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New Gears 2 Info in latest Game Informer [Update]


As is often the case with video game news, a sharp-eyed forum-goer brings us this story. Over at NeoGAF, a poster with the latest issue of Game Informer has been relating some of the Gears 2 info contained within. There's a ton of information, most of which is new (and from the sound of it) awesome. There's only part of the story online at NeoGAF, and we'll only list some of the better sounding stuff here, so be sure to buy the magazine if you want the full scoop.
  • "We have creatures that make the Brumak look like a baby panda bear." -Cliff Bleszinski
  • "We hear hints of all sorts of new multiplayer features, from dramatically expanded co-op modes to multiplayer content that takes advantage of Unreal's new ability to deliver huge numbers of the Locust horde at one time, but confirmed details will have to wait until a later date."
  • Different difficulty settings for each player in co-op. One person can play on Hardcore, one on Casual.
  • COG Centaur Tank (Monster Truck + Tank) There's a dedicated level where you get to pilot one.
  • Drop in/drop out co-op, with a fourth, easier, difficulty.
  • Forced walking scenes replaced with a dynamic conversation camera system (which is skippable).
  • Hundreds of Locust troops, all acting independently.
  • "Gorgon burst pistol and poison grenades, both of which can become part of your arsenal if you play your cards right"
If you're interested in a few more tidbits, they're after the break, otherwise buy the magazine for all the details.

Tali Kaliso is a new member of Delta Squad and will be around when the game opens. Chairman Prescott is the military leader above Hoffman and leader of COG forces. Dizzy is your driver, getting you from place to place with a southern drawl. Maria Santiago is the last new character mentioned, and Dom's search for her will be one of the game's major plot points.
  • There will be many, many, more underground enviornments, with much, much more complicated layouts.
  • New Locust enemies called the Kantus, which are "monk-like devils" and hit you with sonic attacks.
  • Kantus have the ability to "revive their fallen brethren from afar."
  • Moving cover. Think: "giant slithering rock worms"
  • "We want to fulfill the promise - it is a war. It's more than just these four guys."
  • They've worked on the story and sense of depth with the characters, it's a "darker and more heartfelt narrative."
Updated for simplification

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Reader Comments (Page 1 of 3)

Eddy1

4-07-2008 @ 9:38PM

Eddy said...

woot woot!!!

but not this time x3f, i saw this on gamespot forums 45 minutes ago!!!

lmao it's all good. this is the type of info that gets me pumped for this game. this is gonig to be my favorite game EVER. and im not playing cuz i still play GOW competitvely. this game is going to be insane and i cant wait for my new GI this month.

Reply

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SR5902

4-07-2008 @ 9:39PM

SR590 said...

come on 4 player co-op

Reply

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Curtis3

4-07-2008 @ 9:39PM

Curtis said...

Sweet.

Reply

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Kiltman674

4-07-2008 @ 10:01PM

Kiltman67 said...

Are my eyes deceiving me? Is that an actual back story for Gears characters?

Any chance of finding out what was going on in that Fenix's father's house or am I pushing it...

Reply

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Anticrawl5

4-08-2008 @ 8:00AM

Anticrawl said...

Are you shitting me? They gave a back story for the first one via trailers, literature online and in the booklet. Just noone paid any attention, they were to obsessed with the pretty graphics.

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The Master of Truth and Justice6

It kind of annoys me that they seem to think the story in the last game actually was good and substantial and worth giving any sort of nods to, or the characters.
They seem to REALLY believe that.. and it's not just this, but past interviews as well, and other things they've said.

Reply

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Neuromancer7

4-07-2008 @ 10:45PM

Neuromancer said...

Yeah I know it's kind of sad, that a group of grown men would come up with a story and characters like this and think that anyone would take it seriously. Did you ever see that trailer that came out before the game, with the song "Mad World" playing- like Marcus was some kind of deep and sensitive guy?

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Kiltman678

4-07-2008 @ 10:58PM

Kiltman67 said...

I may be wrong on this, too lazy to check, but I'm pretty sure that Mad World was added by fans and the original had different music.

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Kevin Gass9

4-07-2008 @ 11:26PM

Kevin Gass said...

Wow^

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Delgado10

4-08-2008 @ 12:46AM

Delgado said...

You're really stretching it, complaining about one of the most popular video game advertisements of all time.

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Digital Limit11

4-07-2008 @ 10:16PM

Digital Limit said...

"Forced walking scenes replaced with a dynamic conversation camera system (which is skippable)."

Thank God.

I couldn't believe Halo 3 had this, after the obvious annoyance it put forth with Gears.

Reply

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Neuromancer12

4-07-2008 @ 10:46PM

Neuromancer said...

Yeah it's like, let's punish people for wanting to play this game by making the action grind to a halt to watch a bunch of beefy space marines talk to each other over their headsets.

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xFenixKnightx13

4-07-2008 @ 10:17PM

xFenixKnightx said...

Holy crap thats alot of info, good stuff!

Reply

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SadisticHam14

4-07-2008 @ 10:37PM

SadisticHam said...

Why is it a year away. :(

Dammn it

Reply

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DjDATZ15

4-08-2008 @ 12:17PM

DjDATZ said...

Learn how to do math. It's seven months away. That is in no way close to a year. Next month it'll be 6 months, which is half a year...idiot.

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SadisticHam16

4-08-2008 @ 3:41PM

SadisticHam said...

Excuse me for not knowing the exact release date? lol?

I'll send ya my email, you can forward me all the latest release dates so it wont happen again oh great wise one.

Still, nice attitude you have, you'll go far in life.

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Jomolungma17

4-07-2008 @ 10:43PM

Jomolungma said...

Is there any other game that offers co-op with different difficulty settings? I'm wondering how'd they do that without making it seem like all the baddies were running at one guy and blatantly ignoring the other...

Reply

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Kiltman6718

4-07-2008 @ 11:01PM

Kiltman67 said...

The only way I can think of is to perhaps weight the weapons of players according to their difficulty. So someone on Easy's Lancer would do more damage than someone on Hard and someone on Easy would naturally have more health.

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Kevin Gass19

4-07-2008 @ 11:28PM

Kevin Gass said...

Then you would have people playing only on easy just for that boost, and it would become VERY UNBALANCED

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Cal20

4-08-2008 @ 11:47AM

Cal said...

Kevin, it's co-op, balance doesn't matter. People can always agree to all play on insane...

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