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EndWar controls nothing like BFMEII


Now that we've taken a look at the first shots of EndWar, we can start to ask the serious questions. Being a console RTS, one question rises above all others: how does it control? According to EGM and Michael de Plater, who is leading the EndWar project, it controls nothing like Battle for Middle Earth II. 360 fanboys will recall that BFMEII, and now Command & Conquer 3, were Electronic Arts' attempts at streamlining console RTS controls. That's not good enough for Plater, who says that BFMEII "was a test case for exactly what we didn't want to do." A note for console RTS developers: watch out for flying mud.

CVG reports on the EGM information, clarifying that the main factions of EndWar will be the U.S. Joint Strike Force, Russian Spetsnaz, and the European Enforcers. Furthermore, combat will be limited to 12 squads at a time. Limiting combat numbers sounds like a great idea, as managing giant armies (as in BFMEII or C&C3) can be difficult on a console. Also mentioned in the article, the battlefield will be fully destructible.

Now we have a new question: will EndWar set the new standard for console RTS games, or will we have to wait for Halo Wars?

[Via Joystiq]

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Reader Comments (Page 1 of 1)

Tony1

5-02-2007 @ 11:04AM

Tony said...

My question is more is it as great as they think it is? I guess we'll see. Personally, I thought BMEII worked very well.

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Benedict2

5-02-2007 @ 11:21AM

Benedict said...

The BFME controls were a bit more confusing to me. It sounds more like they are trying the Ground Control system (restricted number of units, no newly built units appearing during a battle etc).

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IncredibleBulk923

5-02-2007 @ 11:22AM

IncredibleBulk92 said...

This game sounds a lot like a ground control type game, even down to the command apc and 12 squad limit...thats no bad thing mind

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James4

5-02-2007 @ 1:06PM

James said...

Please don't let them take a squad-based combat game and call it an RTS. The two are different genres. The BFME2 controls surprised me with how well a console could handle an RTS. If they actually manage to do better, I'll be shocked. If I were in Ubisoft's shoes, I'd have no problems shamelessly ripping off the EA control scheme...

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TapaTurma5

5-02-2007 @ 6:38PM

TapaTurma said...

ummm... did it not say in the screenshots that the units are voice-controlled?

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