
Super Puzzle Fighter II Turbo is an interesting game. Unlike many puzzlers out there, Puzzle Fighter never spawned any sequels (despite the "II" in the title, only one game was created). Then again, as any Puzzle Figher fan could tell you, there really wasn't any need. Puzzle Fighter was just about perfect, truly incorporating the fighting mechanic into its core gameplay, rather than simply cashing in on the successful Steet Fighter franchise and the arguably less successful Darkstalkers franchise. Super Puzzle Fighter II Turbo HD Remix brings the game to XBLA along with a few changes and gameplay modes that never saw the light of day outside of Japan. Does the game hold up after all these years? Oh, hell yes.
The gameplay of Puzzle Fighter -- which is what we're calling it from here on out for the sake of brevity -- is very simple. There are two basic pieces in Puzzle Fighter: gems and crash gems. Touching a gem to a crash gem of the same color will destroy it, along with any other adjacent gems of the same color. Crashing gems causes you to "attack" the opponent and drop gems on his side. By stacking gems of the same color into squares of 2-by-2 or more, you create power gems, which have more attack power. The object then, is to build the biggest stacks and crash them before your opponent does, thus filling his playing field with gems and forcing him to lose. Naturally, you can organize your pieces so that they create chain reactions and the like (if you're fast enough). Finally, there is the diamond, which destroys all gems of whatever color it touches, which can be a lifesaver if your stack is filled to the brim. The real genius of Puzzle Fighter, however, is drop patterns.

Each character has a unique drop pattern that they use to attack opponents (note the "Counter Gem" sequence in the image above). Knowing your opponent's drop pattern allows you to organize counterattacks when stacks of gems start falling on you. For example, if you know that Ken will drop red gems, you can place spare red crash gems accordingly, knowing it could save you during an attack. It's these drop patterns and the nuances they give to each character that gives Puzzle Fighter the feeling of a true fighting game.
The HD Remix version brings a few new things to the table, most notably revised drop patterns for most of the characters. In the original game, many drop patters were less than desirable and gave crafty opponents a significant advantage. This has mostly been removed thanks to some tweaking. If you fear change, you can opt to play the original version if you wish. HD Remix also brings online play to the game. We played for several hours on Xbox Live, and all but one of our matches ran nearly flawlessly. Oddly, we had trouble finding Quick Match games but hosting your own matches can eliminate that problem. Voice chat is activated by pulling either trigger, though you'll likely be concentrating too hard to bother chatting during a match. There are plenty of leaderboards to help you earn bragging rights too (or learn that you're not as good as you once thought you were).
There are also two new modes of play that were previously confined to a limited Japanese release of the game on Dreamcast. Y mode forgoes crash gems and challenges players to line up three or more gems of the same color in order to destroy them. This mode also features a power meter that fills as gems are destroyed. Once the meter is filled, players can activate a special gem that transforms all gems of whatever color it touches into gems of its own color. This makes for huge chain reactions when used correctly. Z mode has players rotating gems as they steadily rise from the bottom. As in the normal game, the object is to stack gems and break them with a crash gem. The extra modes are a nice addition, but we imagine most players will stick to the standard mode more often than not.
Graphically, the game looks nice, though not mind-blowing. The gems and explosions in particular are very detailed. We like that each gem color has a related elemental explosion and sound effect. For example, a blue gem will explode with water and a splashing sound. The character sprites are a little disappointing, especially in light of the work being done on Street Fighter II HD. It looks more or less like the sprites are simply anti-aliased versions of the originals, which leaves them a little blurry and not particularly well-defined. Still, they're certainly passable and the attack animations add charm to the game as they always have. The use of stereo is nice, as often times you'll be so busy looking at your own playing field that you don't know what your opponent is doing. Rest assured, when they attack you, you will hear it. It's terrifying, in a good way.
In the end, Puzzle Fighter is a damned addictive game and easily the best puzzle game on XBLA (and one of the best games overall for that matter). It appeals to casual players and hardcore gamers alike, it plays beautifully, and online play adds the "just one more game" factor that nearly kept us from working at all the day it came out. It's simple: if you like puzzle games, you need this game.












Reader Comments (Page 1 of 2)
8-30-2007 @ 5:06PM
HazyCloud said...
I had never played it until the XBLA version. Im actually enjoying it.
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8-30-2007 @ 5:08PM
Scott said...
I pretty much agree all over. I am kinda stingy with my points, and I bought this one after one full round against the misses. I've been waiting for this one for awhile. I almost bought MK Deception for the puzzle kombat cuz it was previously as close as you could get to true Puzzle Fighter. Now I don't have to bother.
