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Posts with tag PhilSpencer

Microsoft Game Studios grows European arm

Microsoft announced today that Microsoft Game Studios is opening a European branch. The branch is being opened to more effectively communicate with Microsoft's European studios and partners, including Lionhead, Rare, Remedy, Real Time Worlds, and Bizarre Creations. It will be based in Reading, UK, hometown of Ricky Gervais (who is actually featured in Microsoft training videos). The new branch will be headed by Phil Spencer, currently Microsoft Game Studios' general manager. Spencer will retain his current position while heading up the new European branch.

Hopefully, this means we'll see Fable 2 before 2009.

MTV interviews Phil Spencer about Halo [update 1]

If you haven't had your fill of Halo 3 news this week, then check out MTV's video interview with Microsoft's GM of publishing of first party titles Phil Spencer. Phil talks about everything Halo related including Peter Jackson's upcoming project, Halo Wars, and the Halo 3 beta. He discusses where they are at with all their projects, how involved they are with Mr. Jackson, how the Halo Wars RTS came to be, and gave us no news on the beta that we didn't already know. It's good to hear about the status of the other Halo projects as it looks like we'll be hearing about Halo Wars in the near future. RTS FTW, SS! (For those of you who aren't l33t, that translates to "real-time strategy for the win, super sweetness!")

Update 1: Corrected our source and video links.

[Via 2old2play]

Halo 3 beta primarily a server stress test


Speaking with Game Informer, Microsoft Games Managing Director, Shane Kim, and General Manager, Phil Spencer, take some time to discuss the Halo 3 beta. Speaking of the Halo 3 beta, Spencer notes that it will scale over time. In other words, the beta will start out small and grow as time passes. In part, this is why MS chose to put the beta in copies of Crackdown. It's presumable that those who made it into the first two phases of the beta will be playing before those with a Crackdown disc. The idea behind this is to implement new systems on Xbox Live to insure that everyone has a good experience playing when the retail product finally launches. By slowly adding more people to the beta, Microsoft can gauge the stress placed on Live.

Spencer adds that before Halo 2 launched, many were worried about the amount of stress it would place on the Live network. According to Spencer, "For us that's what the beta is about." While this doesn't confirm suspicions that the Halo 3 beta is more a stress test than it is an actual beta, it certainly adds fuel to the fire. We've discussed our own theories in recent posts and the latest Fancast, but we'd like to know what you think.

Will the Halo 3 beta be an actual beta, bugs and all? Or, will it be nothing more than a glorified stress test (admittedly a kickass stress test that's fun to play)? Does it even matter?

[Via HBO]

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