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Dyack may step down as Silicon Knights lead


In an interview with GameDaily, Silicon Knights top-dog Dennis Dyack hints that at the possibility of stepping down from his role as head of the studio. Citing a passion to focus on creating original IPs as the possible reason, Dyack admits it would be "weird," but prefers someone else to take over the business side of the company.

Since the notorious E3 2006 showing of Too Human, Dyack has been thrust into the spotlight with comments regarding the state of gaming journalism (specifically the validity of game previews) as Silicon Knights announced numerous delays for the first title in its Too Human trilogy. Could a new business director help shorten production times? Well, it's the old sports manager idea. Fire the coach all you want but it's the players who are losing the games.

[via Joystiq]

X3F Impressions - Too Human


Too Human is a strange beast. The futuristic Norse dungeon crawler is planned to have a massive story with trilogy spanning themes and complexities. In listening to Dennis Dyack talk at the event, he seemed genuinely enthusiastic as he discussed his favorite pop culture sci-fi and fantasy sagas (he's a big Battlestar Galactica fan).

While the game's potential quality without the vaunted four-player co-op is debatable, the underlying mechanics really aren't. Too Human's ability to feed the player with loot while keeping them engaged and responding to the battle conditions and leveling up is well-tuned and feels similar to the Dreamcast's Phantasy Star Online games.

Continue reading X3F Impressions - Too Human

Would You Rather ... Demo Edition


In our continuing effort to bring you fresh and interesting content, X3F presents Would You Rather ... a weekly feature that asks you the hard questions. The point? If you had to choose one or the other, which would you go for?

This week in WUR we're taking a different approach. With so many demos playable at Mircosoft's press event for upcoming Xbox 360 titles, we wanted to know which one you craved the most.

If Microsoft was to release only one demo today for you to play, which one would it be? Remember, this list only includes items that were playable at Microsoft's San Fransisco event so Gears of War 2 and Fable 2 aren't options. While Ninja Gaiden 2 might be the favorite, we wonder who out there is anticipating more hot Piñata action.

Would You Rather ... Demo Edition


Feel free to share the reasons for your vote in the comments. We'll share the results of the poll during the next edition of Would You Rather ... which hits X3F every Wednesday.

Last weeks WUR results can be find after the jump ... take a look!

Continue reading Would You Rather ... Demo Edition

Too Human gets August release and co-op too [update]


Update: Embedded the new Too Human co-op trailer above.

The unthinkable and the unimaginable has actually come true. Microsoft and Silicon Knights have settled on a Too Human release date and we've also confirmed that pigs can indeed fly.

Microsoft just announced that the ever so delayed Too Human will storm North America retailers this August 19th. And that's a guarantee! It was also revealed that Too Human will feature two player Xbox Live co-op gaming all the way through the entire campaign. So, enjoy the newly released screenshots below and the comforting knowledge that even though it had a rocky road into existence, we'll finally be able to experience Too Human this August. Joy!

Gallery: Too Human

Too Human Diary contains fake documentary

The latest Too Human developer diary from Silicon Knights is something of ... a departure. After a few minutes discussing the game's RPG elements (hint: it's like Diablo), the video veers far, far away from Too Human and instead offers an excerpt from a "documentary" entitled The Goblin Man of Norway. The excerpt discusses a mechanical humanoid "goblin" that was discovered in a glacier in Norway. The crux of the film is that the goblin is thousands of years old and yet it appears to be more technologically advanced than even modern technology.

The video also mentions the Norwegian Film Committee, whose website showcases the same excerpt (while two other excerpts are conveniently broken). We have to admit, the documentary took us in at first (it really is well done), but a quick bit of research reveals that the website for the Norwegian Film Committee is registered in Vancouver, British Columbia. That's quite a long distance from Norway, although not nearly as far from Silicon Knights' home base in Ontario. Of course, the real clue comes from a quote from the film itself: "I want this to be true. I sure do, but let's wait for some evidence." Remove the context of the film and replace it with the development saga of Too Human, and the quote makes perfect sense.

Lord knows that Microsoft likes its viral campaigns. The only question now is whether or not this documentary will also come with an alternate reality game (ARG) similar to the Iris ARG that preceded Halo 3. Let's hope so, because ARGs make for a fun way to avoid working.