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8-30-2007 @ 5:16PM
AoE said...
Z-Mode!!!!!!!!!!!!!!!!!!!!!!! Oh how I've missed you... Puzzle Fighter just isn't the same without you; after the dreamcast retired we hardly spoke... I'm glad you're back though.
Free Time, it's been nice knowing you, hopefully we'll get reacquainted at some point...
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8-30-2007 @ 5:23PM
Edog Lost said...
I think it's funny to see this review Richard. It seems like only yesterday I was listening to a podcast where the three of you made fun of X Arcade reviews.
I have to disagree and say that I enjoy reading reviews on all games. I understand giving a review on something like pacman is sort of pointless, but sometimes it's more like a person's personal reaction to the gameing experience. What it's like to go back and play Ocarina of Time.
I like that you excluded a numerical score and I look forward to playing this classic.
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8-30-2007 @ 5:25PM
Mauricio said...
Is this game really that good? its got a great score on IGN too. When i think about it, A puzzle game and Fighting game rolled into one, its really hard to fathom.
i guess if its a puzzle game i can get my g/f to play too.
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8-30-2007 @ 6:10PM
Dr. Klaw said...
The sprites for the characters are absolute crap... they really do a lot to undermine the quality of the game's graphics, as /everything else/ in the title looks utterly fantastic.
Whose idea was it to ship the game with everything redrawn except the character?
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8-30-2007 @ 6:12PM
DXL540 said...
I have no interest in the game, haven't even read your review... but I HEARTILY APPLAUD you for not using a number! The last sentence of your review (okay, I peeked) is the type all reviews should summarize with.
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8-30-2007 @ 6:14PM
DeadPlasmaCell said...
@ Dr. Klaw
I 100% agree.. though had they redone the actual sprites i'm guess we'd still be waiting on the game to come out.. much like the HD Street Fighter II
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8-30-2007 @ 6:18PM
suffer said...
@ Dr.Klaw
Yeah.... the sprites look Yuck .. i would definetly buy this game if they had better sprites...........
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8-30-2007 @ 6:20PM
johnathonn said...
tell them i want super gem fighter hd now.
zomg that was a great game...would be fun for the kiddies too.
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8-30-2007 @ 6:59PM
Modeps said...
While the sprites did annoy me at first because everything else looked so wonderful, you dont notice them enough to care after a while. This has been one of my favorite games since I first played it way back in 97.... I played it so much my dreams were invaded by dropping bricks.
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8-30-2007 @ 7:11PM
guitarguy1181 said...
Good, but no as good as Puzzle Kombat.
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8-30-2007 @ 7:13PM
Richard Mitchell said...
"I played it so much my dreams were invaded by dropping bricks."
I remember that ...
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8-30-2007 @ 8:17PM
Gemini Ace said...
These kinds of games are lost on me since I'm colorblind. It would be nice to have an option to put symbols or something on there instead. Hexic has that.
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8-30-2007 @ 11:07PM
mintjet said...
i like playing this online but the game sometimes freezes in matches where theres more then 2 people. like the whole 360 freezes on me and i have to power it off. its pissing me off...
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8-31-2007 @ 1:34AM
James said...
This game is GREAT! Benn playing the demo and I fell in love with it all over again.
I agree...the sprites could have been better (kinda fuzzy)....I don't like buying too many MS Points...but I'll HAVE to throw some down tomorrow to pick this up.
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8-31-2007 @ 4:35AM
kevinlowe said...
Man i've had some serious lag issues with this game and I don't know why. NAT is Open, I have little to no lag with all my other games. Yet with this one every game ive tried to play lags, and there are serious connection errors sometimes too. Any solutions?
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8-31-2007 @ 6:40AM
Boff said...
Nice review.
Dunno if it's me or what but I just can't get into it at all. I'll admit I've only ever played puzzle fighter once before but I tried the XBLA version last night and felt the same as I did the first time.
I love a good puzzle game but I'm just not feeling it for SPFIITHDR :o(
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8-31-2007 @ 7:54AM
ilovemyxbox3-fix-me said...
360 is failing ='( it is confirmed that it cant support 4d game applications. Only pc and ps3 can ='(. so much for next gen
='(
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8-31-2007 @ 8:08AM
xenocidic said...
@19, not sure what you mean by "4D"...the 4th dimension is typically associated with "time", so are you saying that games on the 360 cannot cope with the passage of time?
frikken ps3 fanboys, at least learn to flame properly.
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