After releasing not one, but two separate game demos to the XBLM, Frontlines: Fuel of War hasn't really garnered a major following or any sort of hype. But the dev team at Kaos Studios have been keeping their multiplayer cards held close and with their latest feature reveal, hope to get some attention.Confirmed via Kaos Studios' official forums, Frontlines developer deslief made it known that the game will in fact feature 50 player online multiplayer over Xbox Live. 50 players! Kaos says that they initially planned for a 32 player versus and even got up to as many as 73 players, but are settling a rather comfortable 50. Maybe that'll be the bullet point to make some pickup Frontlines, maybe not. Let's just hope multiplayer doesn't end up being a ride through lag-city.
[Thanks, Da Crazy Basta]




Reader Comments (Page 1 of 2)
2-18-2008 @ 9:49AM
DaveC said...
Listening to Major Nelson's latest blogcast, it sounded like the devs had set up their own dedicated servers. Correct me if I'm wrong though.
2-18-2008 @ 9:56AM
Big Filth said...
I played a round of this mp yesterday. it was ok I guess, I went back to COD4 though. I was hoping for some vehicle actions but couldnt find any.
The trailer they show after the demo looks cool though.
This might be a good follow up for cod4 if it wasnt for r6v2.
Ill say, pass.
2-18-2008 @ 9:59AM
SadisticHam said...
I played this Multiplayer demo and it lagged me like mad. :s
Just uninstalled the demo, wasn't very impressed.
2-18-2008 @ 10:01AM
jc said...
WOW that sounds LAAG-ARIFIC!!!!
2-18-2008 @ 10:07AM
Brucie B said...
50 players doesn't help the game when it SUCKS!
2-18-2008 @ 2:09PM
Mr. Stabby Mouse feat. Hat said...
Typical "constructive" criticism from the thousands of names on internet comment pages. "You suck" Brucie. There; I know as much about you as you know about that game and I've made the same conclusion. No need to comment back, although I’ve got a feeling you’re dying to pepper me with your useless opinions.
2-18-2008 @ 6:15PM
Brucie B said...
Sorry Mr. Stabby Mouse feat. Hat AKA: Chump, I didn't mean to make you CRY.
By the way, I guess you didn't hear me the 1st time.
THIS GAME SUCKS & I bet Your a Pretty Big SUCKER TOO!!!
2-18-2008 @ 6:56PM
Mr. Stabby Mouse feat. Hat said...
You prove my point. You type and type and where does it get you? Sitting on a bench in "The Internet makes me feel like a man ville" All I can say is that no-one really gives a damn what you have to say. I'm sure you're going to influence people picking up this game or not, just like you hurt my feelings with your low-brow attempt at a personal shot: "CHUMP" Congrats little boy, you found the shift key. Move on, play COD4 and noob-tube your team-mates day in and out, because after all I'm sure that's what gets you off. Leave a team-based game to the grown-ups. Scrub.
2-18-2008 @ 8:00PM
Brucie B said...
hahahahaha I hope there paying you Loser!!!
Well Not really, Later CHUMP
2-18-2008 @ 11:03PM
Mr. Stabby Mouse feat. Hat said...
Keep on making me look better. =)
2-18-2008 @ 11:03PM
Mr. Stabby Mouse feat. Hat said...
Keep on making me look better. =)
2-18-2008 @ 10:09AM
thisguyrighthere said...
I expect crazy lag with 50 players on a map. If by some force of magic or divine intervention they can pull off a lag-free 50 player match I want those responsible to go around and teach some of these other developers how to get it done and shall henceforth be known as kings among men and brought tidings of lamb chops and steak fries daily for all eternity.
2-18-2008 @ 10:40AM
PSN: KillaKornbread said...
its very possible if they use dedicated servers, its just the more common P2P setup of Live that gives you the lag since your connection strength is reliant on the other peoples connections in the game. if they use dedicated servers like PC and PS3 it should be a breeze.
2-18-2008 @ 2:13PM
Mr. Stabby Mouse feat. Hat said...
They do use dedicated servers. When searching for games on live look for any server with "Kaos" in the name, it's usually followed by a designation such as TX, MD, UK, NY, and what version server they're running 3.7, 3.1, 2.8
Ever play on a PC game where the cap is set to 64 players? If the server is run by a big company (KAOS uses THQ's game servers, and some of their own) you'll see little to no lag, as opposed to the 16 player or less "Xbox hosted" games.
2-18-2008 @ 10:10AM
Big Wizz said...
Terrific! So, when 1/2 of the people quit, it'll be 12 vs. 12.
2-18-2008 @ 10:10AM
Gunner43 said...
The demo actually isn't that bad. It's pretty fun. They do have their own servers so you can play on with tons of people. No lag yet!
2-18-2008 @ 3:03PM
Brian Fantana said...
I'd like to know how THQ can get dedicated servers, but Bungie can't. It's not like Halo 3 sold well or anything. And Halo 3 is still laggy from time to time. If you hav the No.1 game on live, theres no reason you shouldnt have dedicated servers.
I'll check this game out just to see how it plays with al them people on at once.
2-18-2008 @ 10:12AM
Sgt Barone said...
Every 32 player match i've gotten into in that demo was COMPLETLY lag free! It's been great. If they can get 32 players lag free, then 50 shouldn't be difficult.
2-18-2008 @ 10:14AM
Corleone said...
too bad the game sucks, COD 4 anyone??
2-18-2008 @ 10:20AM
Kevin Gass said...
opinion
fix'd