Speaking to Wired, Microsoft Game Studios VP Shane Kim mentioned the possibility of a sequel to Crackdown. While Real Time Worlds -- creators of Crackdown -- stated last year that a sequel wasn't in the works (they're focusing on other projects), it seems Kim is still open to the idea. It seems that the folks at the Microsoft gang still "love" Crackdown, as Kim says, "We consider that a pretty successful title for us, high-quality, I think that customers would like to see more in that space. So that's an option for us." What remains unknown is whether Microsoft intends to ask Real Time Worlds to create the sequel or if the project will be given to a different developer. While the prospect of Crackdown 2 is definitely music to our ears, we can only hope the reins wind up in the right hands. The remainder of Kim's Wired interview comes out soon. Here's hoping we can learn more.
The British Academy of Film and Television Arts (BAFTA) has announced the official winners of its Video Games Awards and the Xbox 360 has a few awards to stick on its mantle. While Wii Sports managed to take home a staggering six of the thirteen awards, it was BioShock that walked away with the coveted Game of the Year. Crackdown also managed to snag 2 awards, one for Best Action and Adventure and one for Best use of audio. We're willing to bet that this isn't he only game of the year award BioShock is likely to earn by year's end, but the award given to Crackdown was unexpected (though certainly not unwarranted). We're sure the folks at Real Time Worlds are mighty pleased. Check out the full list of awards after the break.
In an interview with develop magazine, Realtime Worlds producer Phil Wilson chats about Crackdown's growing pains, its somewhat awkward path to market, the game's image and how much they really needed the Halo 3 beta code. Wilson also goes on to talk about how they would love to make the Crackdown community grow by creating tools that'd allow players to share videos and experiences. But the most startling factoid Wilson points out is that they are not working on a Crackdown sequel and are instead focusing their efforts on two other projects, one being the cops and robbers MMO All Points Bulletin. So, sadly, no Crackdown sequel will be headed our way for the foreseeable future.
All in all the interview is a good read that showcases a very honest look back at the game and the inner workings of the dev team, but darned if we wouldn't like to see what they could do with Crackdown 2. Maybe someday, just maybe ...
Alright folks, this is it. Last stop. End of the line. Now that the Halo 3 beta is officially over, the Crackdown/Halo 3 jokes must cease. Right after this video, that is. In this video, we learn the perils of dating playing a game under false pretenses. Now maybe it's just the fact that we watched Hannibal Rising last night, but we suddenly find ourselves frightened by the thought of our most hated games coming to life. We can only hope that Bomberman Act: Zero never hears all the awful things we said about it.
The newly released Keys to the City mode in Crackdown is awesome, because it allows us to create the explosive fantasies we've always dreamt about. But what if there was a limit to the fun? What if our city keys were suddenly taken from us? Well, Ctrl+Alt+Del played out that very scenario in their latest comic and came away with a pretty good conclusion. Let's just say that anyone who tries to take our Keys to the City will feel the pain. The pain of flying hundreds of feet through the air attached to a vehicle on fire. Yup, that's how we roll.
Crackdown is the sort of game that's just as much fun to goof around with as it is to actually play. As proof of that, we present you with this skydiving tutorial video. If you'd like to get some serious height in Crackdown without all the fuss of actually climbing, all you need is to enable cheat mode and experiment with ramp trucks. Using these trucks, you can rocket your vehicle skyward and then jump out for some killer free fall. According to the creator of the video, some amazing heights can be reached, even higher than those shown in the video apparently. Have any of our readers figured out any other cool glitches using cheat mode?
We got off to a rough start this morning, but everything smells of roses and fresh baked cookies now. Bungie sent word that the Halo 3 beta is finally available to download for those of you who are getting access through Crackdown. Simply pop in Crackdown, make your way to the main menu, select Downloads, and then Download Halo 3 beta. It's easy as pie! And yes, we know the public beta is going live a few hour later than promised, but can't we just forgive, forget, and get to fragging already? Or just take your anger out on the unsuspecting foes that you meet in the beta and unleash the fury! Have fun guys.
PS: They've extended the beta a few days longer until June 10th. How nice ...
