History teaches that
Mohandas Karamchand Gandhi (or "The Gandh" to his pals) was an influential spiritual and political leader of India, a man whose pacifist ways solved many political problems. According to textbooks, kissing babies, implementing
civil disobedience for causes such as poverty, and being an all-around nice guy were Gandhi's favorite hobbies.
That's what history says. So there I was in 2024 A.D., trying to bring the Greeks to greatness while mostly minding my own business, and Gandhi decides to show his dark side. Let's be allies, he said. We'll share technologies, he said. Family barbecues, he said. Next thing I know, Gandhi and his lackeys have Sparta, my main science city, completely surrounded by tanks and bombers, the Americans took back New Orleans by overcoming my tank with a catapult (it was a really, really big rock) and Cleopatra decides to stab me in the back by taking the 1200 gold I paid her to attack the Indians for 10 turns and signing a peace treaty with The Gandh after only five turns!
All of that, and why? Because my trigger finger was slick with sweat and accidentally nuked India? Big deal! I said I was sorry!
If there's a video game that better demonstrates the medium's potential for non-authorial storytelling better than
Sid Meier's Civilization, I've yet to play it. Rewriting history to my design always proves more fun than decapitating zombies or battling any number of demons. For years, the appeal of Sid Meier's "One more turn!" opus has been enjoyed primarily by PC gamers with ten-plus hours to kill if they want to experience a complete campaign.
Probably to the chagrin of significant others across the globe, Firaxis Games released
Sid Meier's Civilization Revolution in early July, a
Civ developed specifically for consoles that, while not as deep an experience as any PC version of
Civilization, is more than enough to captivate couch-bound gamers looking for something more involved than the never-ending stream of FPS titles.