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Call of Duty 4 patch storms the Xbox 360

Nearly every news tip this morning has been about one thing, Call of Duty 4. Prompted by an auto-update, gamers noticed that the highly anticipated patch for COD4 has finally been made available. Some of the key elements addressed in the patch include, quick mute system adopted from Halo 3, third-person perspective for spectator mode and new kill cam views for claymore, air strike and grenade kills that are sure to add insult-to-injury.

Potentially, the most sought after fix was host migration. While adding nothing to the overall experience of the game it does act as a virtual Advil for fixing an head-pounding annoyance. Originally, when the host would leave a multiplayer session all players would be booted back to the main menu of the game. With the new host migration feature the game selects a new host and while the map will restart, groups will be able to stay together.

Today's auto-update, coupled with the upcoming downloadable content, is another sign Infinity Ward is reloading their weapons in the battle for Xbox Live seniority.

[Thanks to everyone who sent this in]

COD4 Feature Patch off to MS for Certification


A patch to add features to the most-played game on Live has been handed off to Microsoft by the folks at Infinity Ward, and as soon as Microsoft's quality assurance demons do their jobs, our 360's will be full of auto-updating joy. The patch info was given out by Robert Bowling, Infinity Ward Community Relations Manager, and from what he revealed we'll be enjoying a bunch of interesting new stuff.

The main features include the following: new kill cams allowing you to see that guy who destroyed you more often than before. Better host control, now the host will be able to leave the game without wrecking everything for everyone else who's left behind, the host will just change instead. Sniper scopes and ACOG scopes have been tweaked to have them to be easier to use, making them more fluid and natural. Last of the major additions, there will now be a quick mute option similar to Halo 3's, just select a player on the scoreboard screen or lobby, and you'll be able to mute them right then and there.

These changes all seem to be for the best (though we'll see how the sniper balance plays out) and we can't wait for the patch to go live, even if it does make us pine for another auto-update as well.

Oops, GHIII title update adds offline co-op

When popping in Guitar Hero III for the first time last night, we were greated to a surprising title update. Our first thought was, "oops, looks like Neversoft had to fix something that was broken" and what are the odds that were were right.

1UP confirmed that the title update was available for the game's launch and fixes (or we should say adds) the option for offline co-op quickplay. You see, someone forgot to add the promised offline co-op quickplay option, but we guess that's what title updates are for. No official update has been rolled out for the PS3, PS2 or Wii versions of GHIII just yet and we aren't quite sure what is expected of those without Xbox Live as we're sure they're the target market for such feature. Humph, maybe Neversoft should have got it right the first time, but maybe we're asking just a bit much.

[Via Joystiq]

Shivering Isles patch coming Monday

Shivering Isles' form ID bug of a problem that we wrote about a while ago is going to be fixed next week with a patch coming Monday. Bethesda's community manager hopped on the official forums to announce the Shivering Isles patch, but acknowledged that Monday is only a target date and the release could get pushed back. So, even though most of you weren't having a problem with this little bug, it was there, Bethesda squashed it, and all is calm in the world.

[Via Joystiq]

Rainbow Six Vegas gets the patch treatment

If you've played Rainbow Six Vegas since Tuesday, you'll know that there was a patch you had to download earlier in the week. And this isn't a boring little patch, oh no. This is a gameplay changing, bug fixing, behemoth of a patch. Ubi_Rickas originally posted the full details of the patch on the official forums, outlining what Ubisoft fixed. Among the biggest changes made was making the weapons a little more balanced (per community feedback), quicker loading for customized faces, host can no longer kick a player during the game, and many other tweaks. A full list of changes are listed after the jump. Are there any Rainbow Six Vegas fans who've been playing with the patch applied, and if so, what are your impressions of the new tweaks?

[Thanks, smak]

Crackdown getting the patch treatment

IGN is reporting that next week, when you pop in Crackdown, you'll be prompted to download an auto-update via Xbox Live. Developer Realtime Worlds told IGN that they went back into the game's code and found a few things that needed tweaking that weren't caught before the game went gold. According to them, the patch will address issues that they discovered relating to lag in both online and sytem link co-op mode. We're just glad that we didn't have to discover this problem when we sat down to play a co-op match on launch day. Thanks again Realtime Worlds, at least you can own up to and fix your mistakes.

[Via Joystiq]

What happens in Vegas ... gets patched


Those of you dealing with bugs in Rainbow Six Vegas every day, lift up your hands in joy, for a patch has been released. The patch will be applied by an auto update the next time players load Vegas. The patch fixes numerous issues, most notably the voice bug that has rendered the game nearly unplayable for some. The patch also fixes a number of crashing issues and removes proximity chat for some reason. Check out the Vegas forums for a complete list of all fixes.

Have any of you been so frustrated by these bugs that you stopped playing?

