
We knew some changes were headed to Team Fortress 2, namely to the Medic, but CVG is now reporting some of the planned changes for other classes as well. Specifically, we're talking about the Pyro and Soldier classes. So far, the only change announced for the Pyro has to do with scoring. Basically, Pyros will now be rewarded with points when they successfully light an enemy on fire. The idea, according to Valve's Robin Walker is to reward the player for foiling enemy plans even when doing so didn't necessarily end in their death. The Soldier class is due for an interesting change as well, as Walker notes that Valve "is focused on making Soldiers a little more careful firing their rockets at point blank targets." We're not exactly sure what that would entail, especially when factoring in rocket jumps, so we'll just have to wait and see. The changes should be rolling out within the next two months.
[Via Joystiq]












Reader Comments (Page 1 of 1)
1-16-2008 @ 4:11PM
ZenGaijin said...
I was thinking that the solider thing meant if you pointblanked an enemy when teamates were near they too would take damage. So basically, you could have a huge cluster fuck of rocket damage.
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1-16-2008 @ 4:39PM
xenocidic said...
did we ever hear any more about those supposed THIRTY SIX (36) new achievements? that seemed slightly off
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1-16-2008 @ 4:59PM
Brave said...
they should take the shotgun away from the Soldier and give him some sort of Automatic weapon :/
Reply
1-17-2008 @ 5:41AM
Anticrawl said...
Yeah cause the Soldier class isn't already amazingly awesome as it is. In many sense the Soldier class is the best in the game though the learning curve for the class is higher than the others.
1-17-2008 @ 12:36PM
jrodliebs said...
I'm really pleased with the Pyro adjustment, I can't count how many times i've lit someone up, and made them retreat, but got no dap for it because it takes forever to cook someone to death.
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1-17-2008 @ 12:36PM
remer said...
its all aboot the pyro howaaaahahah pyro woot.......
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