Speeding up a film and adding "Yakety Sax" as the background music makes anything funny. We all know that. While that holds true for this Alone in the Dark video, it's also interesting to note that the additions make it particularly poignant as well. You see, Alone in the Dark has greatness tucked inside of it, but often the greatness is hampered by the difficulty inherent in the simplest tasks.
Case in point, this video covers a sequence early in Alone in the Dark in which the game prompts you to break a car window so that you can open the door and steal it. The only problem is that the game's inventive yet wonky control scheme makes breaking that itty-bitty window about as difficult as taking down a Big Daddy.
Out of curiosity, how many of you out there are trudging through Alone in the Dark despite its faults?
With Alone in the Dark finally shipping this week, we thought it fitting to cram one last post with a few gameplay videos. The first video is a melange of scenes from the game, giving a glimpse at the game's story (and more than a few bleeped f-bombs). It certainly looks exciting, though the other three videos (embedded after the break) definitely reveal some of the clunkier elements cited in European reviews so far (voice acting, controls). As of right now, there aren't exactly a lot of choices for 360 survival horror fans (though there are plenty on the way). As such, will you be overlooking the noted faults in Alone in the Dark in the hope that the game is more than the sum of its parts?
At a recent Atari event, the same one in which Phil Harrison stated that Atari would no longer pursue big budget, single-player titles, Gamasutra sat down with Nour Polloni, producer of Alone in the Dark. The interview focuses mainly on the gameplay and design choices that Eden made for the game. Of particular interest is Polloni's thoughts on the game's open design, which allows players to solve problems in ways that make sense to them. Said Polloni, "we didn't want you to search for the golden key to open the door." She emphasizes that players shouldn't be asking themselves what they can't do within the game. In other words, if a player thinks of a logical way to open the door -- smashing it with a fire extinguisher, for example -- it will work. It all boils down to logic and accessibility.
It's really a refreshing idea, and one we'd like to see implemented in more games. The interview is a worthwhile read. We suggest you check it out. Oh, and just so you know Polloni isn't merely spewing hot air, check out Joystiq's (very positive) impressions of the game.
Exciting news Alone in the Dark fanboys, Atari just announced today that the Joystiq approved and fire friendly Alone in the Dark has wrapped up development and has gone gold. Currently being copied to DVD at some manufacturing plant overseas, Alone in the Dark will arrive on the Xbox 360 in Europe on June 20th and a few days later, June 24th to North America. And for comparison's sake, it will release to the PS3 sometime later his Fall. Central Park will not be the same later this month, so we advise walking your dog or doing the picnic thing in the park prior to experiencing Alone in the Dark.
Phil Harrison, recently appointed president of Infogrames (parent company of Atari), has gone on record stating that Atari isn't likely to pursue any more big budget, single-player games after Alone in the Dark. Harrison told Gamasutra, "I don't see that we're going to be making huge-budget, single-player games in the future." Harrison did add that the company will still pursue "really incredible games that have high quality, high execution, and high innovation, but they won't be one-player, narrative-driven, start-middle-end games." Harrison sees online, socially driven games as the future for Atari and places emphasis on episodic content.
So, while a direct sequel to Alone in the Dark sounds unlikely, it's possible we might see similar games released in an episodic manner instead (as was the original plan for Alone in the Dark, which still incorporates an episodic structure). Harrison sees episodic games with integrated community features as a new direction for Atari and the games industry in general, giving video games the kind of "water cooler" effect that television shows enjoy. Sounds interesting to us.
One lucky Joystiq blogger managed to get some extensive hand-on time with Alone in the Dark, the upcoming series revival being created by Eden Games. When all was said and done, Joystiq got to sample three hours of gameplay, giving them the chance to try out the combat, driving and platforming elements present in the game. The verdict: it's good. Surprisingly good, actually, with Joystiq equating the game to "a great season of 24, albeit one with a supernatural twist." Head on over to Joystiq for their full impressions. Hopefully, we can all get some hands-on time with the game ourselves soon, as a demo should be arriving any day now.
While the verdict is still out on Alone in the Dark as a full game, there is no denying that the music is right on target. Honestly, what better fit for a survival horror game than a creepy children's choir, right? Right. Good news then, as our friends at Gamertag Radio are giving away three samples from the game's soundtrack -- performed by Grammy winner Mystery Of The Bulgarian Voices -- for free. We've checked out all three tracks and can assure you that they are of adequate sweep, depth, and creepitude. Head over to GTR to grab 'em for yourself. Also, GTR will apparently have some pretty extensive hands-on coverage of the game going up tomorrow, so keep your eyes peeled.
Of all the things that could have been showcased for Alone in the Dark at Microsoft's Spring Showcase, we're not sure we would have picked the two sequences featured in these videos. Alone in the Dark is a survival horror game, right? As such, one would expect to be treated to sequences of surviving horrifying situations. Speaking literally, we suppose these videos do just that, but we were expecting some ghosts, monsters, a mutant insect, something. What we get is some ledge-grabbing platforming and a car escape sequence. Don't get us wrong, it doesn't look bad -- in fact, these are things you don't see in many other survival horror games -- but we're just waiting to see some gameplay that lives up to the atmosphere created by the cinematic trailers that have been released.
Who knows, maybe we'll get lucky and see the promised demo before the week is out. We're really hoping it will make believers out of us. We want to believe.
One of our, surprisingly, most anticipated titles of 2008 happens to be the latest installment in the Alone in the Dark series. Taking advantage of our suspiciously piqued interest for the game, Atari has announced and detailed a special edition that will release along side the standard package. Included in the over-sized box edition is the game (duh!), making of documentary, CD soundtrack (8 tracks), art book and a figurine of in game hero Edward Carnby.
While no price has been confirmed for the special edition, this package would be a steal for an extra $10. Here's hoping the special edition price-point doesn't dim the lights on our bank account when it releases this summer.
At this point it's difficult even to make a joke about Alone in the Dark's constant delays. It's been delayed so much that we're losing track. First it was November. Then it was March. Then it was May (after Atari announced that it wasn'tdelayed until September). It's like one of those nightmares where the thing you desire is always just out of reach. The latest push, if you insist on keeping track, is to June 24 in the US and June 20 in Europe. The reason behind the delay is to allow developer Eden games some more time to polish the game to a mirror shine. For what it's worth, this is the first actual date we've seen attached to Alone in the Dark for some time (as opposed to a more nebulous release month).
All we know is that if we don't get our horror fix soon, we may have to resort to something drastic like reading.
Alas, it's not another sticky tape laden tech demo. No, this one is a straight up CG trailer. No gameplay here folks, move along. That said, it is certainly one sexy CG trailer. Featuring one Edward Carnby seemingly running for his life and one nameless evil that is seemingly bent on taking it, the video -- at the very least -- gets us excited for the possibility that Alone in the Dark might actually be good. You know, if it ever comes out.