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Posts with tag certainaffinity

New Halo 2 maps get ripped apart


The new Halo 2 maps Tombstone and Desolation have been released for like, what, 30 hours and are already being torn apart. Over at Halo.bungie.org the legendary Mr. Wu posted a bunch of links cataloging all the glitches and easter eggs surrounding the two new maps, including an original Halo pistol sighting. And yes, you can pick it up via modding. People have even found a way to get out of the map in Tombstone, avoiding the instant kill barriers that float above head. Poor new Halo 2 maps ... you didn't even stand a chance.

Fresh Halo 2 maps feel like home


With the new Halo 2 maps coming out on April 17th, Frankie thought it'd be a great idea to talk to developer Certain Affinity about the two new maps. And for those who don't know, Certain Affinity was semi-contracted out to create the two new Halo 2 maps, "Tombstone" and "Desolation". In Frankie's interview they discuss the creative process and the challenges the team faced in creating new multiplayer maps that were based on Halo originals. It's a great read to really get into the heads of Certain Affinity and to see what kind of thought process goes into the development of new content. And did we mention there are new screen grabs and concept art of the multiplayer maps? Heck, that's reason enough to make the jump ... so start jumping!

[Thanks, un1qu3 n3wy0rk]

Bungie talks Halo 2 maps


In Bungie's latest Weekly Update, Frankie went into greater detail with regards to Tombstone and Desolation. He complimented Certain Affinity's ability to bring Hang 'Em High and Derelict successfully to Halo 2's gameplay changes from that of Halo. There was obviously a lot more thought put into the changes than just changing the textures and taking away the roof, as the map also features fall damage, which we believe is to be exclusive to that map at this point. As for Desolation, it's been streamlined for competitive play and features grav lifts, ramps around the perimeter, as well as face lifts, moving from an abandoned spacecraft to an open forest.

Certain Affinity talks about Microsoft and Halo

GameIndustry.biz interviewed Max Hoberman, Certain Affinity founder, about his reasons for braking away from Bungie, what projects they are working on, and the future of their company. Max explains why he left Bungie and how supportive both Bungie and Microsoft have been in his start-up venture. Bungie happily contracted Certain Affinity to work on the new Halo 2 maps that will be coming out in the spring and they are also working on another special 360 project. Max also went on to compliment the Xbox platform and Xbox Live, giving further praise to Halo 3's multiplayer saying "it's years ahead of everything that's out there". The interview is a good read if you're at all interested in Bungie's internal operations or how Microsoft works with its developers. And yes, we're holding you to your Halo 3 multiplayer comment Mr. Hoberman.

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