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Posts with tag Burnout

Ridiculously pretty Burnout Paradise footage

The Burnout series has always had a penchant for looking good. With that in mind, it looks like Burnout Paradise is set to raise the bar again. GameTrailers has posted a handful of new videos showing off some of the cars in the game, and it is hard not to be impressed by the visual fidelity presented here. Our only gripe, the stupid cars stay in one piece. Where's the crashing, damn it?! Ah, well, for now you'll have to be satisfied with death-defying jumps and traffic evasion. Someone owes us an explosion though.

Continue reading Ridiculously pretty Burnout Paradise footage

Video: Crashtacular Burnout Paradise gameplay

We've seen its crashing mayhem in official trailers and video demos, but today we've got your first look at some actual in-game Burnout Paradise footage. Embedded above is a six minute gameplay demo of Burnout Paradise pulled from an unknown source and let's just say it's lovely. Watch as the pretty muscle car races down the streets, hits other pretty cars and blows up into pretty car bits. It's like an exploding pinata, but medal and octane fueled. We're not sure how intuitive accessing the various race modes in this free roam racer will be, but from the looks of things we're thinking EA has this one figured out. Watch the video above and see for yourself how crashtacular Burnout Paradise will be.

[Thanks, Darkstar]

Eurogamer previews Burnout Paradise


The fancy lads over at Eurogamer gave a good, hard look at Burnout Paradise, and how Criterion is focusing on the "seamless" gameplay. Given the open environment of Paradise City, where we suppose the grass is indeed green and the girls above average, there are plenty of opportunities to expand on the number of things to do beyond racing and crashing.

Aided by the addition of a handbrake, Burners will be able to perform Power Parking, where if you see a space between two parks vehicles that you may be able to squeeze into, and hopefully you can pull it off without hitting the curb or their parked vehicles. It's the little things like that which give us a lot of hope for this iteration of the Burnout series. Check out the full scoop by clicking the "read" link.

Videos: Burnout Paradise from GameTrailers


While we didn't get a chance to get hands on here at X3F, you're welcome to check out Joystiq's outlook on Burnout Paradise. In the meantime though, we have a bunch of video from GameTrailers. The first of which is a gameplay trailer that shows what some readers complained that the teaser lacked: crashes. The game runs silky smooth and on top of that eye candy we have a trifecta of videos for you after the break. The first is more gameplay, followed by a developer interview that covers a new feature: "Road Rules". The last one goes over the open world of Paradise City. Enjoy.

Continue reading Videos: Burnout Paradise from GameTrailers

Burnout Paradise screens careen online


Electronic Arts released a slew of screenshots for Burnout Paradise after the Press Conference earlier today. Shots show off an exotic and muscle car racing through the streets of Paradise City. Joystiq has some impressions up, though the only version showing at E3 is the PS3 version. Either way, the game is looking great, and we'll try to get some time to talk with EA/Criterion about the 360 version and should the versions be identical, get some hands on impressions, blasphemous or not.

Burnout Paradise's Teaser collides with Marketplace


The beautiful, serene, and surprisingly crashless teaser trailer for Burnout Paradise is now available in glorious High Definition on Xbox Live Marketplace. While some of you readers complained that the lack of destruction didn't really do anything for you, the focal point was the city that will be literally at your disposal in the new gen aggressive racer. The trailer weighs in at 36.23 MB, which sounds about right for 60-ish seconds of content. Does it look like the new hawtness compared to the YouTube version we showed you before?

Burnout: Paradise trailer releases; require new pants


Wow. Gamertagradio just posted the teaser trailer for the next Burnout game, now titled Burnout: Paradise, accompanied by a press release touching on some information we already knew, as well as that the game is slated for a northern hemispherical "Winter 2007" release. Anyway, the trailer starts off similarly to GTA:IV, showing the ... paradisiacal Paradise City, with the calm hustle and bustle of the streets, inter-cut with the roaring engine of the burners racing along the road.

For those of you curious, the music featured is "My Curse" by Killswitch Engage, with "Burning The Lives" by Shadows Fall almost being audible behind the sound of the cars careening between traffic. So, out of care for your well being, we have the teaser available after the break, but plead that you come prepared, lest your week start off on the wrong foot.

Continue reading Burnout: Paradise trailer releases; require new pants

Burnout 5 screens crash into internet


Over a dozen Burnout 5 screens hit the internet recently. The screens were evidently part of an exclusive preview. We looked around and found a Burnout 5 preview posted at GamePro.com. At least, the preview used to be there. It has since been pulled at the request of Electronic Arts. Still, the screens and the preview are floating around, as things tend to do on the 'net. Lord knows how long it will be up, so you'd best take it in now.

For the sake of our readers, we'll summarize what's new. First of all, Burnout 5 (working title) is an open world game. In other words, you no longer choose your events from a menu. Instead you activate them inside the world (known as Paradise City). As Criterion's Alex Ward describes it, a race could turn into a road rage, which could turn into a pursuit, eventually ending with the player being taken out by another driver. Since you crashed anyway, why not record it as a crash mode run? According to Ward, this is the experience Criterion is aiming for in Burnout 5. Speaking of crashes, the cars now contain 80 destructible parts, making for some much more detailed "accidents." Another new feature is the driver's license, which acts as a player's stat tracker. As a player increases his stats, his driving level will increase, allowing him to take better control of more advanced vehicles. The idea behind this is to keep players from simply unlocking the "best" car and leaving it at that. Without a high enough skill level, a good car becomes harder to drive.

Hit the "read" link for more screens and info.

[Thanks, DjDATZ]

Burnout 5 to employ Vision Camera


There hasn't been a great deal of information surrounding the next installment of the Burnout series, so far referred to only as Burnout 5. As such, we feel it our responsibility to inform our readers of even the tiniest bit of Burnout related news. Today's bit of news is actually fairly exciting, as it seems that the Vision Camera will be used in the game. So far we don't know how it will be implemented, but it will definitely be featured in the game. Speaking about Burnout 5 to CVG, Criterion's director of design, Alex Ward, said, "How you use the controller is key, how you play the game online, how you use the HD Eye Toy and the 360 Vision Camera online is really important."

What uses could the camera have? Face capturing for the drivers perhaps? Could it be used for taunting, as in Command & Conquer 3? Anyone have any ideas?

MetaReview - Full Auto

Last week saw the release of Full Auto, one of the only Xbox 360 games to get released post-launch. We even got our hands on a free XBLM demo last month. So, did the full version expand on the demo's action-packed, albeit repetitive, gameplay? Let's check in with the reviews, including Joystiq's own:
  •  Joystiq (55%) - "In many regards, Full Auto feels like this, a big clump of dough that never made it to the oven. The ingredients are there, but the final product is raw and never rises to the level achieved by great racing titles."
  • 1UP (80%) - "At first glance, it may appear to be a considerably slower Burnout clone, but upon further inspection, the game is an entirely different beast, breathing new life to a genre that is growing ever stagnant."
  • Gamespot (65%) - "Overall, Full Auto doesn't have enough variety to remain entertaining for very long. You might want to rent it and mess around with it for a few days, but the career mode gets repetitive well before it ends and the online doesn't bring much to the overall package."
The bad news is that the consensus seems to be that Full Auto is a one trick pony. The good news is you ought to know if that one trick is enough to get your wallet out. Check out the demo, play it a handful of times.

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