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Posts with tag valve software

Valve: our downloadable content will be free

When perusing our comment threads, you may see comments from Team Fortress 2 fans that will be opting for the PC version over the 360 version? Why? Lots of free content. Specifically, lots of free user-made content. While it may be some time before user-made content heads to the 360, we are happy to report that any downloadable content for the Orange Box will be free. Eurogamer reports that Valve will not charge for its DLC. According to Team Fortress 2 designer, Robin Walker, "You buy the product, you get the content," who adds, "We make more money because more people buy it, not because we try and nickel-and-dime the same customers." We imagine that someone at EA -- publisher of the Orange Box -- has just imploded. Free content is always good, especially when you consider that TF2 will ship with only 6 maps.

[Via Joystiq]

Team Fortress 2 shaping up nicely

Eurogamer got to try their hand at Valve's upcoming Team Fortress 2, and they came away impressed. In particular, Eurogamer notes that the developers of Team Fortress 2 have gone a long way towards solving problems with good art direction. For example, when using a spy to infiltrate the enemy base, you can physically change your appearance to look like any enemy class. Rather than have your own team see an icon over your head representing this, they will see a spy wearing the appropriate mask. This is both visually interesting and solves the problem accordingly.

Also mentioned in the preview, each class has several defining characteristics that make them fun to play. For instance, wrench kills with the Engineer give bonuses to build speed, though they also put you in harm's way. Like Snipers? If you stay zoomed in for a few seconds before you make the shot, you cause more damage, but you also risk someone sneaking up on you. Each class has these trade-offs that increase tension and entertainment.

Honestly, with the campy art style and seemingly endless variety, Team Fortress 2 just may sway a few players from the juggernaut that is Halo 3. Hit the "read" link for the full preview.

[Via Evil Avatar]

Joystiq gets the dope on 360 Source

Sure, we all know that Valve announced the release of it's 360 Source engine to 360 developers. But that wasn't enough for Joystiq. No, they had to go and ask questions. They needed answers straight from the proverbial horse's mouth. As if they were journalists or something. The short but sweet interview covers the differences between the 360 middleware engine and the free PC version, the ease of cross-platform portability, and integrated networking possibilities (i.e. Live). Check it out if you're so inclined. Anybody have any pet source projects they'd like to bring to the 360?

Valve planning something for Xbox 360...episodic?

Valve announced today development of future game releases for Microsoft's Xbox 360 console, with the first (unnamed) title "coming soon." Valve's Gabe Newell said, "The combination of Source and the 360 provides game designers the chance to create powerful entertainment experiences...Whether developing a traditional FPS, RTS, RPG or delving into new genres, the Xbox 360 is a great platform for expanding Source and our game experiences.”

Of course there is no mention of what this mystery title is, as they're undoubtedly saving the big reveal for E3. But what could it be? We know Microsoft is interested in episodic distribution (Peter Moore told me so himself) and that Ritual is interested in bringing their Source-based SiN Episodes to the 360 (they've said so), so it seems a reasonable assumption that Valve could be bringing the episodic efforts of SiN and Half-Life 2 to the 360 platform, with Microsoft making the big announcement at E3. What say you Joystiqers?

[Thanks, Nate, Jeremy, and Crimson]

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