, you'll be able to play with the developers of Gears of War, including the outspoken Cliff Bleszinski. All you have to do is add some special Epic Gamertags to your friends list and wait for an invite. The battles will take place on the newly released Raven Down and Old Bones maps, so make sure you've got those, too. Find the list of Epic Gamertags after the break.

Continue reading UK gamers: take on GOW developers, CliffyB

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