At a recent Atari event, the same one in which Phil Harrison stated that Atari would no longer pursue big budget, single-player titles, Gamasutra sat down with Nour Polloni, producer of Alone in the Dark. The interview focuses mainly on the gameplay and design choices that Eden made for the game. Of particular interest is Polloni's thoughts on the game's open design, which allows players to solve problems in ways that make sense to them. Said Polloni, "we didn't want you to search for the golden key to open the door." She emphasizes that players shouldn't be asking themselves what they can't do within the game. In other words, if a player thinks of a logical way to open the door -- smashing it with a fire extinguisher, for example -- it will work. It all boils down to logic and accessibility.
It's really a refreshing idea, and one we'd like to see implemented in more games. The interview is a worthwhile read. We suggest you check it out. Oh, and just so you know Polloni isn't merely spewing hot air, check out Joystiq's (very positive) impressions of the game.
Alone in the Dark producer talks design
Posted Jun 10th 2008 5:30PM by Richard Mitchell
Filed under: News
Tags: aitd, alone-in-the-dark, alone-in-the-dark-5, atari, eden, eden-games, infogrames, nour-polloni
Related Headlines
- PS3 Alone in the Dark fixes coming to 360 (47 days ago - 13 Comments)
- Fanswag Weekly: Smash Court Tennis 3 (34 days ago - 365 Comments)
- Hands-on: RACE Pro (14 days ago - 21 Comments)
- RACE Pro demo before year's end, release in Jan. (22 days ago - 7 Comments)
- Reminder: win Smash Court Tennis 3 (33 days ago - 6 Comments)














Reader Comments (Page 1 of 1)
6-10-2008 @ 7:40PM
Billy Dee Williams said...
Ok.
Reply
6-10-2008 @ 8:08PM
Doggin In The Dark said...
Damn the golden key was my most looked forward to part of this game!
Reply
6-10-2008 @ 8:19PM
emirabal said...
Just read the joystiq article and this is a definite add on to the que of must play games.
Reply