As part of their
Burnout Paradise advent calendar, Criterion just released the city map for Paradise City and trust us guys ... it's BIG! The highways, byways and roads in the city of Paradise intertwine in an expansive mass of roadage that looks to be hundreds and hundreds of miles of crashing turf. Looking over the map one can see that there will be variety of terrain and locations that should keep your interest and put a strain on your street memorization skills. Paradise City will rock kids. It will rock.
[Thanks, DjDATZ]
Reader Comments (Page 1 of 2)
12-20-2007 @ 12:07PM
Phil said...
this will be my fuirst purcahse in the burnout series...and im pumped!
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12-20-2007 @ 12:07PM
Ten Dolla Bill said...
Impressive
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12-20-2007 @ 12:15PM
SAGExSDX said...
anyone know how this map size compares to test drive unlimited's map size? the games themselves seem very similar in concept
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12-20-2007 @ 1:02PM
Jonah Falcon said...
It's not that big, really. It seems to be 5x the size of the demo's area (you can see the demo's section there.)
There are, looks to me, some nice long straightaways on the western portion of the map, which is cool.
Keep in mind, it can't be TOO big, because one of the major parts of online Burnout Paradise is taking people out. (grin)
12-20-2007 @ 2:04PM
Boff said...
That's what I thought. I'd say it's more 'big' than 'BIG' ;o)
12-20-2007 @ 2:42PM
DjDATZ said...
The Devs said 28 square miles.
12-20-2007 @ 2:52PM
SAGExSDX said...
well according to http://www.atari.com.au/games/impressionsDetails.do?id=435&newsId=769 apparently TDU had 1000 square miles of road... something sounds weird about that...
12-20-2007 @ 3:52PM
DjDATZ said...
The area within the boundaries of the outside roads was probably 1000 square miles. When they say 1000 square miles of road WTF is that supposed to mean? The surface area of all the roadways? Well that's not hard to do...DUH. Just make big (3-4 lanes per direction) roadways.
TeamXbox says 18+ square miles.
IGN, CVG, 1up and others say 30 square miles.
Gametap says 70 square km which translates to roughly 27 square miles.
I'm gonna guess it's gonna be between 25 and 20 square miles.
12-20-2007 @ 10:10PM
SAGExSDX said...
so are they about same? 25-30 vs 28. pretty similar
1-16-2008 @ 8:15PM
Rick said...
Having played the FULL game already on PS3 the map size is not as big as you think posibly about 1/10th of the size of TD:Unlimited, that i personally took the p**s a little bit [Amazing game though].
Trust me you won't be disappointed with the graphics [err....WOW] some bits are a 'lil bit pointless and have NO relevance to the game but fun, non-the-less.
There really isn't anything about the game that could be a fault and spoil the game. Definately the best game of tht style [so far....]
Just enjoy it and......drive safe won't really work here will it [never mind]
R.F.H,
GFX Design, Concept Testing
12-20-2007 @ 12:21PM
Big Filth said...
awesome! this game kicks ass and I will be more than glad to take you all down when it releases!!
also, put DJDATZ on the payroll!! his name is on as many posts as Dustin's!! ;)
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12-20-2007 @ 12:42PM
Dustin Burg said...
funny thing, he already is ;)
12-20-2007 @ 2:40PM
DjDATZ said...
Shhh Dustin! Don't tell them! :P ahahahhah
I wish.
12-20-2007 @ 12:28PM
ZATZAi said...
@ SAGExSDX
TDU is a lot bigger, you can tell just by looking at the map. Paradise is a lot more detailed though, it's just a different game.
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12-20-2007 @ 1:07PM
SAGExSDX said...
TDU was awesome. i loved that game. just cruising along the coast without a purpose was enjoyable
12-20-2007 @ 12:46PM
bigC24 said...
Too bad the game sucks compared to the other Burnouts. =(
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12-20-2007 @ 12:50PM
Big Filth said...
@ Dustin
and well he should be!! now, lets move onto the next topic at hand, getting me on the payroll!
hehe
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12-20-2007 @ 1:02PM
Jonah Falcon said...
I have my copy of Burnout Paradise preordered. ;)
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12-20-2007 @ 1:05PM
Philpott said...
This game felt like EA was using another developer to take over the Need For Speed franchise. This map looks just big as Most Wanted. Not impressed!
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12-20-2007 @ 1:07PM
jaybird1905 said...
Yea ... a giant set of highways and roads you drive ... and drive ... and drive on .. kinda like San Andreas minus the fun parts.
They have completely alienated TRUE fans of the Burnout series. This game does the title a true disservice by forcing the player to painfully drive from location to location to start an event. Give me a break.
This game would phenomenal if you could unlock sections of the city map by the conventional Burnout method of perfecting every track and working your way through new tracks and cars.
I've tried to give the demo more time, because initially I was going to delete it after my first try ... but I still feel an aimless wandering feeling similar to the GTA-esque clones of the 2000's.
I'm assuming Criterion anticipated the let-down from hardcore Burnout fans like me, and have already counted on not getting my $60.
Purty map tho.
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