Bethesda Softworks just announced that actor Liam Neeson will be portraying the role of the father of your character in their upcoming RPG, Fallout 3. According to Todd Howard, the game's executive producer, the role was written with Neeson already considered for the part, and he's been a joy to work with on the project. Neeson himself said that he is anxious to see players reaction to his role in the game, and so are we. His voice can make or break a character, much like Michael Wincott did for the Prophet of Truth in Halo 2 & 3.[Via Joystiq]




Reader Comments (Page 1 of 1)
5-09-2007 @ 3:36PM
Matt said...
Where do you get off comparing Liam Neeson to Jon Voight?
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5-09-2007 @ 4:55PM
Ian said...
Welcome to yesterday!
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5-09-2007 @ 6:30PM
Stranger said...
Let's just hope his role is a little bigger than Patrick Stewart's 15 minutes of fame in Oblivion. Or maybe not:
I for one don't like seeing Hollywood actors take major VO roles in popular games (except for Michael Ironsides- cause his voice rocks and he's not nearly as famous), but I guess the practice is here to stay.
It just seems that instead of writing an actual character, many developers rely on an audience's familiarity with the actor's persona to provide the character with ummm...well, character.
I love great VO in games, but you do need a "star" in order to do it. Nobody's gonna buy Fallout 3 just because Liam Neeson's doing some VO for the game, so why is it necessary?
At the end of the day all it provides is a "gee-whiz" PR bullet point, while contributing very little to the overall experience.
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5-09-2007 @ 6:31PM
Stranger said...
correction:
You DON'T need a star in order to do it. Sorry!
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6-05-2007 @ 10:02PM
David said...
What I like about big name talent doing the voice acting is these are people who can actually act.
They understand things like pacing, tone, inflection and the affect it has on the mood.
I do agree that if the voice is one I instantly recognize it isn't the greatest, even if the voice acting is superb, but as of yet that has only been a problem in Oblivion and only because the same voices were used for so many NPCs. Hope that's not the case here.
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