Golly gee willikers, it looks like the Bungie team has finally posted an update on this whole Crackdown slash Halo 3 beta fiasco. According to SketchFactor, Microsoft has pinpointed the download problem, implemented a fix, and is doing some final testing as you read this blog. So, with any luck, the Halo 3 beta will be available for Crackdown downloaders in roughly 3-6 hours which is only like ... 15 or so hours later than expected. But don't worry, Bungie cares about your feelings and apologizes for the minor (some say major) inconvenience, because they really do feel bad. Keep your eyes peeled and your Crackdown disc at arm's length, we're in for one long night of extremely slow downloading.
As reported earlier, with the new Crackdown update being rolled out some players have been experiencing a total game reset, wiping out all game saves. Well, the dev team over at Realtime Worlds has acknowledged the problem and has a temporary workaround until they get things permanently fixed. And, in brief, this is their quick fix. When you pop in Crackdown download the auto update, start a single player campaign, once loaded choose the quit option, and either exit to the dash or restart your console. Now, you should have no weird progress deletion and can download the other free or paid content. See, not so hard. Realtime Worlds is looking into a fix and will notify everyone when they have a permanent solution to the update problem. Happy gaming.
If you've been playing Crackdown co-op lately, you may have run into a serious problem. Forum goers (and X3F reader, DualCORE1) have discovered a major issue with the new Crackdown downloadable content. It seems that under the right conditions, the DLC can cause your progress to be reset. In other words, remember all those agility orbs you've collected? Gone. Start over. The issue seems to occur when players join co-op games and then return to single-player. Agent G, a Real Time Worlds employee has made it clear that Real Time Worlds is aware of the issue and is working on it. In the meantime, you might want to stay away from co-op.
The Crackdown "Free-For-All Pack" and "Getting Busy Bonus Pack" are both now available on Xbox Live Marketplace. Complete with fresh Achievements, you can have a jolly ole time with the new equipment, game modes, and vehicles. So, honestly, if you've taken a look at our videos on the content, what are you still doing here? Apparently you feel the price is right, right?
In Major Nelson's post this morning about the new Crackdowncontent, he put up some Xbox.com videos about some of the new features. Later on in the day, he hosted them up on his fresh YouTube account, and we have them here for your viewing pleasure. The above video shows the "Keys to the City" mode, giving you full control over the chaos and carnage that you cause in Pacific City. After the break we've got videos showing the new Game Types, Street Racing mode and equipment. Enjoy.
The guys over at TeamXbox received an exclusive preview of the new downloadable content that will be available for Crackdown later this week. And overall we're impressed. Yup, the new Crackdown content dramatically changes up gameplay and will have you putting the game back in your weekly gaming rotation. But let's look at the specifics.
First off, there will be an auto update for the game which will address various game issues from louder orb notification sounds to a new gang reset option. They even made the fire hydrants less evil. Second up is a free piece of DLC called the Free-For-All Pack which will add exciting features like a new Keys to the City mode and an Impounding Vehicles option. Again, all for free. Thirdly is the Getting Busy Bonus Pack which will cost an unknown amount of Microsoft Points and will include new vehicles, weapons, and various other game modes. Stay with us now.
Finally, Realtime Worlds is adding a total of seven new achievements that spread across the free and paid content. Two achievements (totaling 140 Gamerscore) are attainable with the Free-For-All Pack while five other achievements (totaling 210 Gamerscore) are in the Getting Busy Bonus Pack. Also interesting to note is that the premium Getting Busy Bonus Pack can be played in co-op with a friend who doesn't have the content and, as such, a few achievements exclusive to the pack can be obtained by both players. Full writeup and videos after the jump.
Update 1: Xbox.com states that the Getting Busy Bonus Pack will cost 800 Microsoft points.
One of the developers at Real Time Worlds released a screenshot of some downloadable content for Crackdown. The image showcases four buggies being driven down a dirt track. The models on the vehicle look nice, though the red color scheme would suggest that they are unfortunately not Agency vehicles, and won't morph based on your character's Driving skill level. Still, it looks like taking one for a spin would be a lot of fun.
The fact there is four on screen could be interpreted as adding 2 more players to co-op. Or perhaps it will be a separate mode, like Time Trials, and you'll select courses with the ability to have 4 players. We'll have to wait and see, but our interest is piqued, what about you?