Oh, Megs lost the ability to slide and charge even though he's been doing that old trick since Mega Man 3 and Mega Man 4 respectively? Well, we're sure it's a technical issue. Oh, Proto Man is downloadable and he can charge and slide for 160MS points? Crap. Well the content doesn't end there. According the virtual manual that is included with the Wii version of the game set to hit Xbox Live Arcade on October 1, a slew of content is planned, including: difficulty settings, endurance modes and a new time attack stage.
Of course each of these premium content packages will cost gamers a small fee. We suppose Capcom wanted to get really old school and create a model in which Mega Man 9 will end up costing about as much as an NES cart did in the 80's. Thanks, Capcom! Retro rules! Check out the listed Wii prices and dates for the Mega Man 9 DLC after the jump.
Gallery: Mega Man 9 DLC
[via Wii Fanboy]
This listing is based on the Wii Virtual Manual for Mega Man 9 and is not a confirmation of dates or prices for the Xbox Live Arcade version of the game.
- Endless Attack,October 6, 300 Wii Points: "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
- Proto Man Mode, October 6, 200 Wii points: "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
- Hero Mode, October 20, 100 Wii Points: "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
- Superhero Mode, October 20, 100 Wii Points: "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
- Special Stage, October 20, 100 Wii Points: "Gives you another Time Attack Stage to try, including a new Boss at the end! Results will be displayed in the Rankings. Not compatible with Challenges."