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Posts with tag SSFIiTHdR

The artsy process of getting SSFIITHDR just right

Following a little artwork leakage, the Capcom Blog has lifted the curtain on the Super Street Fighter II Turbo HD Remix creative process by showing off some of their art assets.

Producer Rey Jimenez posted a bundle of two month old SSFIITHDR artwork assets to show how the art process is moving ahead and some of the challenges they're facing. The artwork can be downloaded in PSD form here (zipped up) and shows each fighter's art in various stages of development. In his blog post Jimenez also uses art samples to illustrate what changes have yet to be made and how their quality control works. So, give the art a download and be the little nit picky QA grinch you've always wanted to be, but remember that this is all work-in-progress stuff ... be tough though.

New SSFIITHDR screens are lookin' good

New screenshots from (deep breath) Super Street Fighter II Turbo HD Remix were posted on the Capcom Digital blog yesterday, showing off what we can expect in terms of visuals. These three (plus one off-screen) screenshots are work-in-progress (something Capcom is quite adamant at pointing out) showing off a few of the sprites we've grown to love and a few environments too. It really looks like they've taken classic Street Fighter, cleaned it up, put a new pair of jeans on it and brushed its hair, because it's looking darn spiffy. Check out all three work-in-progress screens in the gallery below and be sure to make the jump for developer commentary. And before you get riled up into a tizzy, the character selection screen's map dots are not accurate. Good catch though.

Gallery: SSFIITHDR (XBLA)

First video of SSFIITHDR in motion

Well, the first shaky-cam video anyway. The folks over at Capcom Digital have posted a cell phone video of Super Street Fighter II Turbo HD Remix being played by a pair of employees. It's a classic Ken vs. Ryu match, and even with though it's low quality footage, it looks like the game is coming along nicely. In short, it's Street Fighter alright. Capcom Digital notes that this is the remix mode, in which characters have received a few tweaks, though only hardcore players are likely to notice them. Also, note the (optional) remixed music in the background. There really isn't that much more to say, as the whole HD part is sort of the most important piece of the puzzle. Without a high resolution video, all of that is lost. Still, footage is footage. Enjoy.

[Thanks, steve]

SSFIITHDR sprite watch: Cammy & M. Bison


We always love checking out new sprites for the upcoming (deep breath) Super Street Fighter II Turbo HD Remix (whew!). Today we bring you two of the latest additions, M. Bison and Cammy. Now, we're not knocking scantily clad women in video games -- far from it -- but something about this Cammy sprite is just wrong. It's like a train wreck. We don't want to stare, but we can't look away. If you find yourself with a similar conundrum, you'd best make the jump and check out the new sprite of M. Bison.

Continue reading SSFIITHDR sprite watch: Cammy & M. Bison

X3F interview: SSFII Turbo HD Remix


With all the fuss surrounding Super Street Fighter II Turbo HD Remix, we decided to shoot a few questions over to the folks at Capcom Digital. Despite the gorgeous new look, there are a few concerns about the new iteration of the series. Hardcore fans are worried about how new sprites will affect years of heavy practice and study. Will the redesign render you years of hard earned skill moot? What kind of Live support will the game have? What about revisiting other franchises? We got the answers from SSFIITHDR's producer, Rey Jimenez.

Continue reading X3F interview: SSFII Turbo HD Remix

Time to vote on SSFIITHDR achievements

A while back, the Capcom crew asked the Street Fighter community to come up with achievement suggestions for upcoming XBLA game Super Street Fighter II Turbo HD Remix. And now, after looking through all the suggestions and asking the development team which ones were feasible, they've narrowed it down to seven possible achievements and want you to vote on which one should make it into the game.

All of the suggested achievements are somewhat difficult to obtain, but our favorites have to be "Win with every character in an Online Ranked Match" and the "Defeat Sagat with Ryu's fierce dragon punch (any mode)" achievement which is currently winning in the polls. Speaking of polls, you should vote on which SSFIITHDR achievement should make it into the game by registering and submitting your ballot over at the Capcom forums. And please, try not leaving any hanging paper chads.

[Via Joystiq, Thanks Jonah Falcon]

SSFIITHDR update and some Las Vegas artwork

Last night, Super Street Fighter II Turbo HD Remix producer Rey Jimenez jumped on the Capcom Digital blog to answer some community questions, clear up a few things and show off the team's latest artwork. Jimenez posted the background art asset for the Las Vegas inspired Balrog stage (high-res) and, as you can see, the artwork is flippin' gorgeous! Yes they updated the sprites and gave it some flavor, but if you don't like the new background SF purists ... well, then don't like it! Other than revealing some sexy artwork producer Jimenez answered a few community questions regarding the game and its features including achievement talk, character customization and character animations. The update is brimming to the top with details about this upcoming XBLA title, so go check it out and get learned.

[Via Joystiq]

Capcom community decides SSFIITHDR Achievements


Capcom Digital came forth with some very interesting news about the Achievements for Super Street Fighter II Turbo HD Remix, as they are leaving the ideas up to the community. Suggestions posted in the comments section of Capcom Digital's (read: not X3F) post will be compiled, "weeded out internally," then their top ten will be posted in the forums for users to vote on. So, it sounds like there will only be one winner, though some of the common sense suggestions will possibly make it in anyway, as well as Capcom using this as feedback on general guidelines for SSFIITHDR's Achievement requirements. What are you waiting for? Go put in your two cents!

T. Hawk gets HD Remix'd, plus more remastering info


Just so you fanboys know, that shot of T. Hawk is full resolution, from Super Street Fighter II HD Remix, of course. Capcom Digital posted that image, complete with an analysis of how they remaster frames to incorporate the new artwork. They use Sagat's standing Roundhouse as an example. Rey then demonstrated how the art is broken up into tiles, and they use those as a guide for when they're redrawing the frame. This prevents a scenario causing a foot to go through an opponent's head due to a hit detection issues. A good read, and it also shows the comparison shot of T. Hawk, as well as the line art for Sagat. Go take a look!

HD Guile sprite is Super Street Fighter'tastic!

Behold, another sprite from Super Street Fighter II Turbo HD Remix has been released all made over and it's Guile! Just look at the shading on his 100% steroid grown biceps and the subtle blending on his camo pants. Yes, the the SSFIITHDR artwork fever has touched us all as we fall in love with each HD'ified character. The only thing we question is whether the stance featured in the artwork above is humanly possible by a guy. Seriously, that's got to hurt Guile, that is unless you want to share with us your dirty little secret. More HD Guile artwork available after the jump.

[Thanks, DeadPlasmaCell]

How to make a hi-def SFII sprite


By now you probably know that we're pretty excited about Super Street Fighter II Turbo HD Remix. We've pored over every morsel that Capcom has doled out and we're always ready for more. Well, today is no different. The Capcom Digital blog has uploaded more images of the upcoming game (in addition to confirming that Puzzle Fighter is coming next month). The new images detail the steps that go into recreating each original sprite in high definition. Illustrated in the image above, we can see each step. Starting on the left and moving to the right, artists first take the original sprite for reference, then block out the basic shapes in the darkest colors. Next, they add details and some shading. Finally, they add the final details and BAM! you've got an HD sprite. Check out the gallery below for high resolution images of all 4 steps.

Gallery: SPFIITHDR Sprites

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