Dyack talks sales, delays and naysayers

In an interview with Gamasutra, Silicon Knights lead Dennis Dyack discussed his upcoming game Too Human and the overall direction of the industry. While Dyack has always been passionate about his work, he does admit that the company's success hitches on the response from gamers at retail for Too Human. "It would be really, really bad [if Too Human wasn't a commercial success]," Dyack explained, "in some sense ... Would it kill us? I don't know. We'd probably recover."

"Miyamoto-san said it right a long time ago: "No one will remember a late game; everyone will remember a bad game," Dyack reminisces while discussing the reasons behind the nine-year wait since Too Human was first shown at E3 1999. "We believe in that strongly. We live and die by our last game. And, you know, you're only as good as your last game." With that in mind we, along with Dyack, wonder why Silicon Knights gets so much flak for their upcoming trilogy when their back catalog has been nothing but critical "darlings." Awards for Legacy of Kain and Eternal Darkness fill the glass cases of Silicon Knights' St. Catherines, Ontario, office. With such a history, Dyack wonders why people continue to doubt the company's latest piece.

"We have no skeletons in our closet. I wish everyone knew all about the stuff that we've done in the past, but you look at Legacy of Kain, you look at Eternal Darkness, you look at Metal Gear," Dyack proclaims. "Too Human is going to be another one. We wouldn't let it out until then. It's real tough, though. It's real tough. It's not an easy process."

For more on Too Human and Dyack's thoughts on the direction of the industry, read the entire interview.

Phantom copies of Too Human in stock on Sears.com


Brand new day, sun-shining, new achievements under our belts and a piece of pure awesome drops in our lap letting us know that Sears has copies of Too Human in stock! Well, don't bust out the credit cards yet fanboys and girls because Silicon Knights' epic (no pun intended) first-installment into the action role-playing genre hasn't even gone gold -- let alone ship to a Sears near you.

This tip made us chuckle a little for a few reasons but our favorite is the ESRB presence on this listing. For a game that Sears has in stock you'd think they'd know what the rating was especially considering the amount of ESRB love on the site -- shouldn't they maybe find out if they're going to push their commitment to parents? Oh, they can't! The game hasn't been rated because it isn't finished yet. Oh silly Sears, we still love ya!

[Thanks, Michael V.]

GDC08: Dennis Dyack is worried about GDC


During the Game Developers Conference, 1UP.com was able to record interviews with developers in the guise of their weekly 1UP Yours podcast, one such episode was with outspoken Silicon Knights boss Dennis Dyack. In the episode on February 21, Dyack outlined his worries for the future of GDC based on the marketing spin put on the, "once sacred," developer gathering.

"I worry about GDC [because] how many talks are you learning something versus when somebody is trying to sell you a product?" Dyack asked the crew made up of editors Garnett Lee, Shane Bettenhausen, Bryan Intihar and former 1UPer Mark MacDonald. "Are we calling this the Game Developers Conference [or] are we calling it the Game Demo Convention?"

Continue reading GDC08: Dennis Dyack is worried about GDC

GDC08: hands-on with Too Human


Too Human
, on the surface, has a lot of things going for it. The game enjoys a very creative setting -- a vision of the cybernetic future colliding with ancient Norse mythology -- featuring grand environments and impressive set pieces along with a cohesive and unique style. But then, everyone already knew that. Many previews have put forth Silicon Knights' vision this year, and Silicon Knights done as much themselves in their own developer video diaries and blogs. Too Human's presence at GDC this year marks the most public appearance the game has had since its infamous showing at E3 2006. It is with this in mind that the journalists gathered to see the game last night were concerned with only one thing: gameplay.

Continue reading GDC08: hands-on with Too Human

GDC08: Too Human gameplay trailers

Fresh from GDC, we have the game that the future of Denis Dyack's career rests on: Too Human! These new gameplay trailers actually show off rather a lot, with snippets of combat, displaying of armor and weapons, and some cut-scene bits. Now, when watching the gameplay portions of these it's important to remember that Too Human is not an action game in the vein of Ninja Gaiden, but rather an an action-RPG that is closer to Phantasy Star Online. With that in mind the game is looking rather good, though with a ten-year dev cycle and three changes of platform, people will always find something to complain about. Whether you love it or hate, the game is coming together and looks to be coming together well. All thats left at this point is to release it and see just how good it really is.

A second trailer after the break.

