Video: BioShock open-ended gameplay
So, are you getting sick of BioShock footage yet? We hope not, because GameVideos has posted a video with Irrational Games' Ken Levine, who walks us through a gameplay scenario. In order to display the many options available to the player, the video runs us through the same scenario three times. On the first try, it's played as a straight up FPS with guns blazing (hint: this won't get you very far). The second time through, the player uses forethought and all the Plasmid skills available. The third time, he takes on the Big Daddy. Unfortunately, the battle with the Big Daddy is cut short, so we don't get to witness the whole thing (you may recall that it takes a lot of firepower to bring these guys down).
Also, we noticed what appear to be enemy health bars in the video too. Hopefully that's a feature that can be turned off. Kind of ruins the suspense, you know?





Reader Comments (Page 1 of 1)
6-22-2007 @ 10:59AM
ccc said...
How about a downloadable demo of Bio shock in the market place b4 it releases.
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6-22-2007 @ 11:56AM
LiquidPlague said...
We're a couple of months away for there to to be a demo already
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6-22-2007 @ 12:22PM
MDB said...
Is it me, or does this game just look like more of the same recycled FPS garbage?
The graphics are sure purdy, and it seems like the AI is good (notice the creatures run into the water after the fire spell hits them). Yet, the weapons are pretty boring. Shotgun, machine gun, rifle, etc., just in antique form. The mixed magic/FPS game isn't all that original.
So the single player might be fun to play, but the excitement of fighting a big daddy will wane after a couple of successes. It sort of reminds me of the original Unreal on PC. Very deep single play, but with a lot of unique weapons. I can't justify paying the full price of a 360 game just for a singleplayer FPS with nice graphics. If it had some multiplayer, it would be different. I choose shadowrun over this game because in shadowrun no two games will every be the same; to me, at least, a decent multiplayer has almost unlimited replay value. Whereas a fun single player game is only truly enjoyed the first time through.
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6-22-2007 @ 12:23PM
Yuccadude said...
Well, the crosshairs and healthbars have allayed some of my fears already, and there was an article in the Games For Windows magazine that also helped me feel even better about this game.
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6-22-2007 @ 12:29PM
Yuccadude said...
MDB, in that article I was reading, it said that the Enemy-spawning AI will make the same room encounter different every time you play it. It said that it takes your skills and matches it up with what you should be able to survive and it will change each time.
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6-22-2007 @ 12:47PM
MDB said...
Sure, but does that mean you're going to play through it an endless amount of times even though you'll still have the same story, face the same enemies in the same quantities, have to use the same weapons, etc.
And it's not like your playing style will change after playing through once. If you played through once using mostly guns or mostly magic or whatever, you'll probably keep using the same strategy over again.
I know it's early to knock this game, but with so many FPS disappointments, and without seeing any multiplayer, I'm going to have to remain slightly critical regarding this game until I see something that really proves me wrong.
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6-22-2007 @ 1:33PM
olithebumm said...
they health bars above the enemy are ugly, should be killed
infact menus should not be visible in gameplay
they should just slide out when you need them
really really putting me off
and it sickens me to say that
since bioshock, mass effect and assassins creed were the sole reasons i bought a 360
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6-22-2007 @ 1:48PM
Yuccadude said...
But also, MDB, don't you change up your playing style when you are playing a multiplayer game like Shadowrun? You're not going to go for the same magic/tech combo each match are you? Well, it is the same way with Bioshock, because you have certain slots for abilities, and then certain ammo types and different skills you can use as well.
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6-22-2007 @ 2:21PM
MDB said...
I do actually use the same magic/tech combos when playing Shadowrun. My best skills in FPS are in a specific area, so it's best for my team if I use the skills I'm good at instead of trying to use skills I'm not so good at.
The way I see it, there are roughly three strategies: Mostly guns, even mix of guns & magic, and mostly magic. Whichever one of these three you use to beat the game the first time, you're probably going to use the second time. And my point above was that you can't compare Shadowrun to a single player FPS because the replay value is so different. Maybe you really do enjoy running through the same story and same basic levels, but I can't. I don't really find it exciting once I ran through the whole thing. Oh look! This time the monster hid behind a wall! He didn't do that last time!
I don't mean to mock you, only to illustrate my point. To each his own, right?
Now if there were a game where in online mode you can do single player, but have other humans act as the monsters... That'd be cool
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6-22-2007 @ 2:24PM
Paulish said...
It's very intriguing to see how many way there are to accomplish goals in BioShock. I've been interested in this game for some time now and every new piece of information that's revealed about this game just warrants the reserve I laid down for it. Can't wait for it to be released.
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6-22-2007 @ 3:13PM
Enon Sci said...
MDB, You're making a pretty big assumption when you insinuate people will always play the same. My personality type, for example, prefers to ditch even a winning strategy after a few rounds. I eat different foods from different cultures and enjoy travel. In other words, I'm not sedentary in my views or narrow in what I like. I'm draw to modern gaming due to the variety it can bring, so - I say to myself - why not explore the range of that variety?
Now, from a particular standpoint you are correct in saying a well crafted multiplayer might last you longer than a single player experience, thus invalidating the worth of the SP title. From that same standpoint, I take it you never watch movies in the theater, right? This might sound like a non-sequitur to you, but have you even notice that a $6 box office movie gives the same ratio of cost to experience as a $60 game? $6 / 2 hours = $3 per hour. A $60 game / 20 hours (low end for a decent title, imho) = the same thing.
The point I'm trying to make is a mere 20 - 30 hours game might just be worth the cost in the same limited sense as a novel or a movie. Sure, the multiplayer experience, in theory, could pay off for 100 years - but money says you'll eventually get bored of it as well (entropy is inherent to all things). What the multiplayer experience will never give are well crafted objectives, a salient story arc, a sense of completion that lasts for more than a fleeting second before being forgotten or a sense of evolution (character or story).
Anyhow, google "system shock".. This game is more than a mere FPS.
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6-22-2007 @ 4:02PM
Mike show! said...
Well said Enon Sci
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6-22-2007 @ 5:22PM
OmegaIXIUltima said...
MDB, I don't justify Shadowrun for full price because to me its lacking in options, especially single player, Shadowrun could of had a great story line. I'm more of a single player guy (though I do love multiplayer games) so if Bioshock turns out to be good, I know I'll be playing it several times over, as I'm sure theres a lot of different powers in the game. Same with Oblivion, do you like Oblivion or dislike it for the same reasons?
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6-22-2007 @ 6:17PM
austin said...
Is BioShock going to be open-world? I wanted to know if you could just wander around the city, or if you had to follow the story in levels and such. If its not just free roaming, then I dont see what the big draw is.
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6-22-2007 @ 7:35PM
CalabreZ said...
To each his own. We're not here to convince you on a purchase. Personally, I'm intrigued by BioShock. You may not be.
Magic and guns is a pretty interesting concept, regardless of who used it previously. And although, MDB, you may stick to one strategy, your large array of magic, and environmental options are what makes this game fresh.
In multiplayer games, once you get to know the maps and weapons the game doesn't become boring. You simply approach things differently according to how your opponents play. And in BioShock, enemies spawn differently and will behave differently depending on your actions leading to countless amount of hours being spent exploring numerous ways to winning.
Whatever, I'm spending too much time trying to convince MDB and any BioShock doubters. This is just my two cents.
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6-23-2007 @ 5:12PM
OmegaIXIUltima said...
austin, I believe its an open world but not all areas are accessible at first.
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