The second Developer Diary for the last entry in the Rainbow Six Vegas sub-series released today. This one addresses the topics of Multi-Player and Co-op, dropping nuggets such as drop-in-drop-out co-op and a story explanation for the Co-op players a la Halo 3 (1P is the Master Chief/Bishop, 2P is the Arbiter/Knight). The main of the interview is a voiceover from the Lead Multi-Player Designer, Jason Cambiotti, and he goes over the bullet points for us. He mentions the PEC system of character creation, which was talked about in a previous Dev Diary, and will be similar class-wise to the COD4 system. This video also shows off Vegas' new competitive multilayer modes: Demolition, which is similar to Assault and Team Leader which is similar to VIP. The rest is about revisions to the Territories-like Total Conquest mode, and the Matchmaking system which will (supposedly) be improved, with games easier to create, find, and join. The first game was well received, so hopefully Ubisoft will be able to build on the success of the first game and shoot for the top of the Xbox Live most-played charts.
I hope that Vegas 2 keeps it's lobby system, rather than adopting the Halo 3 system where you are randomly given a group of people/game.
However it may also be good to have an option of not needing a host, an uber-quick match that collects together people quickly, as being stuck in a lobby for 20mins waiting for a game, only for the host to quit can become irritating.
Bah all I wanted out of this sequal is decent visuals. But it looks like they did nothing more than physically wax and polish the character models. They still look goofy as fuck and walk like the Hunchback of Notradom.
Also everything about this game seems to be a copy and paste job. Nothing new other than a few bullet points I could care less about. The only interesting thing is the fact one can join and leave while the game is in progress without affecting it.
Reader Comments (Page 1 of 1)
2-09-2008 @ 2:42PM
mattclarkie said...
I will watch it tomorrow.
I hope that Vegas 2 keeps it's lobby system, rather than adopting the Halo 3 system where you are randomly given a group of people/game.
However it may also be good to have an option of not needing a host, an uber-quick match that collects together people quickly, as being stuck in a lobby for 20mins waiting for a game, only for the host to quit can become irritating.
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2-09-2008 @ 3:08PM
Randy said...
Waiting eagerly!
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2-09-2008 @ 5:51PM
Anticrawl said...
Bah all I wanted out of this sequal is decent visuals. But it looks like they did nothing more than physically wax and polish the character models. They still look goofy as fuck and walk like the Hunchback of Notradom.
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2-09-2008 @ 5:54PM
Anticrawl said...
Also everything about this game seems to be a copy and paste job. Nothing new other than a few bullet points I could care less about. The only interesting thing is the fact one can join and leave while the game is in progress without affecting it.
2-09-2008 @ 10:54PM
Brian said...
This game could be exactly like Vegas with new maps and I would still pay $60 for it.
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2-10-2008 @ 1:48AM
chris said...
the halo 3 lobby system licks nut
btw, everything i see new about this game i get a tweaking boner.
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2-10-2008 @ 3:10AM
Alex said...
You're wrong about the not impoved visuals - check out the HD videos at http://www.teamxbox.com/
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2-10-2008 @ 12:45PM
Sinnix said...
So... they reduced the number of players in co-op by half and still haven't implemented a decent matchmaking system.
Awesome.
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2-10-2008 @ 12:46PM
Sinnix said...
Not.
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