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Posts with tag mercenaries-2-world-in-flames

Mercenaries 2 demo NOT on the Marketplace

Last night, Pandemic sent word to the internets informing everyone that the promised Mercenaries 2: World in Flames demo was released to the Xbox Live Marketplace for download. And even though they sent word, it doesn't mean it's true, because it simply isn't there. We're sure the Mercenaries 2 demo will eventually make its way to the XBLM (probably sooner than later), but right this moment we aren't seeing it. Keep your mercenary eyes peeled and your mercenary ears perked ...

[Thanks, Rob]

A look at how Mercenaries 2 does co-op

IGN has a pretty decent writeup detailing their hands on time with two player co-op in the explosive Mercenaries 2: World in Flames. Online co-op is presented pretty standardly, allowing two players to connect seamlessly where one player enters the others' world a la Crackdown. Meaning that any progress made during co-op only counts towards the hosts' game, but any weapons or money earned by the other player can be taken back to their game. What's nice to see too is the fact that the game doesn't "scale" the action based on co-op, which means that having a co-op buddy by your side makes dishing out the destruction a whole lot easier. Make the jump to get Mercs 2 learnified.

Video: Let's have a Mercenaries 2 walk-through

Mercenaries 2 news has been lacking a bit lately, so we were rather excited to see a new trailer pop up on the old Actually, it's a developer walk-through video with the game's lead designer Scott Warner who shows actual level gameplay but played three different ways with all three Mercenaries 2 personalities. There's plenty of tactical, covert and overkill gameplay to view complete with head butts, helicopter hijacking, button mashing sequences and explosive goodness that really doesn't look too bad. Both visually and gameplay wise, that is, if you're into that kind of genre. But how about that demo?

Mercenaries 2 demo and DLC confirmed

Pandemic Studios has just confirmed with Eurogamer that they plan on releasing a Mercenaries 2: World in Flames demo, but are "not sure of dates" for its release to the XBLM. Pandemic's creative director Cameron Brown also confirmed that they have Mercenaries 2 downloadable content in the works saying that they already "have it up and running on the consoles" and it is being seen as an "enormous opportunity" as far as the longevity of the title goes.

Downloadable content already up, running and complete months before the game even releases? Something smells of EA shenanigans and it doesn't smell good.

Mercenaries 2 blows things up August 31st

IGN has revealed that Pandemic Studios' Mercenaries 2: World in Flames is scheduled for a U.S. release on August 31st. And since a release date announcement is a big deal, Pandemic also supplied a new Mercenaries 2 "US Release Date Trailer" for everyone to enjoy. From what we can tell, things splode really, really good. We also get a feeling for why Mattias Nilsson is so hellbent on revenge ... his bum has a bullet lodged in it. Watch the trailer, take it all in and (potentially) add Mercenaries 2 to your ever expanding list of 2008 must-haves.

[Via Game Stooge]

Mercenaries 2 bitten by the delay bug

Online retailers have been hinting at it for a while and now developer Pandemic is fessing up announcing that Mercenaries 2: World in Flames has officially been delayed into early 2008. In an interview with IGN, president of Pandemic Josh Resnick stated that Mercenaries 2 fell back to a Q1 2008 release because they need some more development time and that the studio doesn't "want to slop out a game just to meet a deadline". Kudos for being frank and honest Mr. Resnick, sometimes games need to cook in the oven a bit longer to bring out their subtle flavors and lovely texture. We'll be ready and willing to snack on destruction next year.

[Thanks, todd]

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