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Posts with tag backwards compatibility

July 07 backwards compatibility update released

A new Xbox backwards compatibility update was released yesterday further expanding the list of original Xbox games playable on your Xbox 360 to around 300 titles! The July update allows support for over 60 additional original Xbox games including America's Army, Burnout, Mech Assault 2, and Morrowind. To get the update, simply connect to Xbox Live and the update will automatically download and install. Take a look at the complete list of new original Xbox game additions and updates after the break and be sure to tell us which game(s) you are most excited to start playing on your 360.

Continue reading July 07 backwards compatibility update released

Back compat update: Panzer Dragoon Orta! [update 1]

Update: As many have pointed out, the list has been official updated with lots of new games including Soul Calibur II, Spider-Man 2, Mechassault 2, Street Fighter Anniversary Collection, and much more. Follow this link for the fully updated list.

Xbox backwards compatibility updates are few and far between these days. Hell, the last update was in December. In fact, many feared that the coming of Physchonauts meant the end of new updates. Rejoice, true believers, for a new back compat update is upon us! Unfortunately, we don't know how many games have been added. In fact, right now the only way to get the update is to download the update, burn it to a disc, and install in manually (we assume it will be available on Live soon). However, we do have confirmation of at least two new titles, including SEGA's Panzer Dragoon Orta and Phantom Dust. If you've got the itch for these games, get to downloading. In the meantime, keep your eye on the official backwards compatibility page for the updated list. You can be sure we'll post it when it goes live.

[Via Deeko News]

Microsoft's take on XNA

Joseph "Talvish" Molnar over at DCEmu gave a good long look at XNA on his personal blog, Microsoft's future with the platform. It touches on how this appeals to the homebrew community as well as how useful the tool set will be as more developers pick it up. It's a good read and sheds some light on the inner workings of XNA and the benefits it has with multi platform support and backwards compatibility. It also shows how it eliminates the need for dev kits, as all you would need is XNA Studio Express and a retail Xbox 360 to build a game for the console. It's very thought provoking and encouraging to see how Microsoft will handle this opportunity they have to change the face of the gaming industry. Check out the full article by clicking the "Read" link below.

[Via DCEmu]

Back compat update: Conker, Psychonauts!


The backwards compatibility update we reported about yesterday has now come to fruition, Psychonauts intact. There are some other notable games on the list including Conker (lots of you were looking for that one yesterday), Soul Calibur II, Shenmue II, and Indigo Prophecy/Fahrenheit. We're curious to test out Soul Calibur II, as it supported 720p even on the original Xbox. See the complete list after the break.

Continue reading Back compat update: Conker, Psychonauts!

Back compat update tomfoolery, Psychonauts


Working in close, yet uncomfortable collusion with Joystiq last night, we unearthed a newly updated backwards compatibility list on Xbox.com. The list has subsequently been zapped back into the nether realm, where it will undergo further transmogrifications. For the brief and precious moment that the new list was alive, we had the presence of mind to both copy and paste the entire list. Of course, the big question with every back compat update is, "is Psychonauts on there?" The answer is was "yes." Other notable titles on the list included Shenmue II, Indigo Prophesy, DOA Ultimate, and Mortal Kombat: Armageddon. Don't jump for joy just yet, though. When contacted by Joystiq, Microsoft told them that the list is not final and may yet change. That won't stop us from poring over the list and dreaming, though. Take a gander at the list after the break.

Continue reading Back compat update tomfoolery, Psychonauts

Back compat update: finally, Aquaman!

Thank God. See, I gave my old Xbox to my brother and I was just about to fall into a deep, deep depression because I couldn't play Aquaman on my 360. Lucky for me, the fine folks in Redmond decided it was about time for a new backwards compatibility update. I thought to myself, "could it be?" My eyes furiously scanned the page and my heart leapt at the sight: Aquaman: Battle for Atlantis is finally BC.

But seriously, folks, the update adds quite a few titles to the 360 roster, including one of my favorites, Fatal Frame II (still no Psychonauts, though). See the full list of new or updated games after the break. And a special thanks to Scott, the tipster who made the first of many Aquaman jokes.

Continue reading Back compat update: finally, Aquaman!

Mortal Kompat: Petition

Several Mortal Kombat fansites have banded together and started a petition to get Mortal Kombat: Deception and Mortal Kombat: Armageddon added (or in MK:D's case, re-added) to the ever-growing library of backwards compatible games.  I'm pretty cynical about online petitions, but Microsoft actually responds to earnest pleading when it comes to their back compat efforts. By all means sign it if you want to see some fatalities down the road.

[Thanks Patrick]


The Incredibles is back compat in Japan only

Some strange news about backwards compatibility today. Apparently The Incredibles (or Mr. Incredible as it's known in Japan) was added to Japan's backwards compatibility in the recent update. Yet for some reason The Incredibles is not on America's list. Is backwards compatible Incredibles goodness only available to the Japanese? For that matter, does anybody even care? What about Psychonauts? Please?

[Via Siliconera]

Moore backs off back compat comments

A suddenly compatible Peter Moore issued what you might call a major mea culpa on Major Nelson's latest podcast, wisely backing away from his poorly worded remark that  "Nobody is concerned anymore about backwards compatibility. We under-promised and over-delivered on that." Sounding a bit like a prison convert, Moore apologized for the "trauma" his dismissive comments caused gamers and offered this rosy revision:

"Boy, do we care about backward compat[ibility]."..."We're going to get darn close to that stated goal of every title done."

Fortunately, the Xbox boss had some facts to back up his newfound enthusiasm: 20 new back compat titles in the next update, instead of the previously announced 12, including Doom 3 and Lego Star Wars.

[Thanks TxdoHawk]



Right back compat ya!


The list of backward compatible titles may be growing (ooh...Spongebob) but that doesn't mean that every title is worth a trip down memory lane. Reader PJ writes:

There are many of us who purchased Half-Life 2 in hopes of playing it on our 360.  How ever this proved to be impossible with the physics engine wacking out on many gamers.  I cannot even pretend to play because on Highway 17 my character fall directly through the floor.  If you want a video i will post it for you without hesitation.  We are all being crapped on by steam and xbox. 

IGN touched on various emulation issues back in January and assured everyone that Microsoft was issuing the necessary patches, so it's a shame to hear that Half-Life 2 is still half-assed. I don't think most people buy a 360 to play old games, but I understand why people are pissed. I'm sure MS will remind us that Spongebob Squarepants: Battle For Bikini Bottom works fine.

How much do you care about backwards compatibility and what kind of bugs have you run into?

[Thanks PJ & DJphatjive]



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