IGN sat down and chatted with Project Origin lead designer John Mulkey to get the dirt on how development is progressing, what Monolith's goals are with Origin and what we can look forward to. And the general theme we're hearing is that Origin will take what was offered in F.E.A.R. and add more. More enemy types, more weapons, more locations and more variety. We can't be sure if more variety will equal commercial success or if Origin will still be looked at as F.E.A.R. 1.5, but we can be sure that Monolith is confident and that gives us some comfort for now. Our only gripe thus far is the game's "soft" and "flat" graphics, but maybe that's just us being nit-picky.





Reader Comments (Page 1 of 1)
3-10-2008 @ 4:03PM
Yuccadude said...
Your use of German in the caption is poor. It says the boxes the? It should read die felder die if anything. : )
Reply
3-10-2008 @ 4:36PM
DemonGSides said...
Or, it means Die in English?
Just so no one else says anything.
Reply
3-10-2008 @ 4:40PM
Dustin Burg said...
it's an english die
Reply
3-10-2008 @ 7:00PM
Teabag said...
"Our only gripe thus far is the game's "soft" and "flat" graphics, but maybe that's just us being nit-picky."
No you are not. They suck. 'That' time when these graphics were super-awesome has long been gone and Monolith has yet to realize. Until and unless they come up with an amazing gameplay experience, FEAR 2 is going to suck.
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3-10-2008 @ 10:35PM
Yuccadude said...
Smiley was meant to indicate sarcasm. But yes, killing boxes is always fun. I'll do that sometimes when my friends and I are playing some games. Or especially in HL2.
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