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Posts with tag project-origin

E308: Project Origin trailer


The Xbox Live Marketplace videos keep rolling in. This new trailer for Project Origin showcases a few things, namely: chills, thrills and kills. Alma is back in the non-FEAR named sequel to FEAR. Immediately the game looks amazing, it looks like ol' Monolith found the smoothing button on their graphics engine! Seriously though, prior to watching this trailer we just shrugged at a chance to play Project Origin -- but now that it looks this good we will need to check it out!

Video: Again, we begin to F.E.A.R. a swinging Alma

Late yesterday, Monolith release a dark and fresh Project Origin trailer especially for E3. And while we're sure the main focus of the trailer is supposed to be the in-game footage, gory visuals and explosive action, we couldn't help but focus on Alma and her creepy as hell swing. Seriously. An evil supernatural being is scary enough, but when that evil entity is a little girl AND she's swinging on a swing under moonlight ... now that's messed up. Check out the new Project Origin E3 trailer after the break as we hope to get our hands on the game sometime during E3 this week and gauge whether or not swing sets play a major role in the storyline.

Continue reading Video: Again, we begin to F.E.A.R. a swinging Alma

Video: This Project Origin is going to be bloody


There's a new Project Origin combat trailer making the rounds today, giving old-school F.E.A.R. fanboys a warm fuzzy knowing that the sequel is staying true to its roots. The trailer (embedded above) is comprised of "pre-beta footage" that is gushy, gory, glum and any other "g" adjectives you can think of (except glamorous). It looks graphically nice, the fear factor is there and it seems ... well, fun. We say, go Lith go!

[Thanks, Chris]

Project Origin video blowout

Monolith has dropped not one, not two, not three, but four new Project Origin trailers for gamers everywhere to ogle. The first, embedded above, deals with the Replica Elite Powered Armor. It is, quite simply, a mech capable of laying waste to all in its path. The video make sure to drive this point home, destroying buildings and vaporizing soldiers that stand in its way (or even in the general vicinity of its way). The second video (embedded after the break along with the other two) concerns the return of one of the enemies in the original F.E.A.R., the Assassin. The Assassin is an acrobatic, pseudo-invisible badass with a penchant for killing. Sound fun? Of course it does. The final two videos are fly-throughs that show off Project Origin's spooky environments. Be the first kid on your block to watch them all.

Continue reading Project Origin video blowout

Project Origin: 5 bloody new screens


Earlier today Monolith dropped five bloody screens of their latest shooter F.E.A.R. 2 Project Origin. Each of the five screens includes the proper amount of killing and pools of blood that you would expect from a Monolith title. Also included are a peek at brand new environments and the Giant Mechanized Walker from the player perspective. Not pictured is Alma (above) who really should go see an optometrist about that red-eye problem.

Gallery: Project Origin

Gamerscore Blog needs your Project Origin questions


The attractive and sweet smelling members of Gamerscore Blog will soon be visiting Monolith, developers of the upcoming F.E.A.R. sequel Project Origin. They won't just be sitting down for tea and crumpets either. No, they will be asking Monolith questions. That's where you come in, see, as they are now accepting questions for their jaunt to Monolith's headquarters. All you have to do is head over to Gamerscore Blog and submit a question. There are no guarantees that any particular question will actually be asked, but we imagine the good ones will rise to the top. Our top question: why didn't they pick our submission in the sequel naming contest?

In related news, our friends at Gamertag Radio recently sat down to talk with Monolith themselves. Head over to GTR for the interview.

Video: Shooting Project Origin's crab people

Nothing says happy Friday like seeing a twisted and freaky bloody monster-thing doing the crab walk all while he tries to eat off your face. Lovely. Embedded after the break you can view the latest "Abomination" trailer for Monolith's F.E.A.R. sequel Project Origin and between the freaky crab person bits, we get to see actual gameplay. And if we ever mocked Project Origin's graphics before, we take back those statements because (visually) it looks dandy fine. Okay, back to watching the bloody crab walk ...

Continue reading Video: Shooting Project Origin's crab people

Project Origin trailer: Alma just wants to play


After watching the latest "Swingset Trailer" for Monolith's upcoming Project Origin, we have absolutely no doubt that the Lith are experts at creating crazy, twisted and totally freaky experiences. Then again, have we ever doubted them? Go ahead, give the latest Project Origin trailer a looksy and try to tell us Alma doesn't send a chill up your spine or that the swingset doesn't freak you out. Yeah, we've been harsh on Project Origin because of its "dated" graphics, but when it comes to building tension and totally messed up story lines ... well, Lith gets our seal of approval.

Lith to improve upon everything with Project Origin

Now that they've sent Condemned 2 on its merry way, Monolith will now be focusing all its energy towards F.E.A.R.'s not-so sequel Project Origin and that crazy, crazy Alma.

IGN sat down and chatted with Project Origin lead designer John Mulkey to get the dirt on how development is progressing, what Monolith's goals are with Origin and what we can look forward to. And the general theme we're hearing is that Origin will take what was offered in F.E.A.R. and add more. More enemy types, more weapons, more locations and more variety. We can't be sure if more variety will equal commercial success or if Origin will still be looked at as F.E.A.R. 1.5, but we can be sure that Monolith is confident and that gives us some comfort for now. Our only gripe thus far is the game's "soft" and "flat" graphics, but maybe that's just us being nit-picky.

Video: First 17 minutes of Project Origin

Downloadable over at IGN and embedded after the break is a horror-rich and somewhat spoiler'ish video of the first 17 minutes of Monolith's sequel to F.E.A.R. called Project Origin. And after watching just a snippet of the gameplay video we noticed two themes in the game; there's lots of hospital gear laying around and lots of blood on the walls. So, if you've got a thing for blood streaked along hallways or doctor's offices in general, then give the new F.E.A.R. 2 Project Origin gameplay video a watch. That is unless you don't want your game spoiled and soiled, because then we'd advise staying far, far away from this post and forgetting we ever mentioned that the first 17 minutes of Project Origin is posted after the break. Because, you know, it is posted after the break ... just saying.

[Via Game Stooge]

Continue reading Video: First 17 minutes of Project Origin

Not F.E.A.R. 2 officially named Project Origin


Project Origin it is then. After narrowing down the list of user submitted titles to three, Monolith has announced the official name of the sequel to F.E.A.R. The new title, Project Origin, received the most votes and beat the likes of Dead Echo and Dark Signal. Honestly, none of the names seem to evoke the same feeling as the original title -- you know, the feeling of fear -- but there's not much we can do about it now. Like it or not, we're stuck with it. What does everyone think of Project Origin? Was it your pick, or did you want something else? Did you hate all the names? Share your thoughts! Speak your mind, knowing full well that your voice now counts for naught!

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