Team Fortress 2 players will be happy to hear that The Orange Box has finally received the update promised by Valve. The patch went up over the weekend, and players will be prompted to update the title whenever they load the game on their 360s. We haven't had a chance to see if Team Fortress 2's lag problems have been effectively addressed yet, but here's hoping. Anyone out there noticing a difference?
Orange Box finally updated
Team Fortress 2 players will be happy to hear that The Orange Box has finally received the update promised by Valve. The patch went up over the weekend, and players will be prompted to update the title whenever they load the game on their 360s. We haven't had a chance to see if Team Fortress 2's lag problems have been effectively addressed yet, but here's hoping. Anyone out there noticing a difference?





Reader Comments (Page 1 of 2)
10-29-2007 @ 9:35AM
tiremfej said...
Yes, I've noticed that I can actually play it now. Nice work on the patch!
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10-29-2007 @ 9:37AM
DjDATZ said...
Posted by Rich...go figure. LOL...not knockin' ya. lol It's just that every Orange Box post is made by you. LOL
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10-29-2007 @ 9:43AM
FusionWhite said...
The lag issue has completely killed my desire to play TF2. I hope the patch inspires me to go back and play it again.
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10-29-2007 @ 9:43AM
xenocidic said...
what's even more unsurprising is who it is NOT posted by - Canada's own David Dredger - who hasn't made a blog post in as long as I can remember.
methink Dustin and Richard have him locked up on the roof of Fanboy Towers and are plotting something evil. I can only hope David can find a helpful butterfly to summon a large eagle to speed him back to the shire in time to prevent them from securing The One Ring from Frodo.
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10-29-2007 @ 10:01AM
Dapper Dan said...
one ring to rule tehm all.....
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10-29-2007 @ 10:01AM
Dapper Dan said...
damn typos messed it all up.
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10-29-2007 @ 10:16AM
DjDATZ said...
xeno...i just sent you an FR via XBL.
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10-29-2007 @ 10:17AM
lewisd35 said...
I received an/the update Sunday morning (GMT) but I've still had a number of issues with lag that's so bad I've had to drop out of the game. This nearly always affects other players too as I can hear the countless WTF voices over the mic.
Certainly won't stop me playing though...
...until CoD4!
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10-29-2007 @ 10:35AM
RedlineRonin said...
Seems to me that there is less of the "lost connection to host" and instead the game, when it starts to lag, just tries to push through the lag. Perfect it is not but i guess some patch is better than no patch at all. Valve get some DLC out!!
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10-29-2007 @ 10:42AM
Zach Scott said...
Ya this has definitely helped. Cause what it does is boot a player that is lagging out the room. Well at least that is my experience.
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10-29-2007 @ 10:42AM
Ben said...
got my first taste of TF2 on Saturday night and everything seemed fine to me!
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10-29-2007 @ 10:43AM
AtomicAgeZombie said...
I tried playing over the weekend and still had problems with lost connections and locking up. This fun little gem is being ruined by something lesser games seem to get right.
Worthless...
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10-29-2007 @ 10:44AM
john said...
Most of the lag problems in TF2 seem to be the host. There are too many people trying to host 16 man games that simply can't. Find a room that is lagging and chances are it's a 16 man room. Have the host start a new game with 12 and under and you'll find the lag problems gone.
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10-29-2007 @ 10:53AM
ericcst said...
The main improvement is that you can see little green bars (or red) to see if the host has good latency before joining a game. If they have green bars and it's not a 16 player game, then join up and enjoy!
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10-29-2007 @ 11:02AM
MDJ2010 said...
Does the job for me, although coincidently I only picked up a copy of the game on the day the patch hit xbl, but its been smooth playing since I ARGHHHHH! (Damn it ive been stabbed in the back by the Spy AGAIN!!!)
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10-29-2007 @ 11:19AM
Free Lono said...
There's still lag. Tried to play in a 12 person match and a 16 person match. I hosted. Never have problems hosting in other games and there was tons of lag. Laggy, lag ... lag..
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10-29-2007 @ 11:27AM
xenocidic said...
@kogen, that's pretty funny. so you think the yearly subscription to Xbox Live is for dedicated servers? you are sorely mistaken sir!
the yearly subscription provides us matchmaking servers, live messaging, friends list, etc.
dedicated servers are NOT part of the equation and any dedicated servers are at the cost of the publisher/developer. (see BF2:MC for example)
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10-29-2007 @ 11:35AM
M said...
Less crashes, still lag.
For whatever reason, the Team Fortress crashes my system, not just lost connection, but teh patch fixed that, but now I notice the lag much more. The patch is an improvement, but not a fix.
M
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10-29-2007 @ 11:52AM
Aero said...
Yeah, with the patch I was able to play a lagless 12 player game, something I couldn't do before the patch/ I've yet to try a 16 player game but I presume that'll work too.
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10-29-2007 @ 12:43PM
420sniper said...
I was prompted for the update Friday evening around 1 AM EST. I had been playing TF:2 for a few hours prior to it and had just power cycled my XBOX from the latest TF:2 caused lockup when Valve released the patch.
Can't say if the lag has improved but other issues still occur such as the aforementioned XBOX freezes in TF:2 and the random player drops during match startup.
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