[Via Major Nelson]

Lost Planet patched (before it's released)


Capcom has announced that they are going to offer a patch via download from Xbox Live the same day Lost Planet releases in the United States. During the Thanksgiving weekend, when the Lost Planet demo hit the XBLM, Capcom gathered player's reactions by trolling forums, reading blogs, and searching news sites looking for what gamers thought and were complaining about. In the end, Lost Planet's multiplayer is going to see some great new features, fixes and overall be a better gaming experience. Here's to you Capcom for actually taking the time to listen to your fans concerns and fixing those annoying problems ... now only if Epic would listen to our wailings.

Patch up your 1080p problems

Major Nelson brings word that a new 360 patch has been loosed on the world. The patch fixes some 1080p display problems experienced with certain TVs, most notably Sony LCDs and some Samsung models. The patch also promises to improve the performance of wired headsets when used with wireless controllers. Finally, the patch makes changes to the recently played list to improve accuracy. We're not really sure what that means. Has anyone downloaded the patch yet? Does it fix all your problems, answer your prayers, and grant you all of your wildest dreams?

[Thanks, Chris Hipple]

Saints Row: Pimps up, patch down

Despite widespread reports that a release was imminent, the long-awaited Saints Row patch is still a no-show as of 4am October 31 and -- as you might expect -- the pimps are getting restless. Do you think trying to issue an update in the same window as the Fall Feature-for-All might have been a bad idea?

Saints Row Updated

People have been complaining about Saints Row multiplayer for a long time. Good news, it may be time to fire up Saints Row again, as Volition has finally released a patch. The patch fixes and updates a number of both single player and multiplayer issues. It does enough things that we won't bother to list them all here. Besides, we're pretty sure that most of you just want to know if the lag has been fixed. Supposedly, the patch will help out in the lag department, though we are unable to confirm this. Anybody out there gotten the patch yet? Are things running more smoothly? Leave some comments and let fellow thugz know what's up.

[Thanks, MeatPlowz]

Atari customers getting testy

Atari's reputation for solid customer support (relative to say, 2KSports) is being put to the test in their community forums where fans are complaining about car trouble in Test Drive Unlimited, particularly:
  • No sure-fire way to run into friends/clans members in free roam, plus
  • The car trade feature has been disabled as a temp fix to a data loss problem, which effectively disabled an achievment.
According to reader Aragom, Atari has acknowledged these issues and ultimately promised a patch in November, but the extended silence didn't relieve the road rage? These guys were the gold standard for customer service at the TLU release, when we praised their prompt response to complaints and feedback-friendly approach. Is this as good as it gets for the pissed and the patchless, or are people being just a little too testy with Atari?

[Thanks Aragom]

Far Cry fan's lonely cry

Will anyone at Ubisoft hear reader Luigi's lonely cry:

Many sites including Ubisoft's official Far Cry site reported on a patch that was supposed to answer the prayers of the few Far Cry fans that are left. They first announced the patch on their site on Friday August 18th saying that it would be online early the following week. One week later they posted an update saying that "One small last minute issue was found which needed to be fixed." It is now two weeks later and despite a number of complaints by fans on the official Far Cry and Xbox Forums Ubisoft is yet to give us any more news.

As our tipster freely admits, Far Cry devotees are few and far between, but this situation is indicative of an industry-wide problem. More and more devs are releasing slop knowing they can patch it later if enough people complain.

Disc Read Error Rising


Dead Rising
is DOA on my 360. I loaded the menu ok, but when I tried to start the game, it smacked me with a disc read error, despite being a pristine new copy. The usual "clear the cache' tricks didn't help. But, as suspected, when I removed the hard drive, things worked fine. It turns out plenty of other deadly pissed off customers have a reason to stumble back to the mall with receipt in hand:

http://forums.xbox.com/6234648/ShowPost.aspx
http://episteme.arstechnica.com/eve/...000689731/p/14
http://boards.ign.com/dead_rising/b8413/125103317/p1/
http://www.capcom.com/BBS/showthread.php?threadid=11141
http://www.quartertothree.com/game-talk/showthread.php?t=28765

Some of these poor folks have already paid $130 to repair their 360 over what is almost certainly an issue with the game itself. When I called Microsoft Support, they told me that there are "multiple known issues" with Dead Rising and that MS is working with Capcom on a fix. Various rumors blame the fact that DR is supposedly the first game to utilize all three cores, but who knows? A couple days ago we were celebrating Capcom's success, and now I'm forced to conclude that Dead Rising is broken for a significant number of gamers.

Needless to say, my enthusiasm for this title is temporarly zombified. Hey Capcom, where's our patch?

Uno patch makes a match

I was so busy reveling in Microsoft's XBLA announcements last week, I forgot to mention that Uno's broken ranked matchmaking system has finally been patched. That gives you a couple weeks to improve your ranking until the the Arcade world's attention turns from cards to combos.

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