Posts with tag E3 07
Posted Jul 13th 2007 4:28AM by David Dreger
We got looks at
Halo 3 (more on that soon) today, and during a walk through of the multiplayer "Save Film" feature a weapon was noted, and Sketch even went so far as to point it out specifically
just to say that he couldn't comment on it,
twice. The first time players saw this weapon was in Halo 2, in the hands of Tartarus. Of course, we're talking about the Gravity Hammer. We only saw it in a character's hands when the camera was panning across the battle field, and again attached to a character's back. We can't wait to see it on hte battlefield.
[Image Via Halopedia]
Posted Jul 12th 2007 8:45PM by David Dreger
Filed under: News, E3

During Disney Interactive's Press Conference this afternoon General Manager of Propaganda Games, Josh Holmes cames on stage to show off
Turok's facelift and how Propaganda has plans to reinvent the series. The video they showed included stealth kills by stabbing someone in the face, and using the bow and arrows. It's rather unfortunate the main character got eaten by a T-rex. They also an
neaournced that
Turok will be released on February 5th, 2008. Let us know if this this game coming in Q1 2008 piques your interest,
you must.
Posted Jul 12th 2007 4:10AM by David Dreger
Filed under: News, E3, Assassin's Creed
Earlier today we got a chance to sit down with
Ubisoft and get shown
Assassin's Creed up close and personal, while at the same giving us a chance to actually control Altair ourselves. The demonstration was the of the same mission shown at Microsoft's Press Briefing from Tuesday night. Fortunately, we got to see the objective through to its completion, whereas Jade Raymond's cut off as soon as the slaver was assassinated. After our Ubi rep went through the mission, he handed us the controller and let us have a go at the streets and rooftops of Jerusalem, which is 15 times larger than the previously demoed city at E3 06. Did it play as good as it looked?
Continue reading X3F Hands On: Assassin's Creed
Posted Jul 11th 2007 7:25PM by David Dreger
Filed under: News, Xbox Live Marketplace, E3
Harmonix CEO Alex Rigopulos announced that
Rock Band has some serious plans for delivering content to players. First off, Harmonix plans to release new music tracks
every week. They can be released in singles, multi track bundles, or more deliciously, full albums. As an example Alex announced that The Who's
Who's Next would be available for download following the game's release.
As icing on the proverbial cake, selections spanning Metallica's musical career will be made available, with "Enter Sandman" playable on the retail disc. All in all, Harmonix is pushing Rock Band more as a platform than just a
game, and we couldn't agree with the prospect more. We'll be back with hands on impressions and a proper tribute to Weezer as soon as we can.
Posted Jul 11th 2007 6:38PM by David Dreger
Filed under: News, E3

A cute little email hit our inbox from
Konami in regards to their press briefing taking place this evening, and should be interesting. Here's the poem:
"
What better way
to end your day
at Konami's media briefing collecting...
News for a major announcement
you were not expecting."
Curiouser and curiouser, upon being confronted with this new information, our
intrepid lead gave his best raised eyebrow akin to a well renowned Vulcan. The sign in for the briefing is in just over an hour, and we'll be there to bring you this unexpected announcement. Until then, rampant speculation ... GO!
Posted Jul 11th 2007 9:30AM by David Dreger
Filed under: News, E3, Assassin's Creed
Ubisoft shed some more light on
Assassin's Creed with a demonstration, where plenty of tidbits could be gleaned. The level demonstrated was Jerusalem, using ancient texts as a source for creating the environment. Speaking of the locale, every building visible in the city can be climbed by you, and all are accessible, which definitely is good news.
The combat system is allegedly advanced, where your performance is dependent on well timed button combos, and countering your opponent's attacks, based on their animation. When hunting down a target, you may end up chasing them through the city streets. The "Chase AI" is advanced and will make each chase a different experience, especially since your target's mannerisms are dependent on their personality.
Also, through the demonstration, characters and the immediate area around your character would see flickering and feedback, giving it a psuedo "Matrix Code" feel. All in all, Assassin's Creed is looking like a solid winter release, though we'll have to see how it compares to the big guns.
Posted Jul 11th 2007 9:00AM by David Dreger
Filed under: News, Xbox Live Arcade, E3

This week's Xbox Live Arcade titles are
Golden Axe and, finally,
Sonic the Hedgehog. Both cost a mere 400 Microsoft Points, with
Golden Axe allowing for co-operative play on Live and locally. The Achievements for both titles were made
available yesterday, and led us to believe that at the very least,
GA was coming today. Fortunately, we were only half right, as
Sonic finally made its debut under the Sega Vintage Collection line of titles. With any luck, we'll see
Ecco and
Sonic 2 follow suit.
Posted Jul 11th 2007 8:30AM by David Dreger
Filed under: News, Xbox Live, Multiplayer, E3

Infinity Ward's Jason West demoed
Call of Duty 4: Modern Warfare, showing off the game's visceral visuals and gameplay. The mission seen takes place 15 years prior to the present in the game, with you and your sniping partner infilitrating a base. The graphics are crisp, and the lighting, explosions and smoke look especially realistic. The trailer has some intense firefights and some heavy duty missile blasts.
To show that all good things come in threes, Infinity Ward announced an Xbox Live exclusive Public Beta and gave a URL to watch for developing info. This looks to set new standards in contemporary combat games.
Posted Jul 11th 2007 7:00AM by David Dreger
Filed under: News, E3

At the Media Briefing, Bizarre Creations' Craig Howard and Brian Woodhouse showed off
Project Gotham Racing 4. The game will include manufacturers Honda, Ducati, and Suzuki for motorcycles, which can race alongside cars, of which there are over 120. When riding the motorcycle, you can pull some fancy tricks, wheelies, endos and taunting maneuvers. On the Live side of things, for the first time, gamers will be able to share photos and videos with what's called "PGR On Demand". We can't wait to get some hands on time in the coming days.
Posted Jul 11th 2007 6:00AM by David Dreger
Filed under: News, E3, Video Marketplace

At Microsoft's E307 Media Briefing, Peter Moore announced that Xbox Live's Video Marketplace would be going worldwide, or more specifically, to Europe as well as Canada. Apparently, XBLVM will be available in these new locales this fall, a
full year since the
announcement and
launch in November 2006 in the States.
This came hot off of the announcement of Disney
partnering with Microsoft to bring HD movies to Video Marketplace tonight. We're very happy to see Video Marketplace have a broader reach, though it will be interesting to see what content discrepancies there are when it launches in the coming months.
Posted Jul 9th 2007 3:15AM by David Dreger
Filed under: News, E3

So, today
two thirds of our intrepid trio of X3F journalists are headed off to the ever elusive
Electronic Entertainment Expo taking place this week. For the sake of keeping our readership in the loop, we're going to track half of our trek on twitter, which you are more than welcome to follow. It may even bleed over into updates of some of the events attended during the show. That being said, another twitter account worth following is Gamertag Radio's E3 account.
Meanwhile, the remaining reporter will continue to keep a keen eye over Fanboy Towers, and take over some of the lesser known custodial tasks whilst holding down the fort. This includes, but is not limited to feeding the cat, oiling the NERF automated turrets, and cleaning out the moat. Oh, and covering news, too. That's a big one. Either way, we have a lot in store for you this week, so keep your eyes peeled, and as we said before, check out the twitter account for mini-updates today and potentially throughout E3.