Posts with tag Team17
Posted May 29th 2007 5:05PM by Dustin Burg
Filed under: News, Xbox Live Arcade

They say good things come to those who wait, and that may be more true for
Worms fans than most. It took a long time and a massive heap of internet rage before
Worms finally made it onto
Xbox Live Arcade, but it was worth the wait for purists. Said purists may now rejoice a second time, as the new downloadable content (DLC to the kids) will be available tomorrow on Xbox Live. There will be 3 new landscapes available. The Space Landscape (pictured above) is free, while the Hell and Jungle Landscapes will set you back 150 points each. Perhaps the most exciting news, 22 new voice banks will be available for free. Finally, our Angry Scottish, Redneck (presents!), and Irish worms can rise again.
Expect the new content to hit the ground
running wriggling tomorrow.
Posted Apr 16th 2007 9:30AM by Dustin Burg
Filed under: News, Xbox Live Arcade

Over on the Team 17 forums they've announced new downloadable content for XBLA title
Worms. The downloadable content will be a dozen or so theme and audio packs that will include updated backgrounds and audio commentary for your worms to rumble in. It has been confirmed that the Space Theme and Audio pack will be free for download, but we are not sure of the other pack's cost or if they will be free too. Also confirmed is a
Worms gamer picture set and theme. But all this new content will be a long time coming, because Team 17 is currently putting their efforts into a patch that'll help make the game all the more sparkly. Speech, themes, and audio ... what more could a
Worms fan want (other than every
Worms weapon ever created)?
[Thanks, Boff]
Posted Mar 28th 2007 11:35AM by Richard Mitchell
Filed under: News
Worms fans rejoice, for an update to your favorite annelid warfare simulation is on the way. On his personal blog, Team17's Martyn "Spadge" Brown has detailed some of the new things we can expect in the update. The biggest fix should solve the problem of 4-player games crashing. A number of exploits should be fixed as well. Thanks to our friends at XBLArcade, we also know that AI players will now take a maximum of 2 seconds to "think." Blessedly, the AI will no longer perform ridiculously accurate grenade shots either.
In addition to the update, plenty of downloadable content is on the way. The content is set to include a new theme (we think Spadge is referring to a level background, not a dashboard theme), audio that was cut because of the 50MB limit, lots of new voice banks (angry Scots FTW!), and some new themes and gamer pics. A release date has not yet been set for the update or downloadable content, so for now we'll slap the dreaded "coming soon®" sticker on it.
[Via DCEmu]
Posted Mar 2nd 2007 4:30PM by Richard Mitchell
Filed under: News
Worms fans, take a long look at the above image. What you see is the definitive selection of the weapons available in the Xbox Live Arcade version of Team17's
Worms. As we've
noted in the past, several weapons are missing, including our beloved Holy Hand Grenade. Our friends at XBLArcade have compiled a list of all the weapons and tools pictured above. Take a gander at that list and tell us what your favorite weapon is. If that weapon isn't featured in the list, feel free to express your feral rage. Frankly, we've been waiting for
Worms so long that our rage devolved long ago into mild irritation. Where that irritation resides, we cannot say, but our doctor assures us that "it ain't pretty."
Posted Mar 2nd 2007 9:30AM by Richard Mitchell
Filed under: News

Oh, saints be praised! For that matter, let's just praise everyone.
Worms, the
most anticipated Live Arcade game, like,
ever, is finally,
finally headed for release. That's right, and we've got a big fat press release in our inbox to prove it.
Worms will debut next Wednesday, right smack in the middle of GDC. The game will be available for 800 points. Now that
Worms has finally made it out of the twisted, Lovecraftian realm of certification, we're not really sure what to do. What the hell do we complain about now? Airline food?
Who knows. The point is that
Worms is out next week. Which reminds us ... we have a
score to settle.
Continue reading Worms finally arrives next week
Posted Feb 27th 2007 11:00AM by David Dreger
Filed under: Multiplayer, Xbox Live Arcade

