
If you've played
Team Fortress 2 on Xbox Live, chances are you've experienced some annoying lag. Not "hey I shotgunned you and you didn't die" kind of lag either, but "why can't I move away from this wall ... what the hell how did I get outside?" kind of lag. Lag so unbearably bad that you literally can't play the game. Lag that results in host connection errors. Typically, this occurs during games with higher numbers of players, which also just so happen to be the more fun and competitive games. The good news is that Valve is aware of the issue and has created a patch to fix the problem. The bad news is that it now has to clear Microsoft certification before we can all reap its benefits.
Valve has said they expect the patch to be released this weekend or early next week.
[Via Joystiq]
Reader Comments (Page 1 of 1)
10-16-2007 @ 3:36PM
isocrazy said...
gimmie the patch now!
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10-16-2007 @ 3:39PM
xenocidic said...
I hope this patch occurs before my copy arrives from eBay... =]
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10-16-2007 @ 3:48PM
eatmyjustice said...
I'd like to know how this game made it through Microsoft certification with this problem.
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10-16-2007 @ 3:51PM
Rick said...
I was wondering if anyone else was having the same stupidness on their end. Guess so.
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10-16-2007 @ 3:55PM
ogvor said...
I was really hyped for the TF2 (and I really REALLY enjoyed Portal and Episode 2) but the lag made the game nearly unplayable. I hope this fixes the problem becuase I really want to like this game as much as I like everything else in the Orange Box.
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10-16-2007 @ 3:56PM
Sunny said...
How much of this problem could actually be fixed by a patch? I mean this only happens to me whenever the host has set the max players too high for their connection.
Its a shining example of why Xbox Live needs dedicated servers... if only for certain games.
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10-16-2007 @ 4:18PM
scott topic said...
i, for one, wish this had matchmaking
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10-16-2007 @ 4:21PM
James said...
Heh, enjoy your laggy, tiny games, chumps. I'll be ducking my spy among the 12 enemy team members on the dedicated PC server of my choice.
Once I install this new $140 video card... oh, right. Well, it's worth it, if you ask me ;-)
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10-16-2007 @ 4:43PM
Mauricio said...
$140 video card? where are you shopping? 1999?
a "decent" 8800gts is going for at least $300.
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10-16-2007 @ 5:00PM
FR3SH JIV3 said...
I blame the lag on morons with crappy connections hosting games. I host on FiOS and never had one complaint of lag.
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10-16-2007 @ 7:17PM
un1qu3 n3wy0rk said...
That the nice part of buying games months after they come out. They will already have some patches. Hopefully by Christmas there will also be some DLC for Portal to.
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10-16-2007 @ 7:44PM
Terd Ferg said...
I was going to buy this today for the xbox, now I'm torn on upgrading my pc for this.
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10-16-2007 @ 8:05PM
OTAM said...
This is the same problem The Darkness suffered from. When you could get into a lag free game,it was something that was so much fun with the shapeshifting. When it lagged,it was to the point where you warped ACROSS the level.
Great games ruined by lag = me sad face.
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10-17-2007 @ 12:46PM
tiremfej said...
Terd Ferg,
I was on the fence with this title as well. I couldn't be happier. It's pretty amazing on the 360. I would have to say "The Orange Box" is the best title on the 360. I'm not one to gush over games, but this one is certainly worth. I haven't picked up Halo 3, since I got it.
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10-17-2007 @ 4:02PM
pierce said...
James,
while i applaud your attempt to make fun of someone who bought the same game as you and thus shares your tastes... i have to say you really should be criticizing valve for not also dedicating servers to 360 tf2 players. 360 owners have every right to have the same experience on their consoles as you do on your $140 videocard pc. the fact that valve is releasing a patch confirms that right. chump.
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10-19-2007 @ 4:41PM
isstasi said...
Valve didn't make the choice to have or not have dedicated servers, Microsoft is almost as bad as nintendo when it comes to keeping their fingers on all the buttons of their online experience, why is the lag so bad on the 360 you ask? Microsoft wouldnt give them the same APIs that certain in house studios (bungie) get.
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