Talking with GameIndustry.biz, Splinter Cell Conviction producer Mathieu Ferland talks about the game revealing that he and the Ubisoft team truly believe in the new direction they are taking their stealth based franchise. In Conviction Ubisoft is switching it up by allowing players to play a different Sam Fisher who's running from the law, blending in with crowds in broad daylight, and using distraction techniques to complete missions. This ultimately changes up gameplay and strays a little bit from the proven successful Splinter Cell formula. Ferland says that they've "been working very closely with the fans from the beginning" and thinks that Conviction will be a welcomed changed to the franchise. But Ferland also let it be known that that Ubisoft is not afraid to go back to its old stealth formula if Conviction were to flop. But for now, they're confident.As fans of the Splinter Cell franchise, do you think Conviction is a creative step in the right direction to expand the storyline and freshen up gameplay? Or are you dead set on being a shadows assassin and reject Sam Fisher's new hobo look?




Reader Comments (Page 2 of 2)
5-30-2007 @ 11:06AM
tobin92 said...
They need to fix the plot. Sam technically did his mission and could have went back to the NSA and Lambert in my game. Why is he still on the run?
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5-30-2007 @ 3:40PM
src350z said...
Apparently the Assassins Creed and Conviction dev teams came up with the crowd interactivity idea on their own. I'm sure they shared at least a brainstorming session though.
I'm looking forward to this. The series so far has been quality and while Double Agent stumbled in a few areas, I thoroughly enjoyed it...probably moreso than the previous titles. Mixing things up in Conviction could prove to be very cool. The animation system alone sounds incredible and if the game controls right this will be a blast.
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6-23-2007 @ 3:34AM
Jason said...
Looks good. From what I saw in the trailer it looks to have some Bourne Identity style fighting not just sneaking up behind enemies and stabbing or choking them. I liked the infiltration theme of DA but it didn't play well during the Hideout missions and got really boring... the only saving grace that game had was running around the streets in the middle of a warzone. I loved the urban areas in that game and hopefully this one will have some too... I really hope I can punch an innocent bistandard just to cause a distraction and then run through a crowd... wait this is starting to sound like AC more and more now but I just hope it's as good...
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