
We saw the ones for
Army of Two earlier in the week, and those seemed rather creative considering the genre and publisher. While that game has been criticized harshly in the games press and populace,
Frontlines has been given just a bit more faith in the hope that it might
do things a bit differently. Well, those supposed differences do not shine through at all in the Achievements. To the game's credit it does have two secret Achievements (one worth 0 points, to boot) but actual goals are rather linear (beat level one, beat level two, etc). Though they do attempt to bring in a bit of creativity by doing a set similar to the
Halo 3 meta-game Achievements, in which the goal is to beat certain levels in certain time limits. There's also a set that involves beating the levels without dying.
So, if you were incredibly uber you could conceivably beat the game in one sitting and receive 21 Achievements over the course of the session just from the ones associated with the levels. Trying to create artificial replay value are they? Well, the
reactions to the demos have been mixed so we'll have to see if the final gameplay can hold up to their plans for player engrossment.
Reader Comments (Page 1 of 1)
2-15-2008 @ 1:33AM
Merehorseplay said...
I'll buy it on 02/26/08 then use it for a trade in at gamestop for R6V2 on 03/18/08.. Three weeks BF2 type fun. That will be plenty of time to get most achievements too.
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2-15-2008 @ 6:25AM
Simon said...
Sounds like a plan Merehorseplay.
Anyone else get a lot of lag in the multiplayer demo? Rendered it unplayable for me.
Reply
2-15-2008 @ 10:27AM
Token White Guy said...
Fine on my end.