Martyn Brown, the Marketing Director of Team 17 gave out some heavy duty news about its highly anticipated XBLA title,
Worms. It has officially passed certification! He also informed us that he wasn't positive on the release date as of yet, noting that it could be out in a few weeks, considering the other titles currently in the Live Arcade line up. Are you guys as stoked or relieved as we are to hear that Worms has made it through certification? You know what that means, right? We'll be able to finally show that Arcadian
scum site what it means to be an Xbox 360 Fanboy.
Update: Considering how long this title has been in certif
ication without a change in status, we understandably forgot how to spell it once there was one.
Posted Feb 26th 2007 3:30PM by Richard Mitchell
Filed under: News

With any luck at all, next week will signal the end of the constant moaning for
Worms on Xbox Live Arcade. Don't get us wrong, we've done a fair share of
moaning ourselves. The big news is this: the
Worms page is now live on Xbox.com. What's more, it was live over the weekend and has yet to be pulled. This scenario may sound familiar to Xbox 360 Fanboy readers, as the
Alien Hominid HD page
went live a week and a half before its release. Hopefully, this means we'll
finally get to see
Worms wriggle its way onto Live Arcade next week.
So, here's the new question: if
Worms comes out next week, what game will we complain about next? What Live Arcade game gets to become the next
Worms?
[Thanks, Miguel]
Posted Feb 21st 2007 3:30PM by Richard Mitchell
Filed under: News

Speaking to Eurogamer, Team17's Martyn Brown intimated that the certification process for
Worms has taken much longer than originally anticipated. While this isn't exactly news to rabid
Worms fans, Brown does shed a little more light on the issue. First of all, Brown notes that
Worms is "richer" than many Live Arcade titles and thus has a lot of testing to undergo. He adds that Team17 had to resubmit many times after delivering what they considered final builds of the title. Finally, Brown says that
Worms has nearly been released twice in its dev cycle, only to be pulled back into the black abyss that is Xbox Live Arcade certification. As such, Team17 is not keen to celebrate its imminent release in the coming weeks.
We have to wonder, can anything be done to streamline the Dreaded Certification Process®? We know that MS has a stockpile of Arcade games. What is it that consistently prevents a timely release schedule?
See also:
Team17 talks Worms and Arcade revisions
Posted Feb 19th 2007 6:45PM by Richard Mitchell
Filed under: News, Xbox Live Arcade

Every week, we hear the shrill cry of agony as the 360 Fanboy nation realizes that
Worms still hasn't arrived on Xbox Live Arcade. We haven't heard otherwise from Microsoft, so we still retain hope that this week will be the one. Without confirmation, however, we are forced to console ourselves with whatever scraps of info we can find. Our friends over at The Xbox Domain have posted an interview with none other than Martyn "Spadge" Brown of Team17, developer of
Worms. One of the most interesting parts of the interview is hearing Brown defend Team17's choice of slimming down the weapon selection in
Worms for Xbox Live Arcade. According to Brown, the team felt that the power weapons in
Worms were counter to the casual, easy to play nature of Xbox Live Arcade. Team17 believes that the weapons they've chosen represent the core strategic elements of
Worms and give a wider range of players a chance to experience the game the way it was meant to be played. While we'll certainly miss our beloved Holy Hand Grenade (
Hallelujah! ... BOOM!), we can see the logic behind the decision to reign in weapon selection.
The interview also contains tidbits about Team17's concerns with the Arcade size limit of 50MB and some enlightening information on why the game has taken so long to emerge. Hit the "read" link to read the interview.
Posted Feb 12th 2007 3:30PM by David Dreger
Filed under: News, Downloads, Xbox Live, Multiplayer, Xbox Live Arcade, Xbox Live Marketplace

Martyn Brown, known as "Spadge" on the Team17 forums, came forth with some unfortunate news for
Worms fans. The game, as of yesterday, is still in certification. Hopefully it won't be in cert for as long as
Paperboy has been and we'll still have it in our hands soon. Spadge had some other news that was slightly uplifting, saying that
Worms will have both free and premium content available to download, since their title is still under the 50MB ruling. Looks like we'll have to wait a little longer, fanboys.
[Via Xboxic, Thanks Jonah]
Posted Feb 5th 2007 6:30PM by Richard Mitchell
Filed under: News

