For example, Edward Carnby, the game's protagonist, now runs by default (rather than when the A button is held). Walking is accomplished by gently pushing the analog stick (what a revolutionary idea). Many other changes, including a better -- and manually controlled -- camera and improved driving controls, improve the game substantially according to Eurogamer. Exactly which PS3 improvements will make it into the 360 version remains unclear, but we'll happily take anything that can improve Alone in the Dark's more annoying aspects.
Posts with tag atari
PS3 Alone in the Dark fixes coming to 360
For example, Edward Carnby, the game's protagonist, now runs by default (rather than when the A button is held). Walking is accomplished by gently pushing the analog stick (what a revolutionary idea). Many other changes, including a better -- and manually controlled -- camera and improved driving controls, improve the game substantially according to Eurogamer. Exactly which PS3 improvements will make it into the 360 version remains unclear, but we'll happily take anything that can improve Alone in the Dark's more annoying aspects.
Alone in the Dark and Wall-E demos now on XBLM

Source - Alone in the Dark demo
Source - Wall-E demo
Video: Alone in the Dark meets Benny Hill
Case in point, this video covers a sequence early in Alone in the Dark in which the game prompts you to break a car window so that you can open the door and steal it. The only problem is that the game's inventive yet wonky control scheme makes breaking that itty-bitty window about as difficult as taking down a Big Daddy.
Out of curiosity, how many of you out there are trudging through Alone in the Dark despite its faults?
X3F TV -- Points>Life: Shedding Light on Secrets
Each week, X3F tips gamers to the tricks of the trade of Achievement hording in Points>Life. Every week a new achievement is unlocked to help you continue your unhealthy obsession with the Xbox 360 meta-game.
This week in Points>Life we tackle the return of Alone in the Dark. From developer Eden Games and publisher Atari, Alone in the Dark is a strange game to judge. What it does well, it does very well but major technical issues could halt your desire to progress through the survival-horror classic's revamp. Either way bad game design has never been an issue for achievement fiends and this week we uncover three secret achievements in the game.
Due to Canada Day celebrations Points>Life is hitting today rather than Tuesday. Expect Points>Life next week at its regular time.
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[MP4] Download the MP4 directly.
Some Alone in the Dark footage to ponder
X3F Impressions: Deer Hunter Tournament
Donnie Clay crawled as quietly as possible through thick lines of vegetation. He paused as his head broke free of the brush. In front of him was a jumble of hoof tracks that criss-crossed in every direction. Smiling, Donnie pressed a button on his Xbox 360 controller. "There's a tracking system in Deer Hunter Tournament," he said. "If you find deer tracks and aren't quite sure what they are, you can press a button which will orient you to the track."
Now set on the proper course, the producer of publisher Atari's Deer Hunter Tournament rose to his feet and continued to creep quietly forward. His high-caliber rifle, gripped in gloved fists, was equipped with a thermal scope.
A tracking system, and a scope capable of reading heat temperatures? Yes, Bambi appeared to be doomed -- so long as Donnie was able to claim him faster than legions of other eager hunters.
Now set on the proper course, the producer of publisher Atari's Deer Hunter Tournament rose to his feet and continued to creep quietly forward. His high-caliber rifle, gripped in gloved fists, was equipped with a thermal scope.
A tracking system, and a scope capable of reading heat temperatures? Yes, Bambi appeared to be doomed -- so long as Donnie was able to claim him faster than legions of other eager hunters.
Alone in the Dark demo still MIA, still coming

X3F Impressions: Smash Court Tennis 3
No one likes riding in the middle of a car's backseat area. You're sandwiched in, crushed from one side and into the other regardless of which way the driver has to turn, and worst of all, the position is often associated with a derogatory term for the female dog.
If you're cunning, though, the role of middle-backseat passenger can be used to harness the strengths of both your fellow rear passengers for your own good. Forge a temporary alliance during one turn so that you and one passenger crush the other against his door. Then, on an opposite turn, revoke the ceasefire and cause much harm to your former ally.
Namco Bandai's Smash Court Tennis 3 makes similar use of its middle position against its two primary competitors, SEGA's Virtua Tennis 3 and 2K Sports's Top Spin 3. "You've got Virtua Tennis at the arcade end of the spectrum, and you've got Top Spin at the Simulation end," explained Smash Court Tennis 3 producer David Geudelekian during a recent preview event. "Smash Court Tennis very intelligently tows the middle ground. You can jump right into the game and [within] 30 seconds, you can play an arcade-style match: lots of powerups, sensitive aim. But there's also a really deep experience if you want more of a simulation."
If you're cunning, though, the role of middle-backseat passenger can be used to harness the strengths of both your fellow rear passengers for your own good. Forge a temporary alliance during one turn so that you and one passenger crush the other against his door. Then, on an opposite turn, revoke the ceasefire and cause much harm to your former ally.
Namco Bandai's Smash Court Tennis 3 makes similar use of its middle position against its two primary competitors, SEGA's Virtua Tennis 3 and 2K Sports's Top Spin 3. "You've got Virtua Tennis at the arcade end of the spectrum, and you've got Top Spin at the Simulation end," explained Smash Court Tennis 3 producer David Geudelekian during a recent preview event. "Smash Court Tennis very intelligently tows the middle ground. You can jump right into the game and [within] 30 seconds, you can play an arcade-style match: lots of powerups, sensitive aim. But there's also a really deep experience if you want more of a simulation."
