
The fine folks over at SilentHill5.net have uncovered new Silent Hill V details by way of PLAY magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in Silent Hill 4. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.
[Via PS3F]
Reader Comments (Page 1 of 1)
11-28-2007 @ 4:20PM
Intentless said...
Plleaasse make it stop!!!! This is one game series that I absolutley love and hate more than anything else. The story is so interesting but my over active imagination makes it very difficult to play. I tend to get more immersed than is healthy...
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11-28-2007 @ 4:53PM
Matt said...
I feel the same way. They are great fun to play, but these types of games really stress me out. If you can get a friend to play with it's a lot better.
11-28-2007 @ 5:00PM
OptimusGeorge said...
Inexpicably missing items?
Silent Hill 4 wasn't supposed to be a Silent Hill game at all. They created a story to tie it into the Silent Hill universe and slapped it onto a horror based game. That's all.
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11-28-2007 @ 5:04PM
nelson222 said...
I have silent hill 4 but still havent gotten around to playing it. Thinks its worth it?
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11-28-2007 @ 5:49PM
Magic Whiskey said...
Any day there is new Silent Hill news is a good day. Hell..I love Konami in general ( I feel guilty that I want a new PSP for MGS Portable Ops, Castlevania Vampire X Chronicles and Silent Hill Origins. Sold my last one to Gamestop a year or so back.)
Silent Hill 5 can't come soon enough for me! Thanks again Richard.
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11-28-2007 @ 6:00PM
Eddie said...
No wonder Michael Moore hates the healthcare industry!
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11-28-2007 @ 10:21PM
vaderhater145 said...
yeah seriously
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11-28-2007 @ 10:25PM
vaderhater145 said...
how do i get a picture like that?
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11-29-2007 @ 12:00AM
elmersglue said...
Damn i'm telling you guys, the nurses are too sexy to be scary...
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11-29-2007 @ 8:56AM
russtophiles said...
'Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera'
Thankfully? I'll concede that occasionally when the camera broke from the tight third person over the should view it could get a bit wonky, but by and large I don't necessarily see this as an improvement.
Not to play the role of the cynic, but I'm getting a creeping feeling that they're trying to make SH5 'appeal' more to American audiences via the worst cliches. More sex! More fighting! Quicktime events are garbage and a way of developers saying 'we couldn't think of anything imaginative to add to the gameplay so press some buttons when we tell you to', I find it highly depressing that developers continue to embrace it. I can't judge solely by the cover art but I'd have to agree thus far that the nurse barely even looks like a monster anymore, just like a sorta dirty cosplaying prostitute.
Really though, the whole nurse thing in general is obnoxiously played out. Must we still recycle monsters from Silent Hill 1 and 2? I can give credit to SH Origins at least for the fact that it's the first SH game to be completely devoid of zombie dogs. As a Silent Hill fan I don't demand all the same stuff in a slightly different location.
I can applaud The Collective's attempt to expand gameplay on the combat side... but it all feels way too 'by the numbers'. Not that the SH series has ever really had much in the way of gameplay innovation aside from the whole 'flashlight in the dark' trend that the first game more or less started, but as every game goes by I find myself disappointed at the lack of anything different or interesting in terms of gameplay. The storylines tend to be capable of delivering it, but the gameplay stays stuck in a decrepit and aging survival horror formula that's hardly changed or evolved since the first games in the genre. I doubt that adding grappling moves and 'wound healing' is going to change that.
Silent Hill 4 has been a low point in the series as a game, but at least it made up for it with a potently weird set of circumstances you find yourself in. If Origins is any indication of what American developers see in the game, the franchise will be (or has been?) heading towards playable medeocrity, but will replace some of the memorably creative and outlandishly weird 'wow' moments of previous games with formulaic imitation of the franchise filled with unmemorable cliches.
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11-29-2007 @ 9:59AM
thisguyrighthere said...
SH: Origins is great. It reminds me of the SH I fell in love with and gives me hope that somebody involved still knows what SH is. Still haven't gotten to 4 even though there is a copy on my game stack waiting for me.
I expect that sooner or later SH will get ruined like RE did and get turned into some action/arcade shooter that resembles it's predecessors in namesake alone. Hell, just put RE on rails already and be done with it.
That god-awful SH movie was a pretty good step in the direction of total ruination.
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12-03-2007 @ 6:22AM
ALH said...
'Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments '
oh hell no. Why is this so popular all of a sudden?
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