
The new Capcom Digital blog -- which exclusively covers Capcom's downloadable titles -- is open for business, and they've added yet another HD sprite from Super Street Fighter II HD Remix for Xbox Live Arcade. This time we get a look at Akuma (last week we got a peek at Ken). As an added bonus, they've included his original sprite for reference. The blog contains a brief article about the genesis of SSFIITHDR, which notes that the game's name is intentionally long and intended as a joke for long time Street Fighter fans. You can read the article by clicking the "read" link. See more images of HD Akuma after the break.

"Tatsumakisenpukyaku!"

Simply gorgeous.
[Via Evil Avatar]





Reader Comments (Page 1 of 1)
6-07-2007 @ 4:12PM
Tony said...
This is looking good so far, although I really hope the animation is just as high quality.
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6-07-2007 @ 4:17PM
fob2000 said...
@1 - I agree 100%. SFIII, while it was still sprite based, had some of the best animations for a 2D fighting game. I hope that they'll be able to reproduce this with Remix.
And yes, I'll buy it AGAIN, just I bought SFII and SFII Turbo for the NES, SSFII Remix for the GBA, SF2 Anniversary for Xbox, and of course SF2 Hyper for XBLA. Not to mention the countless quarters I spent at the arcade....
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6-07-2007 @ 4:24PM
VampireHunter Z said...
The animation will not change. It will be a frame for frame translation of the original.
Wow! The actual sprite is taller than the horizontal rez of a SDTV. It would be cool if they remixed the audio for higher quality. The voices should stay the same but resampled at higher bitrates.
This game is going to be amazing.
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6-07-2007 @ 5:01PM
ccc said...
Looking very nice.
I really want the animations to be beefed up though. This version of SF has crappy animation. Expl. Ryu's fireball animation consist of like 2 frames. Where as in SF3 the same move had over 10 animations. Still it is looking amazingly clear.
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6-07-2007 @ 5:29PM
Toph said...
Looks explosively hot so far!
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6-07-2007 @ 7:32PM
Ithilis said...
Waaaaaaitasecond.
If this game is a remix of SFII, why are we getting an Akuma sprite?
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6-07-2007 @ 11:02PM
Neoxkc said...
@ Ithilis
In Super Street Fighter II Turbo, Akuma was a secret character.
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6-08-2007 @ 12:39AM
skunkworks said...
god I hope capcom decides to give the same treatment to SFA3 and SF3 sometime soon.
I can't wait to see some backgrounds and footage for this title it looks almost to good to be true.
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6-08-2007 @ 9:58AM
Ithilis said...
#7
Thanks for the heads-up, man. I obviously don't know my SF history as well as I thought I did. I didn't think Akuma appeared until later in the series.
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