Gallery: Call of Duty: World at War
Call of Duty: World at War is the upcoming shooter from Treyarch that brings of the series back to its World War II roots. Utilizing the engine that debuted with the successful Call of Duty 4: Modern Warfare, World at War hopes to capture some of the multiplayer magic found in the modern Infinity Ward developed title.
World at War looks similar to, and in some cases better than, Modern Warfare with different map environments that showcase solid lighting effects. The major difference between World at War and Modern Warfare is gameplay.
Yes, both titles have the same control scheme and abilities – sprinting and knife kills included – but the era changes the way the game performs. The core difference if the feel of battle due to the authentic World War II weaponry. Many of the weapons of the era were both low capacity and slow firing and this detail is not lost on World at War. In the beginning this adds to the strategy of battle but soon unlocking attachments bring a sense of familiarity as many feel specifically included to bring players a nearly identical experience to Modern Warfare.
World at War feels a lot like Modern Warfare; it isn't a problem but it leaves us feeling that World at War is being developed as a copy rather than its own experience. Certain aspects of the online experience are different in World at War but are showing early stages of frustration. Located on Roundhouse, one of the three maps in the online beta, two players can jump into a tank and bring the opposition to its knees. It looks as though the map was designed with enough peaks and valleys to offset a tank-killing spree but the vehicle feels extremely overpowered. While weaponry exists to rid the map of the treaded menace they either force a long set up time (multiple rockets) or getting too close (anti-tank designed grenade) and often result in multiple deaths. It also doesn't help that Roundhouse has already been glitched by players who have discovered a way to go under the map undetected and have the ability to kill anyone and never be killed.
Jumping into the experience we wanted to check out the highly touted weapon that set the game apart from its Modern Warfare brethren, the M2 Flamethrower. Unfortunately for us – but probably for the best of the experience – the weapon has been assigned as a Level 65 perk. Other perks in the game are essentially renamed perks from Modern Warfare with a few original items; again leaving us feeling we're playing a Modern Warfare expansion rather than its own game.
The beta includes three maps: Roundhouse, Castle and Makin. As mentioned above, Roundhouse includes a pair of tanks – one per side – and takes place at a train yard that appears to have seen the wrong end of an artillery strike. Castle is a large area map with a bombed out building in the southern region and Makin takes place on the waterfront at night. The majority of our time was spent on Makin and while it became our favorite of the three maps other players almost always vetoed it.
Special bonuses are still available in the game for multiple kills. The most interesting of the additions is a pack of rabid dogs that hunt the opposition has replaced the lurking helicopter from Modern Warfare. The dogs may sound like a strange addition and while they are less powerful than the helicopter they include the added bonus of leading players to the enemy if followed which balances out the ability – on the flip side defenders are able to kill the wave of dogs who usually take 2-3 bites out of a soldier before they fall for good. Hearing a group of angry dogs barking for your blood in the distance as the fight rages on works and it adds a much needed unique twist to the experience.
From our short time with the beta we were left thinking there are some good ideas with the multiplayer mode of World at War but we hope that Treyarch can find a way to differentiate itself from its successful modern cousin. The game attempts to feel as familiar as possible in so many ways that some of the additions or differences feel difficult to grasp in the beginning when it shouldn't be so easily compared to begin with.
In the end we're willing to agree the era and weaponry warrant a solid multiplayer experience but as it stands we've walked away feeling Treyarch wanted to stick so closely to Modern Warfare the game may have a difficult time setting itself apart as the unique experience as we'd hoped it would. Sticking closely to Modern Warfare may not be a bad idea considering the experience was so well developed but the problem with that is we're already playing that game and it's already sitting on our shelf.





Reader Comments (Page 2 of 3)
10-20-2008 @ 11:50AM
joeybeast said...
I was playing the Beta and it felt something was missing.
I popped in COD 4 and the control just felt a little bit tighter, or it could just be the guns.
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10-20-2008 @ 11:53AM
WTFox said...
As a huge fan of COD4, I am glad to hear that there are more similarities than differences between the two games. Why fix something that isn't broken?
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10-20-2008 @ 12:01PM
Doug said...
I am very happy to be in the beta. But...
-Sound: The game is too quiet. The game lacks the drama and energy of COD4. Doesn't feel urgent, except when the dogs come out.