Godfree and the gang at Gamertag Radio scored an interview with Martyn Brown of Team17, the developers of
Worms for Xbox Live Arcade. Martyn answers lots of burning questions about the game, and assures us that the classic
Worms experience is intact. We are particularly happy to report that ninja rope is in the game (along with the ability to drop weapons while roping). Voice banks are also supported, though Team17 couldn't fit them all into the game. More are coming to Marketplace, though. What the interview does
not have: a release date.
Worms, without a doubt, is the most highly anticipated Arcade title right now (at least it is judging from the
comments around here). If you're even a little bit interested, we suggest you check out the latest episode of GTR for the interview. Also included in the show are interviews with the Yankees' Johnny Damon, Snoop Dogg (no, seriously), and the developers of
Bullet Witch. Hit the "read" link to check it out.
Posted Jan 22nd 2007 5:15PM by Richard Mitchell
Filed under: News, Xbox Live Arcade

Yeah, we know. You want
Worms. Every week that
Worms isn't released for Xbox Live Arcade, your cries of anguish produce a hideous echo in the vast intertubes that connect us all. The
announcement of new
Lumines content this Wednesday all but assures us that there will be no proper XBLA release, so it seems
Worms fans will face yet another week of stark raving madness. There is, however, light at the end of the worm-eaten tunnel, as Martyn Brown, Team17's studio director, assures us that the game is still in certification (known as "cert" to hip industry types) and that it hopefully won't be "much longer now."
It's not much, but given Team17's recent moratorium on
Worms info, it's definitely better than nothing.
[Via ILoveXBLA]
Posted Jan 4th 2007 3:00PM by Richard Mitchell
Filed under: News, Xbox Live Arcade

A recent post on the Team17 forums (registration required) has confirmed that
Worms: Wormy Defeat will cost 1200 points or less when it hits Xbox Live Arcade. Specifically, the poster in question asked when the game was coming out, saying that he had 1250 MS points lined up just to purchase it. A moderator replied that he couldn't specify a date until Team17 officially announces it, but that 1250 points was "more than you'll need." 1200 points seems steep for the title, so we would hope that 1250 points is actually 450 points more than we need. Still, should the game debut at 1200, we'll still get it, because we are
Worms addicts (holy hand grendate FTW!).
Will you plunk down 1200 points if necessary?
[Thanks, TxdoHawk]
Posted Dec 27th 2006 11:30AM by Richard Mitchell
Filed under: Xbox Live Arcade, Xbox Live Marketplace, Rumors

Our friends at XBLArcade have informed us that
Worms HD -- an Xbox Live Arcade version of the classic series -- is near completion, according to a forum post on the Team17 website (registration required). The post declares that the game is already on Partnernet (a debug and press only version of Xbox Live) and has only one more bug to be worked out. Furthermore, the game should be available "hot on the heels" of CES, which ends January 11.
Worms HD will be officially announced during the show.
XBLArcade also reports that Team17 is already working on downloadable content -- free and premium -- and that the game is supposedly easier to "pick up and play" than previous iterations. We share their sentiment that this may or may not be a good thing for
Worms, as one of the best parts of the series is its depth of strategy. Hopefully, this will remain intact in the Arcade release. At any rate, we can't wait to get a crack at
Worms HD in all its 2D glory. With any luck, it may wash out the sour taste of the recent 3D iterations. Anyone else excited to pick this up?
Posted Nov 9th 2006 1:30PM by Richard Mitchell
Filed under: News, Xbox Live, Xbox Live Arcade

File this one under "They took it down so it must be true." According to 1UP, a 2D version of Team17's
Worms series is coming to Xbox Live Arcade. Furthermore, it's actually complete and awaiting certification from Microsoft. To prove their assertions, 1UP posted a link to the Team17 forums, supposedly confirming the game's existence. It went a little something like this:
"Plans for announcements are being discussed with MS next week, hold tight. The game is in final certification stages btw, yes it's pretty much all finished apart from any last bugs they find. MS has a schedule of releases and we'll soon find out how we fit into that"
It looks like someone spoke too soon (and presumably outside of NDA), as the post has since been, ahem, altered. It now reads,
"Tom has a small todger."
So, is
Worms coming to XBLA? Probably. Will it come out this year? We don't know for sure, but we'd say not, considering MS has a pretty solid
lineup, um, lined up.
Worms would definitely fit on XBLA. The gameplay is simple yet addictive, and it's turn based, so you won't have to deal with nasty
lag. Anybody else up for some
Worms on XBLA?
[Via Joystiq]
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