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Posts with tag day 1 studios

Joystiq takes a first look at Fracture


Just announced yesterday, LucasArts' new title, Fracture -- debuting next year -- has an interesting premise. In the future, terrain deformation will become an integral part of warfare. In Fracture, players will utilize a number of weapons that alter terrain in many different ways. Joystiq got a closer look at the game last night at a media event in San Francisco. Joystiq learned a few new details about the plot, including how terrain deformation came about and why the eastern and western halves of the United States are bent on each others' destruction. Of course, the meat and potatoes of the event were firsthand looks at the game's weapons. Joystiq notes that most of the terrain-affecting weapons are grenades, though there are some interesting guns as well (including a subterranean grenade launcher). Unfortunately, Joystiq also found out that the terrain weapons do not affect buildings and other structures, which makes the game seem more constricted than we had hoped. All in all, though, Fracture looks like it could be a very fun game.

Hit the "read" link for Joystiq's full impressions.

Fracture to (literally) change 360 landscape


LucasArts, in cooperation with Day 1 Studios, has announced a new franchise for Xbox 360 and PS3. Entitled, Fracture, the game is based around the concept of destructible environments and land deformation. The game's plot is interesting to say the least. Fracture takes place in the 22nd century, after the polar ice caps have melted, causing the Mississippi River to flood and effectively cut the United States in half. In this new chaos, the eastern half of the U.S., known as the Atlantic Alliance, has opted to survive by employing cybernetic technology. The western half, now the Republic of Pacifica, modify themselves at the genetic level, effectively creating a race of mutants.

The gameplay revolves around destructible environments and shaping the land to your advantage. Played from a 3rd person perspective, players use different weapons that can destroy or otherwise reshape the land. For example, you might throw a special grenade that creates a pit in the ground. On the other end of the spectrum, another grenade causes the ground to shoot upward, potentially giving you access to higher areas. See a video of Fracture after the break.

Continue reading Fracture to (literally) change 360 landscape

X360F plays FEAR, needs new shorts


I managed to grab a copy of the latest OXM yesterday, containing the long awaited F.E.A.R. demo. Let's get one thing straight. I have never played F.E.A.R. My PC can run Diablo II and that's fine by me. As you can imagine, I was giddy when I found out about the 360 port of F.E.A.R., and, now that I've played the demo, I'm intrigued to say the least. The game will be instantly familiar to anyone who has played Monolith's other title for the 360, Condemned: Criminal Origins. The environments and the overall tension of the games are very similar. The difference here is that the enemies in F.E.A.R. are run of the mill soldiers -- which makes the appearance of The Ring-inspired Alma that much more frightening. The supernatural elements of the game feel immediately out of place, which intensifies the...um...fear of them.

The only concern I have is whether or not the gun battles will grow stale. That said, the story and horror elements present in the demo are more than enough to pique my interest. The demo is short and barely offers a taste of the action, but horror fans may just want to plunk down the cash for the latest OXM. We promise you at least one genuine scare.

F.E.A.R. demo scares OXM disc


K1lla (of K1lla's Xbox Domain, natch) just received the October issue of OXM, including a 360 demo of F.E.A.R., just in time for Halloween. At least it would be without arcane magazine lead times. Anyway, the upshot is that everyone gets a chance to try out F.E.A.R. before it hits the shelves -- and without upgrading their PC. Can a Marketplace demo be far behind? The demo is single player only and is reportedly very nice. We don't know if OXM has actually hit newsstands yet, but subscribers should expect the mag any day now.

So, who's got a copy? Is it good? Is it super scary? Inquiring minds want to know.

[Thanks, Joey]

LucasArts partners with MechAssault team

LucasArts has formed an unholy alliance with Day 1 Studios, creators of original Xbox Live mega-hit, MechAssault. The two studios, with their powers combined, seek to create an original IP exclusively for next gen consoles. From the horse's mouth (i.e LucasArts' Peter Hirschmann),

"LucasArts is determined to deliver outstanding new ideas to next-generation consoles, and our partnership with the great people at Day 1 Studios creates another opportunity for us to bring innovation and creativity to the market. The phenomenal technology created by Day 1 directly affects gameplay in extremely innovative ways- and it perfectly complements the engaging story and intriguing characters you'd expect of a LucasArts title."

Mechs wielding lightsabers? Count us in.

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