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Boom Boom Rocket music & modes


IGN got some hands-on time with Bizarre's Boom Boom Rocket, and spilled the proverbial beans on some of the game's elements. First off, with the controls, as you saw from the video, the fireworks are color coded like the A, B, X , and Y buttons on your 360 controller, and the direction corresponds with the the button's placement. The game modes include single songs, endurance mode where you will play a song as long as you can whilst the difficulty ramps up, and practice mode. All of those are available over three difficulties. Local multiplayer is available where a friend can join in and either compete to get the better score in a single song, or outlast you in endurance mode. Players are differentiated by the color of the arrow on their fireworks: black for one player, and white for the other. Continue reading after the break for the song list and other details.

Achievements, similar to Geometry Wars, move across the range of difficulty. You get one for activating your first Bonus Run, and end with surviving four passes in a song in endurance being Boom Boom Rocket's equivalent to "Surviving 1,000,000" in Geo Wars. The tracks, as you heard in the video, are remixed classical songs, and their titles reflect that. Here's the song list:

1812 Overdrive
Hall of the Mountain Dude
Toccata and Funk
Game Over Beethoven
Carmen Electric
Valkyries Rising
Smooth Operatta
Rave New World
Tail Light Sonata
William Tell Overload

In all seriousness, it would be excessively cool if someway, somehow, they made this game compatible with the fret buttons on GHII's Xplorer controller. The first four frets match the face buttons, so it's not totally out of the question.

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