Coming soon from The Collective is the fifth game in Konami's Silent Hill series, recently renamed Silent Hill: Homecoming. From the 11 new screenshots we've snagged it appears that the California-based developer has captured the creepy atmosphere of the original Silent Hill games. Since it was announced that The Collective would be developing the latest entry of the series, and not the original Konami team, fans have been somewhat reluctant to get on board with the game. While it isn't set to release until the fall, the game at least appears to be a step in the right direction.
Two, Silent Hill: Homecoming is set to arrive in September ... in Europe. We're going to side with Joystiq on this one and assume that it should arrive in North America at around the same time. Dare we allow ourselves to get excited?
After spotting some brand new Silent Hill V screenshots on the web today, we quickly set about acquiring them ourselves. After instating requesting the aid of an intrepid colleague at Joystiq, we thought we had acquired the images in questions. Alas, we were unable to get the lovely, watermark-free versions of the images, but we were pleasantly surprised to learn that the shots we had acquired seem to be brand new. So, as we endeavor to nab the images we originally sought, enjoy our three brand new images in the gallery below.
The fine folks over at SilentHill5.net have uncovered new Silent Hill V details by way of PLAY magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in Silent Hill 4. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.