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Undertow devs: nothin' but Unreal from now on


Independent developer, Chair Entertainment, has signed an exclusive agreement with Epic to use its Unreal Engine 2.0. Chair is currently in the Xbox 360 spotlight for its Xbox Live Arcade title, Undertow. According to the agreement, Chair will use Unreal Engine on all of its current and future projects. What exactly these projects are remains a mystery, as Undertow is currently the only Chair project of which we are aware. Whatever Chair's future plans, Undertow remains an intriguing project, cramming CTF gameplay, a campaign mode, and Unreal graphics into an impressive 50MB package.

Check out our new Undertow gallery below.

Gallery: Undertow (XBLA)



Update: Chair will continue to use the Unreal Engine for its products, not the Unreal Engine 2.0 specifically.

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Reader Comments

(Page 1)

1. Wait, what? They're going to continue using Unreal Engine 2? Not 3? I don't get it, for the arcade title it makes sense I suppose but not for all future titles.

Posted at 5:11PM on Jun 20th 2007 by Krazy Koala

2. No, you've got it wrong. The announcement states Chair has licensed Unreal Engine 3 and will continue to use that tech for all next-gen titles.

Posted at 6:51PM on Jun 20th 2007 by gamerstuff

3. Um. Is that suppossed to Be Unreal 3 engine version 2.0 or something then?...(Seriously)

About the game.

It looks interesting but I am wondering, due to the last game that came out in the arcade using Unreal technology was priced at 1200 ms points($15). Dose that mean all games using the unreal engine gonna sell for that price?

Just saying, I dont wanna see a trend of games that look alittle better than the other 1'ns or games that are highly anticipated cost 1200 points.
8oo is a fine exceptable pricefor any Digital game.

Posted at 12:13AM on Jun 21st 2007 by ccc

4. @5 what was the game that used Unreal Tech in live arcade?

Posted at 1:17AM on Jun 21st 2007 by Feedback

5. @4=Feedback

The Answer is Robo Blitz

Posted at 1:57AM on Jun 21st 2007 by ccc

6. This is meant to have up to 16 players for online multiplayer hasn't it?

Posted at 7:28AM on Jun 21st 2007 by Boff

7. the new limit is 150mb, remember

Posted at 10:40AM on Jun 21st 2007 by Patrick

8. A bigger game in terms of megabytes should'nt = a bigger price to pay.
These arn't cartridges or even disc games. If these games cost more than 8oo I say fuck them, fuck them right in the ear.

Posted at 11:26AM on Jun 21st 2007 by ccc

9. The other game they are making is the video game adaption of Empire by Orson Scott Card.

Posted at 5:17PM on Jun 24th 2007 by rtodd

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