We saw the ones for Army of Two earlier in the week
, and those seemed rather creative considering the genre and publisher. While that game has been criticized harshly in the games press and populace, Frontlines
has been given just a bit more faith in the hope that it might do things a bit differently
. Well, those supposed differences do not shine through at all in the Achievements. To the game's credit it does have two secret Achievements (one worth 0 points, to boot) but actual goals are rather linear (beat level one, beat level two, etc). Though they do attempt to bring in a bit of creativity by doing a set similar to the Halo 3
meta-game Achievements, in which the goal is to beat certain levels in certain time limits. There's also a set that involves beating the levels without dying.
So, if you were incredibly uber you could conceivably beat the game in one sitting and receive 21 Achievements over the course of the session just from the ones associated with the levels. Trying to create artificial replay value are they? Well, the reactions to the demos
have been mixed so we'll have to see if the final gameplay can hold up to their plans for player engrossment.