Continue reading GDC08: Too Human gameplay trailers

GameStop: Too Human ships May 6


Normally, it's not exactly newsworthy when GameStop decides to slap a date on an upcoming release. This, however, warrants some attention. In an email being sent to GameStop customers, the retailer announces that Too Human, the upcoming Silicon Knights action RPG, will be shipping on May 6. Whether or not this email lends more validity to the claim than the GameStop listing for the game (which has the same date) is anyone's guess. At any rate, it seems the company is comfortable enough with the date that it has seen fit to directly inform customers. Right or wrong, Silicon Knights might be too busy to notice.

[Thanks Supafreak and Anthony Pasculli]

UE3 devs subpoenaed in SK / Epic suit


Shacknews reports that subpoenas have been served to several Unreal Engine 3 liscensess in a lawsuit against Epic games, filed by Silicon Knights last year. The subpoenas have been served in order to acquire the liscensees' engine contracts as evidence in the upcoming trial. Specific liscensees are not named, though known liscensees include Square Enix, Ubisoft, 2K Boston/Australia, EA, and the US Army.

Mark Rein, Epic VP, stated, "I'm leaving the litigation to the lawyers but, if this is the case, I'd like to apologize to any of our licensees who Silicon Knights have inconvenienced." And inconvenienced they may be. If submitted as unsealed evidence, the contents of the contracts could become public record, allowing anyone access to the trade secrets therein. Epic's lawyers can move to seal the documents if this turns out to be the case.

The lawsuit was filed last July, with Silicon Knights claiming that Epic did not deliver final code for the Unreal Engine 3 on time, thus hampering the development of Too Human. The company further asserted that Epic purposefully sabotaged UE3 liscensees while promoting its own products such as Gears of War. Epic later filed a counterclaim and a motion to have the case dismissed. The motion was denied in November last year and both suits will come to trial.

[Via Joystiq]

Alan Wake, Fable 2 and others will release in 2008

Something we forgot to mention that was included in Dan Mattrick's ever enjoyable memo was the fact that, for the first time ever, a few Xbox 360 games have been confirmed for a 2008 release.

Nestled towards the bottom of Mattrick's memo he lists a few games that'll release in 2008 including the not so canceled Alan Wake and Fable 2 as well as Too Human, Halo Wars, Splinter Cell: Conviction and "several exciting yet-to-be-announced titles". Wait, did you get that? Alan Wake is no longer rumored, but is now confirmed for release this year! Double w00t, w00t to that! But don't get us wrong. We're totally happy to hear Fable 2, Too Human and the others are also confirmed for release this year, it's just that we've been in an Alan Wake drought as of late and hearing that it hasn't turned into vaporware makes us giddy. Anyhoo, it's nice to see some of the our 2008 game release predictions coming true and know that we won't be in a gaming slump after last year's amazing lineup. It's time to get your pre-orders lined up fanboys, because this year is going to be grreat!

[Via Joystiq]

Too Human dev diary 2 discusses game theory

The folks at Silicon Knights have served up the second video in its series of Too Human developer diaries, this time focusing on the company's theory behind game design. The video actually brings in a pair of university professors to discuss the theory behind game design as it relates to film and psychology. Along with these well-versed experts, the Silicon Knights team elaborates on the immersive nature of good video games, noting that they can engage a player on a deeper level than cinema (take that, Ebert). The diary doesn't really go into exactly how Too Human will accomplish this, but asserts that the team is attempting to make the best game possible. As Director of Design Hentry Sterchi puts it, "if they pick up the controller and they're smiling, that's the goal." An admirable goal to be sure.

Epic motion denied, Silicon Knights lawsuit goes forward


GameDaily BIZ reports that the lawsuits between Epic Games and Silicon Knights will be moving forward as planned, and Epic's motion to dismiss Silicon Knights' case has been denied. The brouhaha all began in July, when Silicon Knigts sued Epic on the grounds that Epic did not deliver final code for the Unreal Engine 3 -- on which Silicon Knights' Too Human is built -- on time. Epic followed with a counterclaim citing breach of contract (among other things) and also filed a motion to dismiss Silicon Knights' case altogether.

Now that the motion has been denied, both lawsuits will move forward. As one might expect, Epic's Mark Rein points out that the denial of the motion does not lend any merit to Silicon Knights' argument, and that such denials are common. Silicon Knights' lawyer, naturally, is "pleased that the court has recognized the merit" in their claims.

No date has been set for the trial.

[Via Joystiq]

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