
SouthPeak Games has informed us that a demo of the open world RPG Two Worlds is now available on Xbox Live. Just to be sure, we checked, and sure enough it's up there. Two Worlds is pretty much the closest thing we've got to Diablo on Xbox Live (apart from Phantasy Star Universe and the upcoming Too Human anyway), so if you've got a hankering for the demon slaying and loot gathering of yore, give it a spin.
SouthPeak also lets us know that a title update for the retail version of Two Worlds is on the way, and will include several fixes and updates asked for by the community. Check out the list of changes after the break.
Both platforms (PC and Xbox 360):
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters - effect restricted to 5 boosters
- Stacking potions with different statistics - fixed
- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault - main monuments 50 times stronger
- Barbarian - berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
Xbox 360 specific:
- Improved single player framerate
- Interface - repeat changes selection left stick hold added
- Game HDD cache cleaning possibility - RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- "BACK – Show Instruction" text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface - no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed





Reader Comments (Page 1 of 1)
11-08-2007 @ 9:47AM
Zack said...
Why can't they make a game similar to Diablo that isn't garbage...
Well, I hope Too Human doesn't blow.
Reply
11-08-2007 @ 10:01AM
DjChad said...
Cant say I agree at all with the comparison to Diablo. These games aren't even close to the same league.
I'm curious to know how much the framerate has improved. It would have to be improved quite a lot to get me to start playing again.
Reply
11-08-2007 @ 10:10AM
Tony said...
The framerate was by far the big problem for me. If they cleaned it up significantly I'll definitely give it another shot.
Reply
11-08-2007 @ 10:11AM
Boff said...
Well at least they're trying to address the issues.
I'll grab the demo tonight and give it a whirl.
Reply
11-08-2007 @ 1:26PM
Adam said...
"- Equipment Class cap on 50
- When killing in towns - after..."
i should really stop scrolling and skim reading at the same time, i got excited at the prospect of "When killing Clowns..." :-/
Reply
11-08-2007 @ 1:31PM
thisguyrighthere said...
With all the fixes and not releasing a demo until now one would have to wonder why they didn't just wait until this time of year to release the game.
Even if these fixes bring the game up to the level is was promised they're still suffering months of bad press and lost sales. That will be nearly impossible to overcome.
Such a shame. I LOVE this game. So many others wont even give it an honest shot even with the fixes.
Reply
11-08-2007 @ 2:27PM
metallbizkit said...
thisguyrighthere,
I totally agree, because I in fact bought the game with the intentions of playing it with a few friends. Before I opened it, I had a friend tell me it was garbage from what he had heard and there was already bad press on the game, so we all returned the game... that is multiple sales lost.
I'm trying out the demo, but I probably won't pick up the game unless it was really good. I've craved for something like Diablo, and I know this isn't exactly the same, but I can hope for something fun.
Reply
11-08-2007 @ 3:08PM
BKB said...
I don't get it, I SWEAR I have seen a few copies of this game ON SHELVES at several different stores (Best Buy, Circuit City).
Reply
11-08-2007 @ 4:19PM
ccc said...
I downloaded this but havn't tried it yet.
Perhaps they should have released a demo for this before the game came out and not 3 months after due to piss poor sales and interest.
A pathetic desperate last attempt cry to get paid, or keep thier jobs, or both, yeah probably both. Its ok though, there will always be a job waiting for you guys over at Neversoft. They strive to recruit employees of this talent and caliber.
Reply
11-08-2007 @ 4:19PM
Trogdor said...
The game's not all that bad, considering it was made by a very small development company and it's their first game. If you give it time it really grows on you, and these improvements sound like they're going to make it a lot better. I look forward to the update.
Reply
11-08-2007 @ 5:39PM
mike said...
Graphics, Frame Rates, Voice acting, mechanics, organization, and no story
Those were the problem I had with this game.
Maybe it's because I went in looking for Oblivion
Reply
11-08-2007 @ 5:46PM
Chain said...
This had the makings of a fun game, but I was surprised by the huge slip-ups from QA. Hell you can't even unlock all the achievements yet, and one unlocks well before it should. And then it really goes south when you try the multiplayer.
Reply
11-09-2007 @ 12:15PM
bak said...
Yeah. Wanted to love this game but the framerate made me motion sick (never, ever happens to me). Took it back. Somebody let me know if this really fixes the framerate and I may try it again.
Reply
11-09-2007 @ 2:46PM
DoubleTrouble said...
Cool, I've been wanting to try this game out. Any one know if the demo has any multiplayer in it (at work so can't check)?
Reply