-Gameplay: Feels like an arcade version of COD4. Maybe the brighter colors contribute to this, but there's a lack of seriousness & gravity.
World At War takes too much from COD4, but it also misses the best thing about it. You don't get the photo-realistic, battle-simulation effect from COD4, which was the mind-blowing part of the game.
Treyarch probably was told to copy COD4, so it's not necessarily their fault, but you can't create a great game following someone else's formula. You have to break more rules than were broken here, if any were actually broken.
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10-20-2008 @ 12:55PM
Geomar Morales said...
Unforutnately i was ver dissapointed with the Beta. Yes it is fun to play but so is CoD4. It seems this is the same game as CoD4 with updated art work. Its almost like buying the same book with a different cover. Simply put, adding a few dogs is not enought for me to buy this game vs. Gears of War 2 or Fabel (which release around the same time). If you own CoD4 and have to make a choice, you can wait for CoD5 for Christmas!
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10-20-2008 @ 1:17PM
Fire Fawkes said...
I liked the beta. The multiplayer feels more like an expansion pack for COD4 (Now with not so modern combat!) but when you're building on a winning formula there is nothing really wrong with that. If it ain't broke, don't fix it, some could say.
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10-20-2008 @ 1:31PM
Doug said...
you could also say, if it ain't different, don't bother.
10-20-2008 @ 1:37PM
David said...
PLEASE FIX THE GLITCH ON ROUNDHOUSE!!!
the fact that someone can travel and kill underground is ruining the experience of playing that map
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10-20-2008 @ 1:46PM
Frank said...
GoW2 is prob gonna be bought for me, since i already have CoD4
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10-20-2008 @ 2:17PM
Carbonize said...
And what does that have to do with the price of fish?
10-20-2008 @ 2:26PM
Mattchewie said...
I did have this game on reserve but after playing the Beta, I canceled it and put my 5 bucks on deadspace.
Though I did have fun playing, it just feels like playing COD4 with a WWII mod. Which I don't think warrants paying 60 bucks for.
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10-20-2008 @ 2:31PM
Otto said...
Nothing better than voice of a Canadian television superhero to make a game worth the money. Maybe he could form a majority gov't.
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10-20-2008 @ 2:50PM
Navel47 said...
Kiefer William Frederick Dempsey George Rufus Sutherland to be exact, needs sure gets mad when your team loses.
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10-20-2008 @ 3:13PM
ESD3 said...
You can tell Xav was not the one playing in the video. Little sad at the lack of the noob tube shots. Surly this game has a equal of it that is what made the COD 4 video worth watching.
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10-20-2008 @ 3:20PM
Andrew said...
Going to WWII seems like a step backward to me.
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10-20-2008 @ 4:19PM
Jarvis Slacks said...
Noob-Tube! Oh, wait. Nevermind.
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10-20-2008 @ 4:24PM
Peff said...
feels a lot like call of duty 3 to me. it might be just the time period, but its hurting what call of duty 4 fixed for the franchise.
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10-20-2008 @ 6:31PM
Ben said...
Remember ya'll it's only capped at level 24 right now
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10-21-2008 @ 2:41AM
cjay said...
great game yes it feels like cod4 but that not a bad thing I'm interested to see the other weapons also there right about the tanks my team was getting owned by those things I also think they could have just put out a map pack for cod4 but oh well I'm still buying this day1 I'll probably still play cod4 as well but overall so far so good.
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10-21-2008 @ 8:42AM
Brucie B said...
Thanks but I'll wait for COD6 - by IW.
I'd rather have GOW2 then COD4 -1.2 made by Treyarch.
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10-21-2008 @ 7:39PM
NitroFrost said...
COD:WaW is not a game its a Mod of COD4 treyarch can't put out something original so they just made a mod. This game will be decent because of it being a mod of COD4 but still why can't they make up there own hud and many other things and become different O yea because they did that once and it was the worst COD ever!
on a side note to the people that flame me hating treyarch re-play COD3 and tell me that it was the best of the series or even tell me that it is better then 2 or 4, I haven't played the original for PC but hell that probably bets COD3. Point don't hate my opinion and replay with a smart ass remark that a bunch of other people agree with you because they don't see how COD:WaW isn't a Mod.
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