Alone in the Dark producer talks design
At a recent Atari event, the same one in which Phil Harrison stated that Atari would no longer pursue big budget, single-player titles, Gamasutra sat down with Nour Polloni, producer of Alone in the Dark. The interview focuses mainly on the gameplay and design choices that Eden made for the game. Of particular interest is Polloni's thoughts on the game's open design, which allows players to solve problems in ways that make sense to them. Said Polloni, "we didn't want you to search for the golden key to open the door." She emphasizes that players shouldn't be asking themselves what they can't do within the game. In other words, if a player thinks of a logical way to open the door -- smashing it with a fire extinguisher, for example -- it will work. It all boils down to logic and accessibility.
It's really a refreshing idea, and one we'd like to see implemented in more games. The interview is a worthwhile read. We suggest you check it out. Oh, and just so you know Polloni isn't merely spewing hot air, check out Joystiq's (very positive) impressions of the game.
It's really a refreshing idea, and one we'd like to see implemented in more games. The interview is a worthwhile read. We suggest you check it out. Oh, and just so you know Polloni isn't merely spewing hot air, check out Joystiq's (very positive) impressions of the game.
Alone in the Dark sees the light, goes gold
Exciting news Alone in the Dark fanboys, Atari just announced today that the Joystiq approved and fire friendly Alone in the Dark has wrapped up development and has gone gold. Currently being copied to DVD at some manufacturing plant overseas, Alone in the Dark will arrive on the Xbox 360 in Europe on June 20th and a few days later, June 24th to North America. And for comparison's sake, it will release to the PS3 sometime later his Fall. Central Park will not be the same later this month, so we advise walking your dog or doing the picnic thing in the park prior to experiencing Alone in the Dark.Video: Finally! Some Alone in the Dark enemies
Getting excited yet or do you still need convincing?
X3F TV -- XBLA in Brief: Warlords and Buku Sudoku
[iTunes] Subscribe to X3F TV directly in iTunes.
[Zune] Subscribe to the X3F TV directly (Zune Marketplace link coming soon).
[RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.
[M4V] Download the M4V directly.
GRID demo goes platinum; game to follow?
When the demo of Codemaster's newest racer was released at the beginning of the month, it was mostly to praise and positive feedback. Now as the month ends and GRID is almost on store shelves, Atari has announced that the game's demo has now been downloaded over a million times. If other demos that "went platinum" are any kind of indication, GRID is set for success.
Codemaster's previous racer, DiRT, sold well initially, but never broke one million (at least in the US), so with a shift to an arcade style of racing and a customer base downloading the demo in large numbers, GRID could be the next online racer to see million-plus sales. Considering the recent debate surrounding the game, the community seems to be well aware of the game, so what of it readers? Will you be buying GRID come next Tuesday, or will Ninja Gaiden 2 be the major purchase of the week?
Codemaster's previous racer, DiRT, sold well initially, but never broke one million (at least in the US), so with a shift to an arcade style of racing and a customer base downloading the demo in large numbers, GRID could be the next online racer to see million-plus sales. Considering the recent debate surrounding the game, the community seems to be well aware of the game, so what of it readers? Will you be buying GRID come next Tuesday, or will Ninja Gaiden 2 be the major purchase of the week?
No more big budget games for Atari
Phil Harrison, recently appointed president of Infogrames (parent company of Atari), has gone on record stating that Atari isn't likely to pursue any more big budget, single-player games after Alone in the Dark. Harrison told Gamasutra, "I don't see that we're going to be making huge-budget, single-player games in the future." Harrison did add that the company will still pursue "really incredible games that have high quality, high execution, and high innovation, but they won't be one-player, narrative-driven, start-middle-end games." Harrison sees online, socially driven games as the future for Atari and places emphasis on episodic content.
So, while a direct sequel to Alone in the Dark sounds unlikely, it's possible we might see similar games released in an episodic manner instead (as was the original plan for Alone in the Dark, which still incorporates an episodic structure). Harrison sees episodic games with integrated community features as a new direction for Atari and the games industry in general, giving video games the kind of "water cooler" effect that television shows enjoy. Sounds interesting to us.
[Via Joystiq]
So, while a direct sequel to Alone in the Dark sounds unlikely, it's possible we might see similar games released in an episodic manner instead (as was the original plan for Alone in the Dark, which still incorporates an episodic structure). Harrison sees episodic games with integrated community features as a new direction for Atari and the games industry in general, giving video games the kind of "water cooler" effect that television shows enjoy. Sounds interesting to us.
[Via Joystiq]
Joystiq is impressed by Alone in the Dark
One lucky Joystiq blogger managed to get some extensive hand-on time with Alone in the Dark, the upcoming series revival being created by Eden Games. When all was said and done, Joystiq got to sample three hours of gameplay, giving them the chance to try out the combat, driving and platforming elements present in the game. The verdict: it's good. Surprisingly good, actually, with Joystiq equating the game to "a great season of 24, albeit one with a supernatural twist." Head on over to Joystiq for their full impressions. Hopefully, we can all get some hands-on time with the game ourselves soon, as a demo should be arriving any day now.


















