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Posts with tag sin-city

You like Sin City's visual effects? So did Ubisoft


Owned. Literally. The stylized look of the Sin City movie was (and still is) quite iconic. With the second movie yet to be made, Frank Miller tied up shooting The Spirit, and now the purchasing of the studio that does the effects, just how much influence does that style hold for the future?

After its acquisition by Ubisoft, Hybride Technologies will supposedly continue to work with its movie partners, but will also work on bringing some of Ubisoft's IP's to the big screen. While this does seem quite out of character for a video game publisher, and it seems even weirder considering how Tom Clancy happy Ubisoft is, but it does open some interesting doors for that Prince of Persia movie.

Sin City game every other year starting 2009


From the people who brought us such hits as Jackass: The Game now are bringing another piece of pop culture to the realm of video games. Currently in development at Transmission Games is a game based on the Sin City graphic novels, (not the movie) that is currently due for release at the tail end of next year. Licensing the comics instead of the movie is both a wise and foolish move for the company, as the comics have much more story and depth, however they lack the actors or recognition that could make the game a big hit; so all in all it's a bit of a gamble. The IP has a lot of potential, but all that could mean is a more spectacular failure if the game isn't of the utmost quality. And with only six months of development behind it, it's impossible to tell if the devs will make good on that potential. The most interesting bit of news from the announcement is that the publisher foresees a continuing bi-yearly series out of the property, despite not even being out of pre-production for the first game. You can be sure we'll keep an eye on this one as it goes forward.

Red Mile licenses Unreal Engine for Sin City

Today, Red Mile Entertainment announced that for its Sin City video game adaptation they've licensed the graphical powerhouse Unreal Engine 3 from Epic Games. Red Mile's choice of an engine is solid and we don't think anyone is willing to debate the use of the Unreal Engine 3 with Sin City. Hell, it even sounds good. Hopefully Red Mile's rather slim game development pedigree (Jackass: The Game, Heroes of the Pacific and GripShift) doesn't instantly force this "movie game" into the clearance bin, because we think Sin City lends itself to the gaming realm rather well. Here's to you Red Mile, do Sin City good, do the Unreal Engine good and don't screw this up.

[Thanks, DjDATZ]

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