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Posts with tag Condemned2Bloodshot

Condemned 2 has more NPCs, better forensics

Eurogamer has posted a new preview of Condemned 2: Bloodshot from Monolith. The preview details the game's new combat engine and the Fight Club mode as well as some new information about non-player characters and forensics. We've heard about Fight Club (even though we don't talk about it) and the new combat engine before, but the NPC and forensics stuff hasn't been discussed before.

Continue reading Condemned 2 has more NPCs, better forensics

Condemned 2 movie tie-in still underway


The nerds over at Sega ... Nerds unearthed some details on the upcoming tie-in movie to Condemned 2: Bloodshot, The Forgotten. According to scriptwriter Kurt Sutter, a director is now attached to the project, though we have to wait until Warner makes the official announcement. Sutter also mentioned that he is doing another big rewrite of the script.

As for the storyline, Kurt couldn't give any new info, but said that their technique for not falling into the "crappy game movie" trap was pretty cool, as they screenwriter and devs were each given a 15 page outline of the character and world, and told to make a great script and game, respectively, on their own. So rather than one being based on the other, they're both inspired by the same core concept. We'll be sure to keep you informed on any new developments for the game or film.

Condemned 2 will feature four combat layers

In an interview with CVG, Condemned 2: Bloodshot senior producer Constantine Hantzopoulos talks specifics about Bloodshot including the new (and improved) combat system. Hantzopoulos says that Criminal Origins' fighting stayed true to the visceral feel they were going for, but was too bland and repetitive. But now with Condemned 2 they've added four layers to their combat system that'll make killing so much more bloody fun. First, you can fight with your fists, something the original didn't let you do. Second, you can use all the same objects you did in the original to knock around your enemies. Third, you can chain attacks together God of War style to create some crazy intense sequences. And fourth, you can use the environment as a weapon by slamming their head into a TV or tossing them into a wood chipper. Gory .. we know.

The interview also reveals details about multiplayer combat, how forensics will work, cut scenes and something called Hobo Fight Club. And let's just say Hobo Fight Club sounds crazy fun where a player can get in a ring with a bunch of hobos to unleash their built up anger. But the game in a nutshell is summarized best by Mr. Hantzopoulos when he simply says that Condemned 2 "will f**k with you". You know, in a good way.

Condemned 2 altered to prevent AO rating


We haven't really covered it here on Xbox 360 Fanboy (for obvious reasons) but most of our readers are probably aware of the Manhunt 2 AO rating debacle -- the game received the AO rating from the ESRB for both PS2 and Wii. As a result, the game will have to be altered if Rockstar ever wants it to see retail shelves. It looks like this occurrence is already affecting the rest of the industry, as Condemned 2 producer, Constantine Hantzopoulos, reveals to CVG. According to Hantzopoulos, the Condemned 2 team is cutting certain content from the game in order to avoid an AO rating. As examples, he states that the ability to put an enemies head in a vice has been cut, as have several decapitations. Judging from Hantzopoulos' comments, other environmental attacks, like putting someone's head through a TV, may be cut as well. Condemned 2: Bloodshot, whatever its final state may be, is expected to arrive early next year.

Condemned 2 to be violent and deadly

IGN's pre-E3 coverage continues with an interview with the developers of that bashingly violent sequel Condemned 2: Bloodshot. Producer David Hasle and associate multiplayer producer Tarl Raney talk with IGN about the game's story, what they're changing, what's staying the same, and how they used input they received from Criminal Origins to make this sequel all the better. The interview touches on a few interesting Condemned 2 tidbits revealing that the combat system will be much more interactive, the forensic scenarios will be optional, and those oh so intense finishing moves will be back, but will now allow you to move your victim around and use the environment to torture them. Also interesting is that the main character Ethan suffers from hallucinations throughout the game in which he sees and battles the lovely "tar men" you see above. Crazy, we know.

It really sounds like the dev team listened to the gaming community, added more goodness, and made sure the sequel stuck to the original's gruesome roots. We're already in love and are uber excited to see what the team will show off at E3. Be sure to take a look at a few new screenshots from Condemned 2: Bloodshot after the break.

Condemned 2: Bloodshot's bloody details

A fresh and visceral look at Condemned 2: Bloodshot is hitting newsstands soon as new details and gory images await in the August issue of OXM. Not only does OXM show off some new twisted screenshots like the one above, but they also talk specifics.

Condemned 2 takes place years after the original where our forensic hero Ethan Thomas has since left investigative work behind and now wanders the streets, drinking his sorrows away and battling his inner demons. But Thomas is forced back into the investigator role again when his partner mysteriously disappears. Condemned 2 promises a new hand to hand combat system, disturbing visuals, 30+ weapons, and a multiplayer element that's still under wraps. Condemned 2: Bloodshot is slated for a Spring 2008 release, so hopefully SEGA can stay away from the ESRB for a little while longer, because we're sure they could find something AO worthy in their current mood.

[Thanks, NitroFrost]

Boom, Bloodshot! Condemned sequel announced

SEGA announced that it there is indeed a sequel planned for Xbox 360 launch title Condemned: Criminal Origins in early 2008. The Xbox 360/Playstation 3 multiplatform Condemned 2: Bloodshot will continue the storyline of the original, as well as provide online multiplayer, which will have "the most brutal hand-to-hand combat experience the first person genre has ever seen." The funny part is that that sounds surprisingly similar to the "review" describing it as "A superb sequel of brilliantly brutal bloody hand to hand brawling..." Our only question is, will you run faster with a knife?

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