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Halo 3's latest thing: adjustable gravity


Halo 3 is set to have multitudes of customizable options for multiplayer. It should have many, many more than Halo 2 in fact. One of these options is adjustable gravity. Frankie, KP, and company recently tested this feature out during the latest Halo 3 Humpday Challenge. Testing it out on Snowbound, Bungie tried out two game types with 50% percent gravity. The first match was a rockets match. Similar to tactics used on Halo 2's Colossus map, players would spend as much time as possible in the air, thus reducing the possibility of a splash damage kill and forcing opponents to make a direct hit. While the crew notes that it wasn't that much different from a regular rockets match, it did provide for an extra layer of strategy and timing. It's also worth mentioning that once everyone runs out of ammo, the game transforms into epic, anime-style air battles, with each player trying to melee the other as they pass.

The second match was shotguns and sniper rifles. This match played much differently, as the low gravity does wonders to put you out of shotgun range, but also makes you an easy target for any sniper worth his salt. As such, shotgun players often found themselves not being killed by those they were dueling, but by snipers in the distance. Nice.

Options like adjustable gravity (and many others) should go a long way to keeping Halo 3 a fresh experience. Are there any cool custom options you'd like to see?

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